J
Jiggs
Guest
from classes of camelot guide:
~most GMs have been made aware of the timing of this raid, i'm not making it public knowledge but if you need to do this quest a little research and you'll find out when and where..
~all people should be past the stage where you kill malefact, this is very important since he can take over 1hr to spawn so obviously we can't wait while 7fg each take 7hrs to kill him
~if ppl want to after quest we'll go kill the main boss, lotto for items will probably be done via guilds unless its a real mishmash of ppl attending (i think its looking quite guild orientated atm)
~ofc any elite glowing weapons are reserved for me (not )
erm thats it, cu there and lets make it as smooth and painless an experience as possible
Ogre's Might
Ahhh, Ogre's Might. The single reason most people ever visit Krondon and usually done alongside all larger raids. Generally you'll want atleast 6fg of people to to make killing Scurceol Hyrde and his Evil Glowing Balls of Doom™, or Lyft Mihts as Mythic calls them.
The quest in all it's simplicity:
1. Talk to the Master Xavier, the Wizard trainer in Caer Diogel who is in the building left from the entrance gate.
2. Talk to Arden, who is next to the forge
3. Kill Malefact outside Krondon, yellow con and does not have any special abilities. Spawn timer rather slow, takes around 30 minutes for a pop on average. He's generally on the opposite side of the yard from the Krondon entrance
4. Use the map you just got
5 to 9. Run through Krondon receiving key pieces periodically, I've marked the general area where you should get each key piece (this is purely from memory so might have small errors:
10. Move towards Scurceol's room
11. Kill Scurceol 12. Return to Xavier for the exp and to get the quest out of your journal
~most GMs have been made aware of the timing of this raid, i'm not making it public knowledge but if you need to do this quest a little research and you'll find out when and where..
~all people should be past the stage where you kill malefact, this is very important since he can take over 1hr to spawn so obviously we can't wait while 7fg each take 7hrs to kill him
~if ppl want to after quest we'll go kill the main boss, lotto for items will probably be done via guilds unless its a real mishmash of ppl attending (i think its looking quite guild orientated atm)
~ofc any elite glowing weapons are reserved for me (not )
erm thats it, cu there and lets make it as smooth and painless an experience as possible