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Originally posted by lofff
uh... mid/pryd is like alb/exca... in population numbers i mean... so not a good comparison
Originally posted by old.Mousah
lofff you dont know what you are talking about, Alb and Mid on prydwen got almost the same population...hib on other hand are like 300 total(althoe you never see more then 10 of them every day in emain)..
we almost took the relic with only 30 ppl, got the sec door down to 10% and that with only using 2 rams on both doors.
Fighting guards is easy, fighting defenders is hard...you dont need 100++ ppl to take a relic, get 50 and do a sneak attack, and that is possible, unless some git dont start spamming relic raid on irc like last time...
Skullbasher TinCanCrusher
<Clan Chaos>
Prydwen
Mousah mOO
inactive mOOer
<Dragon Knights>
Excal
Not quite, excal has a big alb population advantage. Pryd has mid/alb about equal with hib having less.Originally posted by lofff
uh... mid/pryd is like alb/exca... in population numbers i mean... so not a good comparison
Not really because Alb has a lot more n00bs than the other realms. They do have a larger RvR population (though not as much as their larger popualtion would suggest), but all they seem to like to do is zerg emain.Originally posted by AbPoon
So with the Albs/Excal having nearly 50% of the player base shouldnt they have all the relics and all keeps?
eheh they have trouble keeping their own
Originally posted by AbPoon
So with the Albs/Excal having nearly 50% of the player base shouldnt they have all the relics and all keeps?
eheh they have trouble keeping their own
Originally posted by AbPoon
So with the Albs/Excal having nearly 50% of the player base shouldnt they have all the relics and all keeps?
eheh they have trouble keeping their own
Originally posted by Aussie-
there is a way to change your forum allias.
i suggest you take mr.bullshit, it fits you
Let's take a simplisitic case: Team has 100 players, Team B has 20 players. They square off and fight. Team A loses 5 people, Team B gets wiped out, same thing every time. Each person killed, the other team gets 100 "Victory Points". Score, 2000-500, and A has whatever objective they were fighting over, A wins by a blowout, right?
They win every battle, but lose the war. Each member of Team A earns 20 victory points per battle (1/100th of 2000), each member of Team B earns 25 (1/20th of 500). Even if numbers do automatically confer victory in battle and the kill-death ratios are nowhere near even, RP per player are not neccessarily going to be even.
Now imagine that as Team B gains more VP, they get stronger, harder to kill and more deadly, and the balance starts shifting even more. They get wiped out, but kill 6 and get 30 points for the fight. Wiped out again, but get 7. Again, 8. If the curve extended far enough, pretty soon Team A and Team B are going head-to-head, and it's a coin toss who will win.
Although not that dramatic, and not explicitly intended, something similar seems to be happening in Camelot.
Originally posted by AbPoon
A well thought out post m8 but all i wanted to know was.
Was i wrong to say your realm has a jack attitude towards keep defence/recap.