Imgormiel
Part of the furniture
- Joined
- Apr 18, 2004
- Messages
- 4,372
It may just sound like I hate PEGs, but that could not be further from the truth. I have played almost all of them well beyond the traditional free first month—at least the Western ones—and appreciate their unique appeal. However, it is frustrating to see the stagnation and missed opportunities for growth and improvement (a common sentiment about the game industry as whole, I know).
As long as developers and publishers do nothing but copy what is successful, they—and gamers—will continue to miss out on these games’ staggeringly awesome potential. And as long as PEGs are designed by and for stat geeks (whom I know and love and sometimes am) with little regard for traditional game design fundamentals, they will continue to waste that potential.
The good news is that excellent ideas, the dedication necessary to see them to fruition, and the money to support them inevitably collide. It is only a matter of time before we see these games and think of them not as “good MMOs” but as good action games, good driving games, good sports games, and so on, with the persistent-entity aspect being just one of many attractive features.
But Half life 2 is just Half life with fancy graphics and a gravity gun, half life is just doom with fancier graphics and some plot, doom is wolfenstein with nicer graphics..
there's the occasional "breakthrough" game, or refinement of an idea enough to make people go "wow, why haven't we seen that before?".. Lemmings? Worms?
But all ideas come from other ideas put together in different ways which then becomes an idea of itself, gets glued to some other idea etc. etc...
That barnett bloke said it a bit better: http://www.myspace.com/thatbarnettbloke
see his blog entries on "how to have an idea"
nifty