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Is there going to be much more development of Kteams or is it going to be abandoned "because qw is dying"?
I'd like to eventually see kteams merged with the quake/qw source (if it's ever released) to produce a non-proxy qwcl.exe with all the nice bits of %l and f_modified (possibly compression too?) built in and a blocking of all proxies. A level playing field would then be assured as you'd have to use the approved qwcl and nothing else to connect.
Also, does the current kteams generate new spawn points in the way the old clanring mod did? Playing e4m3 in the UKPL with kteams it didn't seem like it. That would be a good feature to add.
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I'd like to eventually see kteams merged with the quake/qw source (if it's ever released) to produce a non-proxy qwcl.exe with all the nice bits of %l and f_modified (possibly compression too?) built in and a blocking of all proxies. A level playing field would then be assured as you'd have to use the approved qwcl and nothing else to connect.
Also, does the current kteams generate new spawn points in the way the old clanring mod did? Playing e4m3 in the UKPL with kteams it didn't seem like it. That would be a good feature to add.
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Pionir