Latest pendragon patch notes 1.62H

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Roo Stercogburn

Guest
Dragon nuke nerfed a bit.

Never realised before they had 2 types of nuke. I thought the Mid dragon has a single cold nuke, and ae stun and ae teleport.

Anyone know what these 2 type of nuke are? One is the cold nuke. What's the other? Is it just 2 of the same nuke, but differing strengths?

I have a passing interest in dragons :D
 
T

thorungla

Guest
And for the those with a bizarre fear of clicking links or mouse buttons in general :p

Here's the release notes for 1.62h. In scheduling notes, we plan on putting up one more Pendragon version tomorrow morning. After that, we'll let the whole patch test the rest of this week, and then we'll take 1.62 live early/mid next week, depdending on feedback and testing. EDIT: Added a few more bug fixes to the notes at 11:30 eastern time.

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Dark Age of Camelot

Test Version 1.62h Release Notes

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NEW THINGS AND BUG FIXES

- /leveled characters can no longer autotrain for the levels gained using /level.

- Level requirements for Battlefields now check by experience rather than level setting. This means that /leveled characters can not level themselves up to 30 in a level 15 battlefield - they won't be able to enter at all.

- /Setwho trade should be displaying properly again

- Rapid fire and Critical Shot now both use line-of-sight checks. Note that neither of these abilities will be set to automatically release when you activate them - you'll need to hit the key for that like a standard shot, longshot, or volley.

- All Penetrating Arrow shots now will pierce AND remove non self bladeturns AND do the modified damage (50, 75 or 100% depending on the level). This change was made to ensure that Archers could remove bladeturn on at least some targets so that they could then do normal arrow damage against them.

- When salvaging cloth items, Clothworking will be checked now instead of Tailoring.

- You should now be able to delve items in your vault.

- If you had any items from your backpack on your quickbar (poisions, potions, etc) the quickbar icons would be deleted whenever you traded with another player. This is now fixed and the icons should remain on the quickbar and still point to the correct items in your backpack.

- You can now /face your pets.

- If you were far enough away from your pet for a long enough duration, sometimes your pet window would pick up another creature in the zone and start displaying its health. This will no longer happen -- if you are too far away from your pet for too long, the pet's health meter will now disappear completely. When you move back in range of your pet, the health meter will reappear with the correct information.

- (SI Only) Stealthed characters will be drawn correctly now, fixing a Pendragon-only bug that would cause them to have visible faces. Stealth should draw the same as it does on live servers.

- The hotkeys for "Self-Craft" and "Sprint" are now correct. (This fixes a Pendragon only bug where they were reversed).

- (SI Only) Fixed a bug that was causing player hair/head textures to be drawn incorrectly on ATI Radeon 9000+ cards.

- (SI Only) The new Battlegrounds, Abermenai (BG0), should now have a splash screen picture when you are entering the zone.

- (Classic Only) The new role-play clothes should now look correct on the Classic Client.

- (Classic Only) /clock should now work on Classic Client



SPELL NOTES

Mentalist Changes

- Adjusted the costs of the Curative Trance. The new costs are:

10 Curative Trance 18
21 Restorative Trance 34
32 Healing Trance 47
43 Sanative Trance 58


Bonedancer Changes

- The Bone Spurs line should now have the proper range set.


General Changes

- For casters with concentration points, when you level, your concentration pool is now properly updated.

- When you level, if your strength increases, your encumberance will properly increase.



CLASSIC CAMELOT WORLD NOTES

Epic zones revisited

In a continuing effort to revitalize under-utilized areas of the game, we have revisited the three zones that contain the original dragons. After evaluating all three, we are adding new AI for all the existing named mobs to increase the variety of encounters in the zone, and tweaking the Dartmoor and Sheeroe Hills zones so they will hopefully have as much appeal for players in those realms as Malmohus has for Midgard players. In order to do this, we have decreased the scout range of all scout mobs in each zone. This should allow players to navigate the zone easier and lower the chances of having mobs aggro from distances that are too far for players to deal with. We have also lowered the spawn times of some generators that were spawning faster than players were able to reliably deal with.

Additionally, all three dragons have had their damage on one of their two breath spells greatly lowered.


Pendragon only note - We have tuned the NPC's who award equipment to newly levelled characters. With the /level command, a system has been added to equip the newly high leveled characters with some base equipment. The items in this system can be obtained multiple times if necessary. The following NPC's can assist you:

Camelot: Hadreth, Assistant Wells, Galaris Pritchard, and Lucia Pritchard.
Tir na Nog: Carraent, Aetheonyc, Rhyryn, Gwucyn, Somyr, and Caryan
Jordheim: Gair and Kelleher


General Quest Notes

- There are rumors of a strange sickness spreading through the capital cities of all the realms. The city guards claim these rumors are untrue, yet word around the inns claims otherwise. Those interested in the truth should inquire there.

- Item drops for the Level 20+ bounty quests should now all be stackable. The quest NPC's will only take one item at a time, so players will need to unstack the items in order to turn them in.


Monster Notes

- All monsters whose names begin with a vowel should now use the article 'an' instead of 'a'.


Albion Monsters

- The Rock Giant Wizards and Shamans in the Albion frontier are now correctly set to uncharmable.


Hibernia Monsters

- The Troglodytes and Thorg in Treibh Caillte have been correctly set to type "humanoid".

- The Amalgamate Parthanan's should now spawn correctly.


Items Notes

- Future drops of the Shadowsilk Gloves, Shadowsilk Vest, Shadowsilk Pants, Elven Gossamer Gloves, Elven Gossamer Vest, and Elven Gossamer Sleeves (all from Hibernia) should be the correct level for the mobs from which those items drop. Players who already own those items will need to go out adventuring to replace those items, as the field changed will not automatically update on existing items.

- A focus of deathsight has been added to the Mortal Coil Scrying Staff (Albion).

- The Lifeblinder staff (Albion) has been replaced with a new staff called Staff of the Lifeblinder. The Lifeblinder staves already in existence will remain unchanged, but will no longer drop. The new version of the staff has a focus added in place of one of the bonuses from the original Lifeblinder.

- Particle effects have been added to the Flesh Stretched Riddle Staff, Mortal Coil Scrying Staff, the old version of the Lifeblinder staff, and the new Staff of the Lifeblinder (all in Albion).

- The cloth version of the Sleeves of Buri (Midgard) should now look like cloth armor and can be dyed with cloth dye.

- The Wretched Skin Robe (Albion) should salvage for the proper amount.

- The Heavy Bastard Sword (Hibernia) should no longer appear to have a proc in delve info.

- The items in Dartmoor, Sheeroe Hills, and Malmohus have been upgraded to Shrouded Isles standards in bonus points, except for the dragon-specific loot. All items changed were increased in points...no items bonusses were lowered.

- The Njessi Carved Fang (Midgard) should now require sword skill instead of two-handed.

- The Lucent Spirit Helm (Hibernia) no longer increases strength twice. Instead, one of the strength entries is now dexterity.

- The Omni Enchanted Cap and Omni Enchanted Boots (Hibernia) should now be named properly for the slot in which they equip.

- Blessed Loki Boots (Midgard) should now salvage properly.



SHROUDED ISLES WORLD NOTES


Bounty Quest Notes

- All SI Bounty quest items have been changed to sellable and stackable. The maximum stack is 15. NPCs will not take an entire stack. You will need to unstack and give bounty items one at a time.


Albion Quests

- Free the Rogue - we have made some significant changes to this quest to make it easier for players to lure Mercal from his hiding place. Also, players no longer need to accompany Mercal on his return to town, he will meet you there.


Hibernia Quests

- Fylara's Armor - In response to player concerns about the long wait for broodmothers, we have decreased the wait time between broodmother spawns.


Dungeon Notes

- Trollheim: A bug in 'The Rift' encounter in Trollheim that did not allow The Rift monster to give experience or drop loot has been fixed. (Note - This has been fixed by a read file to all live servers, as well.)

- Trollheim: Bring a friend problems where monsters would attack from below or above a room have been reduced.

- Tuscaren Glacier: Several bugs with the Icelord Skuf and Steinvor encounter have been fixed. Steinvor's seers should now work better. Both Steinvor's and Skuf's magical abilities should now work better.
 
T

thorungla

Guest
Albion Monster Notes


- Caer Sidi: Lich Lord Ilron should no longer reset his encounter when he is not supposed to.

- Caer Sidi: The Apocalypse encounter should no longer stall and be unable to restart after a failed attempt.

- Players releasing to the bindstone at Wearyall Hill are less likely to be attacked by monsters around the bindstone.

- Haunted appletree seedlings will be longer be given as kill tasks.

- The amount of time before Xanxicar's lair (The Crystal Cave) fills with lightning has been increased.


Midgard Monsters

- Iarnvidiurs Lair: Hurjavelen will no longer BAF with the other mobs in it's area.

- Aegir's Landing: The Morvalt that join Gormor and his lieutenants in their disease attack on Dyrfjell will no longer linger outside of the town after their leaders have left or been killed.


Hibernia Monsters

- The difficulty of the final Galladoria encounter has been lowered.


Items Notes

- The Medallion of Albion (one of the rewards in the Secret Orders quest in Albion) has been changed. There will be NO TURN IN NPC for this quest. Don't look for one. Your item will simply update by itself.

- Palifan should no longer be dropping crossbows with longbow skill increases.

- The Disembodied Gauntlets (Albion) now increase the slash skill instead of sword.

- Gazsi's Friendship Staff (Midgard) can now be salvaged.

- Herbalist's Tunic of Power (Midgard) can now be salvaged.

- The Trident of Soulless Lament (Midgard) can now be dyed with the weapon enamels from Tuscaran Glacier.

- The Ring of Shadows (Albion) should now have the icon of a ring instead of a gem.

- The Morvalt Forced March Ring (Midgard) will now fit in the ring slot as intended.



PENDRAGON ONLY NOTES

- Free gear for the /level 20 and 30 characters is now set to no-trade.
 
R

Roo Stercogburn

Guest
What does a Haunted Appletree Seedling do anyway? Give you the shits after you finish the apple?

No wonder Albs always in a hurry to get somewhere :D
 
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Pin

Guest
Originally posted by Roo Stercogburn
What does a Haunted Appletree Seedling do anyway? Give you the shits after you finish the apple?

No wonder Albs always in a hurry to get somewhere :D

:)


(problem was that the seedlings get planted, last for ~15 seconds then grow into full appletrees - which are much higher level than the seedlings and you would have to kill the appletrees before new seedlings would be planted - so having the seedlings as a killtask could be a pain)
 
S

succi

Guest
Hibernia Monsters

- The difficulty of the final Galladoria encounter has been lowered.

yay
 
K

klavrynd

Guest
am i getting this right? are they chaning scouts only for hib and alb because mid uses the zone, or for all 3?
 
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old.Emma

Guest
Originally posted by klavrynd
am i getting this right? are they chaning scouts only for hib and alb because mid uses the zone, or for all 3?

for all 3 kalv.

there adjusting the alb/hib zones so its easy to move about or more the point easier to get to the dragon lair. just need to find the route thats all.
 
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Cavex ElSaviour

Guest
Level requirements for Battlefields now check by experience rather than level setting. This means that /leveled characters can not level themselves up to 30 in a level 15 battlefield - they won't be able to enter at all.


whats a battlefield? Or do they mean battlegrounds....... :S
 
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Sharma

Guest
Some of the patch notes were already mentoined in the previous patch notes im sure o_O
 
R

Roo Stercogburn

Guest
Originally posted by Pin
:)


(problem was that the seedlings get planted, last for ~15 seconds then grow into full appletrees - which are much higher level than the seedlings and you would have to kill the appletrees before new seedlings would be planted - so having the seedlings as a killtask could be a pain)

So I was on the right track then, its a pain in the ass :D
 
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klavrynd

Guest
1.62I is mid version of 4fins, trees and gobo hill/aqueduct?
 
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old.Tohtori

Guest
Monster Notes

- All monsters whose names begin with a vowel should now use the article 'an' instead of 'a'.

OMG!! THX MYTHIC!! Phew! That was a real big thing and i as a mastah of engalash thought it would never be fix. :p
 
K

Kerram Darktyde

Guest
Originally posted by Roo Stercogburn
Dragon nuke nerfed a bit.

Never realised before they had 2 types of nuke. I thought the Mid dragon has a single cold nuke, and ae stun and ae teleport.

Anyone know what these 2 type of nuke are? One is the cold nuke. What's the other? Is it just 2 of the same nuke, but differing strengths?

I have a passing interest in dragons :D


Might mean the one it uses in Melee/lair is reduced but the one it uses on patrol is not...??
 
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old.Tohtori

Guest
Originally posted by sharma
Some of the patch notes were already mentoined in the previous patch notes im sure o_O

And that was the last we heard of Sharma.

*shivers*

Don't question the delivery of Mythic or GOA..they send people...
 
K

Kerram Darktyde

Guest
am i right in thinking if you use the /level command then you cant even go into any BG??

if so Mythic have yet again added useless sodding fluff to game rather than sorting out thier dam bugs and "balancing"...

the ONLY reason i can see to use the /level command is to make a BG character so you can try other realms out etc in RvR esque combat...
 
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old.LandShark

Guest
Originally posted by klavrynd
1.62I is mid version of 4fins, trees and gobo hill/aqueduct?

Hehe
No-one does gobos, hill or otherwise, or trees. Do hibs still do fins?
 
F

Flimgoblin

Guest
Originally posted by Kerram Darktyde
am i right in thinking if you use the /level command then you cant even go into any BG??

if so Mythic have yet again added useless sodding fluff to game rather than sorting out thier dam bugs and "balancing"...

the ONLY reason i can see to use the /level command is to make a BG character so you can try other realms out etc in RvR esque combat...

umm level 20 -> Thidranki
level 30 -> Caledonia

oh and todays kick in the ribs to earth theurgists ;)

- All Penetrating Arrow shots now will pierce AND remove non self bladeturns AND do the modified damage (50, 75 or 100% depending on the level). This change was made to ensure that Archers could remove bladeturn on at least some targets so that they could then do normal arrow damage against them.

(yeah yeah it makes sense and all but come on - leave the poor earthies alone, or at least give them a stick to help them stand up, or something to fight back with)
 
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Roo Stercogburn

Guest
EDIT: referring to /level and BG chars, but Flims post got in way :)

I'm guessing slightly but what I think it actually means is that the /level created chars could previously get into lower level BG than intended because they became instant lvl20s with zero xp.

Sounds like a Pendragon-only fix to me.

I don't think it will stop peeps entering the lvl20+ BG.

I'm often wrong though :D
 
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Flimgoblin

Guest
I think what happened with /level is it set your xp to the level 20 or 30 xp

then they click on their trainer to get to level 15 or 19 or whatever and go abermenai (even though all 10 bubbles are filled)

they kill an enemy in RvR and ding instantly the next level.. all the way up to 30 in some cases -> so you could have level 30s running around the bgs till they die, at which point they delete and come back.
 
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Vorcyn

Guest
I assume you have to be near a trainer to use the /level command?

If not, whats stopping say a level 15 char going to bg0 and using /level to get them to 20 or 30 in some cases.
 
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Flimgoblin

Guest
Originally posted by Vorcyn
I assume you have to be near a trainer to use the /level command?

If not, whats stopping say a level 15 char going to bg0 and using /level to get them to 20 or 30 in some cases.

if it's anything like the test xp bumping stuff they'll gain a shedload of xp and have all 10 bubbles filled until they get to the right level - they only level up if thye gain more xp (and then they pop to 10 full bubbles)

i.e. on any one XP gain you can only gain one level... but if you gain 10 levels worth of xp you gain one level but are at full xp, so next bit of xp you get (even if it's only 1) levels you again... then the next and so on up to level 30 :) in bg0

i.e. go to trainer to /level and then go to bg to gain levels :)
 

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