Latest PvP TL report from the dreds V1.57

S

solothores

Guest

PvP Server Report
Version 1.57.1
Sun Dec 15 2002


------------------------------------------------------------------------
NOTE:
The general format of this document is in the form of:
- Problem
* proposed solutions, all or one of which are percieved to be a potential solution.
------------------------------------------------------------------------


Executive Summary


- Player population is very low
- 20 minute timer means players are rarely worth points
- Relic system is flawed


General Issues


- The top issue for almost all players is the disconcerting lack of player interest in the dreads. There exists a failure to attract new blood and a success at driving away those folks that do decide to try the dreads out. Unfortunately, the potential causes and solutions are as varied as the different players we'd hope to attract. Nevertheless, some voiced suggestions are:


* merge servers (hotly disputed but very heavily voiced)
* remove all coin/con loss (hotly disputed)
* change the safety level (disputed)
* increase the xp gained via pk
* implement accelrated leveling

- The keep situation is largely flawed, especially with the recent changes to keep levels and guard levels. While there has been much disccusion on this topic, I believe this issue is one that is being approached game-wide on all servers and is being approached as such by Mythic.


System Issues (issues which may change fundamental aspects)


- Players are never worth any points, due to the 20 minute timer

* Reduce the timer
* Remove the timer
* Fundamentally change the system altogether (hotly disputed)

- Relics and the relic system as a whole are fundamentally damaged

* Limit relics to 2 per keep
* Limit relics to 1 or 2 per keep, but allow a guild to hold more than one keep.

- Portal camping, and other choke-point abuse by players

* more bind points
* more portal points
* a controled reimplementation of bind-anywhere code.
= add timer identical to the /quit timer before binding
= have /release city actually reset your bind point to the city


Tuning Issues (issues which would tweak adjustable aspects)


- Geometry abuse of blocking port magi

* Code the magi to wander around a bit on the launchpad
* Alter the magi models so they are giant sized

- Portal jumping

* Add a 10 second combat timer before porting


Bug Issues (blatant bugs and errors)


- Charge ability only works on individuals in other realms, while realms are actually largely meaningless

- Select-nearest-enemy (defaulted to F8) still selects friendly pets

- Portalling from Jordheim to Inner Midgard places you outside the
Uppland boarder keep instead of inside near the port magi.

- Very often do not have permission to pick up coins from pk death

- Caster pet LoS issues are HUGELY augmented on the pk servers, where environment geometry is a much, much larger issue.

- Pet "aggressive" setting is largely pointless and does not work as intended


Feature Requests


- Reimplmentation of alliances in some way

* Reintroduce alliances as they one existed in beta (hotly disputed)
* Reintroduce alliances without immunity code, essentially creating a new communications system for allied guilds

- Greatly raise the number of guilds which can be put on an enemies list

- Servers that let you have chars in all 3 realms should allow you to "back up" into the realm selection screen to select a char in another realm without being forced to completely quit the game and start over.
 
A

alithiel50

Guest
Looks like they're taking this further in 1.58....

http://www.camelotherald.com/more/668.php

PVP SERVER NOTES

We've analyzed the player numbers and level progression on Modred and Andred and are now making some changes calculated to bring up the population of the PvP servers. Based on our analysis, we've found that even though players get more experience from killing other players, they still level slower than on the live servers on average because they take more deaths (both PvE and PvP) than do players on the normal servers. In light of this, we're making the following changes:

- We've increased the experience gained by killing level 1 - 30 monsters.

- Experience for killing other players has been increased.

- on PVP servers there's now a 5 minute timer for no experience, realm points, or gold. This timer used to be 15 minutes, which resulted in the majority of PvP kills not generating experience, realm points, or gold.

- Low level dungeons (those under 30th level) have been made PvP-safe (i.e. no kill zones).

- The maximum level cap for a few of the dungeons have been changed:

- Cursed Tomb will be capped at 32
- Vendo Caves will be capped at 44
- Koalinth Caverns will be capped at 32

- In patch 1.59 (i.e. the next live patch after this one), the maximum level cap for Catacombs of Cardova will be changed to level 45. The delay for the changes in these dungeons are dependent upon the epic quests that some classes may need to complete. It is highly recommended that players on the Arc of Ages and Craft of Retribution quests complete these quests before this change goes live.

- In order to ease new characters into the PvP server community, we're putting all newly created characters in a series of "newbie" guilds. These guilds are roughly based on the character's starting location, so all players in the same area will probably be in the same guild. There are four guilds per Realm, each named based on the geographical location. Characters can remove themselves from these guilds by doing a "/gc quit" any time. Please note that characters can technically remain in these guilds for the life of their character, should they choose to do so. Being automatically put in a guild at creation gives new characters an instant chat group and a sense of community with the other players around them. They can discard this guild at any time, and join a player-run guild when they meet the right guild.
 
B

Belsameth

Guest
looks very good.
ganking will actually get you something now, besides wicked enjoyment :)
 
L

Laralyn

Guest
newbie guilds? uhoh...mythic is running out of ideas.
 

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