Infil 1.1 MHI Slash +0 crit :(

Amphrax

Part of the furniture
Joined
Jul 14, 2007
Messages
2,117
It also has the Infernal Sleeves

Made this so you can switch between Shades of Mist and Astral Cloak

Shades of Mist

Config Report

Stats
------------------------------------------------------------------------
STR: 102 / 101 (+26) INT: 0 / 75 Hits: 325 / 400 (+230) AF: 35 /50
CON: 99 / 98 (+23) PIE: 0 / 75 End: 14 / 25
DEX: 50 / 87 (+12) EMP: 0 / 75 Pow: 0 / 26
QUI: 52 / 83 (+8) CHA: 0 / 75 %PP: 0% / 25%

Resists
------------------------------------------------------------------------
Body: 23 / 26 Energy: 24 / 26 Crush: 28 / 26 (+2)
Cold: 24 / 26 Matter: 24 / 26 Slash: 28 / 26 (+3)
Heat: 24 / 26 Spirit: 23 / 26 (+5) Thrust: 28 / 26
Essence: 0 / 26

Skills
------------------------------------------------------------------------
3 / 11 All Dual Wield Skills
12 / 11 All Melee Weapon Skills
11 / 11 Dual Wield
11 / 11 Envenom
3 / 11 Parry
12 / 11 Slash
11 / 11 Stealth
12 / 11 Thrust

Other Bonuses
------------------------------------------------------------------------
11 / 10 Melee Combat Speed
12 / 10 Melee Damage
12 / 10 Style Damage

Piece Listing
------------------------------------------------------------------------
Chest
Name: Astral Jerkin of Withering ALB
Level: 51 Quality: 99
Slot 1: 3 All Melee Weapon Skills
Slot 2: 21 Constitution
Slot 3: 8 Strength Cap Increase
Slot 4: 8 Constitution Cap Increase
Slot 5: 8 Quickness Cap Increase
Slot 6: 4 Melee Damage
Slot 7: 4 Melee Combat Speed
Slot 8: 4 Style Damage
Utility: 29.0

Arms
Name: Infernal Leather Sleeves ALB Leather
Level: 51 Quality: 99
Slot 1: 19 Strength
Slot 2: 19 Dexterity
Slot 3: 21 Quickness
Slot 4: 5 Strength Cap Increase
Slot 5: 5 Dexterity Cap Increase
Slot 6: 2 Melee Damage
Slot 7: 2 Style Damage
Utility: 39.3

Head
Name: Crafted Item36
Level: 51 Quality: 99
Imbue Points: 37.0 of 32 Overcharge: 5
Gem 1: 25 Strength - Flawless Fiery Essence Jewel
Gem 2: 13 Constitution - Imperfect Earthen Essence Jewel
Gem 3: 76 Hits - Perfect Blood Essence Jewel
Gem 4: 3 Envenom Skill - Rough Dusty Battle Jewel
Utility: 59.3 SC Cost: 59g 91s 0c SC Price: 59g 91s 0c

Legs
Name: Astral Torporific Leggings ALB
Level: 51 Quality: 99
Slot 1: 16 Dexterity
Slot 2: 16 Quickness
Slot 3: 40 Hits
Slot 4: 3 All Melee Weapon Skills
Slot 5: 7 Dexterity Cap Increase
Slot 6: 7 Constitution Cap Increase
Slot 7: 2 Style Damage
Slot 8: 2 Melee Damage
Slot 9: 2 Melee Combat Speed
Slot 10: 40 Hits Cap Increase
Utility: 46.3

Hands
Name: Crafted Item37
Level: 51 Quality: 99
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 22 Constitution - Precious Earthen Essence Jewel
Gem 2: 4 Dual Wield Skill - Flawed Icy War Sigil
Gem 3: 4 Envenom Skill - Flawed Dusty Battle Jewel
Gem 4: 4 Stealth Skill - Flawed Airy Battle Jewel
Utility: 74.7 SC Cost: 24g 6s 20c SC Price: 24g 6s 20c

Feet
Name: Crafted Item6
Level: 51 Quality: 99
Imbue Points: 37.5 of 32 Overcharge: 5.5
Gem 1: 22 Strength - Precious Fiery Essence Jewel
Gem 2: 4 Dual Wield Skill - Flawed Icy War Sigil
Gem 3: 4 Envenom Skill - Flawed Dusty Battle Jewel
Gem 4: 4 Stealth Skill - Flawed Airy Battle Jewel
Utility: 74.7 SC Cost: 24g 6s 20c SC Price: 24g 6s 20c

Left Hand
Name: Astral Conflag ALB
Level: 51 Quality: 99
Slot 1: 3 All Dual Wield Skills
Slot 2: 10 Fatigue
Slot 3: 4 Melee Damage
Slot 4: 4 Style Damage
Slot 5: 10 Strength Cap Increase
Slot 6: 15 AF
Utility: 15.0

Spare
Name: spellcrafting
Level: 51 Quality: 99
Slot 1: 5 Constitution Cap Increase
Slot 2: 15 Dexterity
Slot 3: 10 AF
Utility: 10.0

Neck
Name: Deathwatcher Chain ALB
Level: 51 Quality: 99
Slot 1: 21 Strength
Slot 2: 21 Constitution
Slot 3: 6 Slash Resist
Slot 4: 6 Crush Resist
Slot 5: 6 Thrust Resist
Slot 6: 5 Spirit Resist
Slot 7: 5 Body Resist
Slot 8: 3 Strength Cap Increase
Slot 9: 3 Constitution Cap Increase
Utility: 84.0

Cloak
Name: Shades of Mist ALB
Level: 51 Quality: 99
Slot 1: 3 Stealth Skill
Slot 2: 3 Parry Skill
Slot 3: 15 Strength
Slot 4: 15 Quickness
Slot 5: 4 Fatigue
Slot 6: 10 AF
Slot 7: 5 Melee Combat Speed
Utility: 50.0

Jewel
Name: Eerie Darkness Stone ALB
Level: 51 Quality: 99
Slot 1: 5 Body Resist
Slot 2: 5 Cold Resist
Slot 3: 5 Heat Resist
Slot 4: 5 Energy Resist
Slot 5: 5 Matter Resist
Slot 6: 5 Spirit Resist
Slot 7: 4 Crush Resist
Slot 8: 4 Thrust Resist
Slot 9: 4 Slash Resist
Utility: 84.0

Belt
Name: Soulbinders Belt ALB
Level: 51 Quality: 99
Slot 1: 7 Cold Resist
Slot 2: 7 Spirit Resist
Slot 3: 7 Energy Resist
Slot 4: 7 Matter Resist
Slot 5: 7 Heat Resist
Slot 6: 7 Body Resist
Slot 7: 35 Hits
Slot 8: 40 Hits Cap Increase
Utility: 92.8

Left Ring
Name: Ring of Granite Enhancement ALB
Level: 51 Quality: 99
Slot 1: 3 All Melee Weapon Skills
Slot 2: 50 Hits
Slot 3: 6 Slash Resist
Slot 4: 6 Crush Resist
Slot 5: 6 Thrust Resist
Slot 6: 6 Heat Resist
Slot 7: 6 Cold Resist
Slot 8: 50 Hits Cap Increase
Utility: 87.5

Right Ring
Name: Ring of Granite Enhancement ALB
Level: 51 Quality: 99
Slot 1: 3 All Melee Weapon Skills
Slot 2: 50 Hits
Slot 3: 6 Slash Resist
Slot 4: 6 Crush Resist
Slot 5: 6 Thrust Resist
Slot 6: 6 Heat Resist
Slot 7: 6 Cold Resist
Slot 8: 50 Hits Cap Increase
Utility: 87.5

Left Wrist
Name: Cursed Crypt Bracer ALB
Level: 51 Quality: 99
Slot 1: 6 Crush Resist
Slot 2: 6 Slash Resist
Slot 3: 6 Thrust Resist
Slot 4: 6 Energy Resist
Slot 5: 6 Matter Resist
Slot 6: 24 Hits
Utility: 66.0

Right Wrist
Name: Jeweled Doppelganger Bracelet ALB
Level: 51 Quality: 99
Slot 1: 50 Hits
Slot 2: 22 Constitution
Slot 3: 6 Energy Resist
Slot 4: 6 Spirit Resist
Slot 5: 6 Matter Resist
Slot 6: 6 Body Resist
Slot 7: 50 Hits Cap Increase
Utility: 75.2

Astral Cloak

Config Report

Stats
------------------------------------------------------------------------
STR: 109 / 101 (+26) INT: 0 / 75 Hits: 385 / 400 (+230) AF: 25 / 50
CON: 99 / 98 (+23) PIE: 0 / 75 End: 10 / 25
DEX: 50 / 87 (+12) EMP: 0 / 75 Pow: 0 / 26
QUI: 59 / 83 (+8) CHA: 0 / 75 %PP: 0% / 25%

Resists
------------------------------------------------------------------------
Body: 23 / 26 Energy: 24 / 26 Crush: 28 / 26 (+2)
Cold: 24 / 26 Matter: 24 / 26 Slash: 28 / 26 (+3)
Heat: 24 / 26 Spirit: 23 / 26 (+5) Thrust: 28 / 26
Essence: 0 / 26

Skills
------------------------------------------------------------------------
3 / 11 All Dual Wield Skills
16 / 11 All Melee Weapon Skills
11 / 11 Dual Wield
11 / 11 Envenom
16 / 11 Slash
12 / 11 Stealth
16 / 11 Thrust

Other Bonuses
------------------------------------------------------------------------
10 / 10 Melee Combat Speed
12 / 10 Melee Damage
16 / 10 Style Damage
 

Tuthmes

FH is my second home
Joined
Jun 18, 2004
Messages
5,495
+0 crit :(

Really?

Curious how much diff this would make for a rr4-5 infil. +0 or +11. PA cap wise etc.
 

Amphrax

Part of the furniture
Joined
Jul 14, 2007
Messages
2,117
+0 crit :(

Really?

Curious how much diff this would make for a rr4-5 infil. +0 or +11. PA cap wise etc.

Regardless of what RR the inf would be i'd have +11 Venom over Crit all the time
 

Bahumat

FH is my second home
Joined
Jun 22, 2004
Messages
16,788
Sorry Amphrax, but do you know if Mid have an equivolent to Ring of Granite Enhancement? Seem's like alb get that, hib get Warshadow bracer and Mid get nothing :(
 

Amphrax

Part of the furniture
Joined
Jul 14, 2007
Messages
2,117
Sorry Amphrax, but do you know if Mid have an equivolent to Ring of Granite Enhancement? Seem's like alb get that, hib get Warshadow bracer and Mid get nothing :(

nope, best rings afaik are the dragon rings and zahur ring. if mids have something similar would be able to make very good sb temps
 

ESR211

Loyal Freddie
Joined
Jan 18, 2011
Messages
209
Kind of a shit template.

For an inf you should be able to cap 10% spell piercing, 11 crit, and cap all you're other stats. Especially a slash inf.
 

Amphrax

Part of the furniture
Joined
Jul 14, 2007
Messages
2,117
I like to see you do one... I have done many, many, many infil templates... plus why would an infil need to have 10% pierce... and to call the template SHIT is abit harsh tbh
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Tbh infil templates are the hardest of the 3 assasins, it's all down to loot tables
 

Tuthmes

FH is my second home
Joined
Jun 18, 2004
Messages
5,495
Regardless of what RR the inf would be i'd have +11 Venom over Crit all the time

Well if you are using CS styles you'd be missing out on a whole lot of dps. Unless some random person told everyone it caps aswell as slash/pierce @ 51 combined, but I doubt that.
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
After 51 composite cs it doesnt do much +11 envenom however is vital for dot tick variance reduction with viper5 you talking 230 a tick
 

Yrendan

Can't get enough of FH
Joined
Apr 3, 2005
Messages
357
Kind of a shit template.

For an inf you should be able to cap 10% spell piercing, 11 crit, and cap all you're other stats. Especially a slash inf.

I still believe spell pierce is a waste of time and utility on infs
 

Amphrax

Part of the furniture
Joined
Jul 14, 2007
Messages
2,117
well if i were running a dual leg infil temp then spell pierce would be nice i guess but other than that i dont see the reason in needing it either... i have made so many inf templates. i just find it funny that people grill a template but dont actually try make a better template.

the only thing i might try add in in the future would be duration % and see how that works
 

Phibe

Loyal Freddie
Joined
Sep 9, 2005
Messages
127
duration does not work on infils, it only works on classes that have got any type of cast thats not CL,ML or something like that.
 

Ceixah

Can't get enough of FH
Joined
Mar 8, 2010
Messages
1,444
I have 0 Critical strike in my shade template

however I am 44 crit specced with +7 from realm rank

its all about 50 AF sidi vest/slayer/infernal arms/scallars/ml10 legs for survivability + 2x tark or whatever the alb equivalent is.
 

Bahumat

FH is my second home
Joined
Jun 22, 2004
Messages
16,788
I have 0 Critical strike in my shade template

however I am 44 crit specced with +7 from realm rank

its all about 50 AF sidi vest/slayer/infernal arms/scallars/ml10 legs for survivability + 2x tark or whatever the alb equivalent is.

I totally agree :)

Although my new suit has Infernal sleeves, any form of Bleed stops this from working as far as I know. In short, any Stealth on Stealth fight means you will get hit with a bleed style.

Where the sleeves benefit is for the time between the start of the fight, and when you get a bleed style on you. Also people who are running away will mean you regen, or for when you fight a class which does not use a bleed style.

Regarding AF - For anyone interested, 10AF = 1% absorbtion. As far as I know, if you have 30AF all the way up to 39AF you still only benefit from 3% absorbtion, however at 40AF you would then have 4%.
As we know, with spells you have certain amounts of dex required to increase the spell speed, so this is no doubt true of the AF.
 

Ceixah

Can't get enough of FH
Joined
Mar 8, 2010
Messages
1,444
my temp is 400 hits 50 AF just to make sure ;)



But I do have a couple of resist holes ;) thankfully these never get exploited! except for when Deception tries to exploit and gets his ass handed to him :p


I'm running infernal sleeves too btw and they're nice for vanish retreating :)
 

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