Ctuchik
FH is my second home
- Joined
- Dec 23, 2003
- Messages
- 10,462
Or is being useful something that isnt getting rewarded all that much in certain scenarios?
i'm mostly thinking of maps with static "capture and hold" positions, like the empire vs chaos T1 map for example. and its even true for the other scenario types, tho it effect isnt nearly as noticable as in mentioned scenario types as "being useful" generally means "kill everything that moves".
but even on those, killing stuff means alot more xp at the end of the game then lets say healing someone, so i see more and more healers stop healing and start nuking insted then doing what they actually are supposed to do, because they get more xp at the end of the game.
i've talked to healers that say they get more XP from a loss if they have been nuking the whole game then if they win and have been healing like mad.
and that in my oppinion is just wrong. because in the end it means were gonna be back to WoW BG farming where a loss gives more XP (insted of honor) over time then what a win does. atleast for some classes, and may i add its the single most important class in a scenario it affects?
i'm mostly thinking of maps with static "capture and hold" positions, like the empire vs chaos T1 map for example. and its even true for the other scenario types, tho it effect isnt nearly as noticable as in mentioned scenario types as "being useful" generally means "kill everything that moves".
but even on those, killing stuff means alot more xp at the end of the game then lets say healing someone, so i see more and more healers stop healing and start nuking insted then doing what they actually are supposed to do, because they get more xp at the end of the game.
i've talked to healers that say they get more XP from a loss if they have been nuking the whole game then if they win and have been healing like mad.
and that in my oppinion is just wrong. because in the end it means were gonna be back to WoW BG farming where a loss gives more XP (insted of honor) over time then what a win does. atleast for some classes, and may i add its the single most important class in a scenario it affects?