T
tigersan
Guest
Im just starting an infiltrator and would be grateful if someone could reccomend a good Spec for one.
thanks in advance
thanks in advance
Originally posted by Skopti
For BG1 I went something like 21 crits 21 thrust 19 stealth and 11 envenom, add +5 to all those for items and youve got a pretty good BG1 spec. You could even try autotraining stealth to 24 and get yourself an extra 20 points to play with.
Originally posted by Vasconcelos
21 Crits
17 Env
18 Stealth
18 Slash
6 DW
Originally posted by Recundis
a common infi spec is 35 stealth 44 cs 50 thrust 18 dw 35 envenom
Originally posted by Vasconcelos
n when i saw a solo hunter, he had 2 sbs stuck to his arse so......
Originally posted by old.shotgunstow
Thus meaning the hunter in question, was not actually solo as you stated?
Read my post again.Originally posted by zlair
U only using Vanish every 3 hours u say ?
hmm, i use vanish whenever i PA-chain a tank to get a 2nd PA-chain in on him - it rocks! (yea yea, i know its an expensive RA just to kill a tank, but still fun - and fun is whats it all about )
Originally posted by zlair
50th style Ripper is crap, yes, but 54 more dmg (donno exact so i trust u on that one) on PA and a more dmg on everystyle compat (Garrote and Archilles) is quite good imo
Originally posted by Vasconcelos
54 extra damages on PA CAP wont give u the fast "kill n run" u imagine (despite in the case of a happy solo caster runing in straight line on epic armor, and if so, i can almost 1 shot him even with my 39CS).
Plus: going from 44 to 50 in CS costs 285 specc points, thats loads of points only to increase ur cap with CS styles in 54 damages. I rather prefer to spend those points in 18DW (more if u autotrained) n raise the chances of hitting with left hand n using a 2nd poison.
Moreover, except in the case above (solo n00b caster). I dont think the "fast-kill-n-run" exists anymore since spellcraft was implemented.
Originally posted by zlair
so u rather want 22 more in DW (270 spec points) =11% on left hand. with avg dmg on 130 u will get an avg 14 more dmg, whereas u get cap raised by 54 (so u say) and more CERTAIN dmg on crit styles if u get crit to 50...
(dont flame me if im all wrong - at work atm so cant think )
Originally posted by Vasconcelos
Yes, thats exactly wot i would want
44CS = nice PAs, nice Hamstring+Leaper (dont worry about Garr+Ach coz i almost never use em)
22 DW = extra damages from left hand (higher than the extra 54 cap u would get with 50CS) + 2nd poison
50CS = gimped
Originally posted by zlair
so u rather want 22 more in DW (270 spec points) =11% on left hand. with avg dmg on 130 u will get an avg 14 more dmg, whereas u get cap raised by 54 (so u say) and more CERTAIN dmg on crit styles if u get crit to 50...
(dont flame me if im all wrong - at work atm so cant think )
Originally posted by Vasconcelos
Well, if u are scared of 44CS, i wont comment you my 39CS specc
Not to mention some infils with 34CS.............. :lol:
Originally posted by Glottis_Xanadu
Just realise that lvling an infiltrator to 50 is a royal pain, slightly less than a scout, but still hurts
Regards, Glottis
Originally posted by froler-mid
i was 34 CS untill rr8 or sum
Originally posted by Pin
Levelling an Inf nowadays is a piece of cake.
Originally posted by Vasconcelos
Remember the days when u had to stay sitted at pikemen in Lyonesse during hours in order to get a tree group?? Almost went mad there, but well, if boredom didnt kill me, i can survive anything........ :lol:
Originally posted by zlair
U know nothing it seems... lvling an inf is WAY harder than a scout, lol !
Originally posted by Glottis_Xanadu
Umm... atleast the infs would get a group...
Groups would prefer having 3 infs to 2 infs and one scout...
So I guess you are just so fucking full of shit, it is unreal.
Get real, telling a scout that an inf is tougher to level...
Groups would rather have 5 afk minstrels to one scout, or a lvl 40 pally compared to a lvl 49 scout... Yeah, I guess now all of the sudden scouts are fotm due to upcoming changes...
Regards, Glottis
Originally posted by Glottis_Xanadu
Umm... atleast the infs would get a group...
Groups would prefer having 3 infs to 2 infs and one scout...
So I guess you are just so fucking full of shit, it is unreal.
Get real, telling a scout that an inf is tougher to level...
Groups would rather have 5 afk minstrels to one scout, or a lvl 40 pally compared to a lvl 49 scout... Yeah, I guess now all of the sudden scouts are fotm due to upcoming changes...
Regards, Glottis