Just out of curiosity...

Jox

Fledgling Freddie
Joined
Jan 3, 2004
Messages
723
Would a high rr/ml 10 shadowblade/zerker with good equipment be welcome in normal groups in Frontier? But before you answer lets take a look at the advantages/disadvantages;

1. Blanket of Camouflage(stealths the whole group)

2. Then the small ones; Siege Wrecker - mine that detonates when a siege engine is built nearby, Essence Flare - Summons PBAE Mez poison (15 second), Sabotage - damage siege engines. Then you also have Snare Mines/DoT Mines ofc.

3. Purge every fifth minute(I know, light tanks also have it, but it's still an improvement comparing to how it used to be)

4. Can cripple/debuff/disease several victims in matter of seconds.

Disadvantages;

Well, you already know them; no deter, lesser damage output, lesser hit points, weak armor & only frontal evade.

So what do you say, are my idea just a sad joke or could you actually consider a sb in your group?

Btw; Personally I have no desire to participate in normal rvr(Jox = ml 1, and I will prolly never reach ml 10), but I was wondering ...out of curiosity... :>
 

Shrye

One of Freddy's beloved
Joined
Jan 21, 2004
Messages
859
Don't think so... I don't know the exact limitations of the ml10 ability (ie, can healers be stealthed while healing?), however inviting someone with bodyguard+grapple instead will probably be prefered, than some shadowgimp :p

You also forget, it's possibly that you may be able to <insert random poison> alot of people, altho then you're already out of what people can do in a normal group - the amount of stealthers who's swapping weapons is few, and even fewer who swaps weapons from inventory.
 

Kalba

Can't get enough of FH
Joined
Jan 23, 2004
Messages
1,395
I wouldnt say that sb would be better than a proper tank but I´d rather take a high RR sb than a low RR gimp I´ve never heard of :)
 

Lythande

Fledgling Freddie
Joined
Dec 22, 2003
Messages
120
Depends on what kind of group imo. Group-stealth for example would be useless in a tank-grp, but in a mage-grp it could be very useful.
 

Warlock

Fledgling Freddie
Joined
Jan 21, 2004
Messages
261
Group stealth has 20 seconds cast time, and you cannot move while in stealth.
So, the only use for it is to set an ambush in milegate.
Oh, feck... There are no milegates in Frontiers....
 

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