R
Roo Stercogburn
Guest
As title says. Invent a 'dungeon' that fits your realm and setting.
To get the ball rolling, I'll start.
The Black Library
Throughout the ages, many artifacts of power have been discovered. Many are useful to the realm of Midgard and beneficial. Some are items of power that can only bring misery and grief. These evil artifacts that are discovered are taken and locked away in the Black Library, a secret known to only the senior Gothis of the temples in Jordheim, and the servitors that guard and look after it.
(Sidenote: its always made me chuckle that in rpgs, 'Best Kept Secrets' have to be the worst kept secrets, at least as far as the players are concerned, so they can know about it and join in the fun.)
The Library is hidden beneath the Temple of Hel, in Jordheim. All the temples of the gods have contributed to the traps and protections surrounding it, but the servants of Hel have been entrusted with guarding it. As such, the corridors that lead to the library are a mass of traps and horrors to deter uninvited guests. Eir's temple have provided traps that will stun and blind intruders, while the worshipers of Thor have provided related traps that will summon lightning bolts to fry the hardiest thief. Each temple has provided protections based on the powers their gods grant and the unwary will find themselves poisoned, shocked, stunned and bolted before they've gone even a few steps into the corridors leading to the library, assuming they can even find the magically hidden entrance. Amidst this Hel and Bogdar's undead hordes roam and, ever unsleeping, prevent entry.
The Library itself is a series of large halls, filled with books. In the centre of the main section is a massive tome, the Index. This lists all the artifacts taken and contained within the massive underground system.
Anyone reading the Index would find that its not just artifacts that are contained within the library. Many creatures that were deemed dangerous but could not be killed are contained within the Library in magical prisons that hold them where they can do no harm.
This series of halls does not contain any of the artifacts or beasts, but rather acts as a catalog and index of what is contained. The subjects of these books are contained further down.
Beyond the Index room is a massive circular hall, with a spiralling ramp that decends into the depths. Again, the entire ramp is mined with traps magical and mundane.
At various levels as you descend you find hallways cut into the bedrock of Jordheim, each leading off into the distance. Many miles of these halls exist. Most are empty for large distances, their contents deliberately spread out and made hard to find unless you know where you are looking. In cells here and there are stacks of items, some have monsters and demons that rage through the ages at their imprisonment.
And walking the halls are the servitors, guardians that religiously ensure all is kept safe.
Except...
Recently, and Albion infiltrator and a necromancer managed to gain access to the Library, specifically to steal an item. While they gained successful access, when trying to leave they unwittingly released some of the beasts while they fought the servitors. These two managed to escape to Raumarik, but in their wake was left chaos. The beasts that escaped freed other demons and monsters and began to use the artifacts and items in those caverns and halls to equip themselves. The servitors inside the halls of the Library were overrun.
The Index was burned and now nobody knows quite what is down there.
Now the traps and protections which were supposed to prevent entry are Midgard's last defence against the monsters that would try and escape the Library.
And they are always probing, always seeking a way to get out...
To get the ball rolling, I'll start.
The Black Library
Throughout the ages, many artifacts of power have been discovered. Many are useful to the realm of Midgard and beneficial. Some are items of power that can only bring misery and grief. These evil artifacts that are discovered are taken and locked away in the Black Library, a secret known to only the senior Gothis of the temples in Jordheim, and the servitors that guard and look after it.
(Sidenote: its always made me chuckle that in rpgs, 'Best Kept Secrets' have to be the worst kept secrets, at least as far as the players are concerned, so they can know about it and join in the fun.)
The Library is hidden beneath the Temple of Hel, in Jordheim. All the temples of the gods have contributed to the traps and protections surrounding it, but the servants of Hel have been entrusted with guarding it. As such, the corridors that lead to the library are a mass of traps and horrors to deter uninvited guests. Eir's temple have provided traps that will stun and blind intruders, while the worshipers of Thor have provided related traps that will summon lightning bolts to fry the hardiest thief. Each temple has provided protections based on the powers their gods grant and the unwary will find themselves poisoned, shocked, stunned and bolted before they've gone even a few steps into the corridors leading to the library, assuming they can even find the magically hidden entrance. Amidst this Hel and Bogdar's undead hordes roam and, ever unsleeping, prevent entry.
The Library itself is a series of large halls, filled with books. In the centre of the main section is a massive tome, the Index. This lists all the artifacts taken and contained within the massive underground system.
Anyone reading the Index would find that its not just artifacts that are contained within the library. Many creatures that were deemed dangerous but could not be killed are contained within the Library in magical prisons that hold them where they can do no harm.
This series of halls does not contain any of the artifacts or beasts, but rather acts as a catalog and index of what is contained. The subjects of these books are contained further down.
Beyond the Index room is a massive circular hall, with a spiralling ramp that decends into the depths. Again, the entire ramp is mined with traps magical and mundane.
At various levels as you descend you find hallways cut into the bedrock of Jordheim, each leading off into the distance. Many miles of these halls exist. Most are empty for large distances, their contents deliberately spread out and made hard to find unless you know where you are looking. In cells here and there are stacks of items, some have monsters and demons that rage through the ages at their imprisonment.
And walking the halls are the servitors, guardians that religiously ensure all is kept safe.
Except...
Recently, and Albion infiltrator and a necromancer managed to gain access to the Library, specifically to steal an item. While they gained successful access, when trying to leave they unwittingly released some of the beasts while they fought the servitors. These two managed to escape to Raumarik, but in their wake was left chaos. The beasts that escaped freed other demons and monsters and began to use the artifacts and items in those caverns and halls to equip themselves. The servitors inside the halls of the Library were overrun.
The Index was burned and now nobody knows quite what is down there.
Now the traps and protections which were supposed to prevent entry are Midgard's last defence against the monsters that would try and escape the Library.
And they are always probing, always seeking a way to get out...