Inf temp.

Cemeterygates

Can't get enough of FH
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Stat Details Items / Cap ( Diff. )

Strength : 104 / 101 ( 3 )
Constitution : 99 / 100 ( -1 )
Dexterity : 84 / 93 ( -9 )
Quickness : 62 / 85 ( -23 )
Hit Points : 373 / 389 ( -16 )

-=- Cap Increases -=-

Strength Cap : 33 / 26 ( 7 )
Constitution Cap : 25 / 26 ( -1 )
Dexterity Cap : 18 / 26 ( -8 )
Quickness Cap : 10 / 26 ( -16 )
Hit Points Cap : 189 / 200 ( -11 )

-=- Skill Bonuses -=-
Stealth : +11
Dual Weild : +11
All Melee : +14

-=- Resistance Bonuses -=-

Crush Resist : 26 / 26 ( 0 ) + 0%
Slash Resist : 26 / 26 ( 0 ) + 0%
Thrust Resist : 22 / 26 ( -4 ) + 0%
Heat Resist : 26 / 26 ( 0 ) + 0%
Cold Resist : 18 / 26 ( -8 ) + 0%
Matter Resist : 24 / 26 ( -2 ) + 0%
Energy Resist : 21 / 26 ( -5 ) + 0%
Body Resist : 25 / 26 ( -1 ) + 0%
Spirit Resist : 23 / 26 ( -3 ) + 0%

-=- Other Bonuses -=-

Melee Speed : 5 / 10 ( -5 )
Melee Damage : 10 / 10 ( 0 )
Melee Style Damage : 12 / 10 ( 2 )
Extra Endurance : 5 / 15 ( -10 )
Armor Factor Bonus : 37 / 50 ( -13 )

Useable? aim of the temp was to not be horrificly expensive.
Can switch between fsls and astral blade without loosing much, but that's just for when the celerity proc fires anyway, or use it as an opener with a mezz poison.

What do we think?
 

Cemeterygates

Can't get enough of FH
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875
Forgot to mention that it's not just about cost, items such as MoH, springtime folly aren't an option so there is 3 BP items.

Tis designed as a slash temp, but can just use MoZ and the champ offhand thruster for pretty much the same thing.
 

Amphrax

Part of the furniture
Joined
Jul 14, 2007
Messages
2,117
for slash infil u do not need any dex in temp.

u need 10% melee spd
a must have +11 venom
is it mhi? if not, i wouldnt run it.
 

Cemeterygates

Can't get enough of FH
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I know dex isn't needed for slash, but I was thinking along the lines of evade rate?
And not purely MHI, aslong as the slasher has +2 slash and a bit of str you can switch it in.

I could change the SC for some + envenom but can you not swap items in to apply poisons to the weapons then switch back?

Also, friar haste and celerity charges eliminates the problem of 5% mellee speed??
 

Eeben

Fledgling Freddie
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Jan 7, 2004
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3,607
This is what im running with on my infl

Moras Equipmentplaner
Moras DAoC Tools - Offline

Configuration Report for Lovezebra

Attributes:
Strength: 100 Intelligence: 0 Hitpoints: 399
Constitution: 102 Piety: 0 Power: 0
Dexterity: 16 Charisma: 0
Quickness: 68 Empathy: 0

Resists:
Crush : 34 Heat: 24 Body: 26
Slash: 28 Cold: 18 Spirit: 24
Thrust: 27 Matter: 23 Energy: 12

Skills:
11 Stealth
14 Slash
14 Thrust


Focus:





Cap-Increases:
28 Strength
25 Constitution
7 Dexterity
5 Quickness
240 Hitpoints


Other Bonuses:
14 Style Damage Bonus(%)
13 Melee Damage Bonus(%)
10 Melee Speed Bonus(%)
44 AF Bonus
14 Fatigue


Chest:
Name: Sidi
Level: 0 Quality: 99%
AF: 0 Bonus: 0%
Origin:
Effekt 1: 4 Stealth
Effekt 2: 22 Strength
Effekt 3: 22 Constitution
Effekt 4: 3 Slash Resist
Effekt 5: 3 Crush Resist
Effekt 6: 3 Thrust Resist
Effekt 7: 5 Strength Cap Increase
Effekt 8: 5 Constitution Cap Increase
Effekt 9: 4 Melee Damage Bonus
Effekt10: 4 Style Damage Bonus
Utility: 90,2

Arms:
Imbue Points: 42,5 of 32 (99% Qual) Overcharge: 30%
Jewel 1: 4 Stealth - 99% (Flawed) Airy Battle Jewel
Jewel 2: 4 Dual Wield - 99% (Flawed) Icy War Sigil
Jewel 3: 9 Body Resist - 99% (Polished) Dusty Shielding Jewel
Jewel 4: 7 Spirit Resist - 99% (Imperfect) Vapor Shielding Jewel
Bonus 5: 44 Hits
Utility: 63,0

Head:
Imbue Points: 37,5 of 32 (99% Qual) Overcharge: 30%
Jewel 1: 4 Dual Wield - 99% (Flawed) Icy War Sigil
Jewel 2: 22 Constitution - 99% (Precious) Earthen Essence Jewel
Jewel 3: 22 Quickness - 99% (Precious) Airy Essence Jewel
Jewel 4: 60 Hits - 99% (Precious) Blood Essence Jewel
Bonus 5: 5 Constitution Cap Increase
Utility: 47,8

Legs:
Name: Ml 10
Level: 0 Quality: 99%
AF: 0 Bonus: 0%
Origin:
Effekt 1: 40 Hitpoint Cap Increase
Effekt 2: 2 Melee Speed Bonus
Effekt 3: 16 Dexterity
Effekt 4: 16 Quickness
Effekt 5: 40 Hits
Effekt 6: 3 All Melee Skill Bonus
Effekt 7: 7 Dexterity Cap Increase
Effekt 8: 7 Constitution Cap Increase
Effekt 9: 2 Style Damage Bonus
Effekt10: 2 Melee Damage Bonus
Utility: 109,6

Hands:
Name: Scallars
Level: 51 Quality: 99%
AF: 102 Bonus: 0%
Origin:
Effekt 1: 40 Hits
Effekt 2: 15 Constitution
Effekt 3: 15 Quickness
Effekt 4: 3 Melee Damage Bonus
Effekt 5: 3 Melee Speed Bonus
Effekt 6: 5 Constitution Cap Increase
Effekt 7: 5 Quickness Cap Increase
Utility: 48,8

Feet:
Imbue Points: 41,5 of 32 (99% Qual) Overcharge: 50%
Jewel 1: 3 Envenom - 99% (Rough) Dusty Battle Jewel
Jewel 2: 5 Critical Strike - 99% (Imperfect) Heated Battle Jewel
Jewel 3: 22 Constitution - 99% (Precious) Earthen Essence Jewel
Jewel 4: 5 Matter Resist - 99% (Flawed) Earthen Shielding Jewel
Bonus 5: 3 Dual Wield
Utility: 24,7

Left Hand:
Name: Conflag
Level: 51 Quality: 99%
DPS: 0,0 Bonus: 0%
Origin:
Effekt 1: 3 All Dual Wield Skill Bonus
Effekt 2: 10 Fatigue
Effekt 3: 4 Style Damage Bonus
Effekt 4: 15 AF Bonus
Effekt 5: 4 Melee Damage Bonus
Effekt 6: 10 Strength Cap Increase
Utility: 72,7

Neck:
Name: Potent Deathwatcher Chain
Level: 0 Quality: 99%
Bonus: 0%
Origin:
Effekt 1: 21 Strength
Effekt 2: 21 Constitution
Effekt 3: 6 Crush Resist
Effekt 4: 6 Thrust Resist
Effekt 5: 6 Slash Resist
Effekt 6: 5 Body Resist
Effekt 7: 5 Spirit Resist
Effekt 8: 3 Strength Cap Increase
Effekt 9: 3 Constitution Cap Increase
Utility: 88,2

Cloak:
Name: shades of mist
Level: 0 Quality: 99%
Bonus: 0%
Origin:
Effekt 1: 3 Stealth
Effekt 2: 15 Strength
Effekt 3: 15 Quickness
Effekt 4: 4 Fatigue
Effekt 5: 10 AF Bonus
Effekt 6: 5 Melee Speed Bonus
Utility: 73,1

Jewel:
Name: Eerie darknesws stone
Level: 5 Quality: 99%
Bonus: 35%
Origin: Herkunft: Labyrinth of the Minotaur
Fundort: Labyrinth
Effekt 1: 5 Heat Resist
Effekt 2: 5 Matter Resist
Effekt 3: 5 Crush Resist
Effekt 4: 5 Cold Resist
Effekt 5: 5 Body Resist
Effekt 6: 5 Slash Resist
Effekt 7: 5 Energy Resist
Effekt 8: 5 Spirit Resist
Effekt 9: 4 Thrust Resist
Utility: 88,0

Belt:
Name: Soulbinder's Belt
Level: 0 Quality: 99%
Bonus: 0%
Origin:
Effekt 1: 7 Cold Resist
Effekt 2: 7 Spirit Resist
Effekt 3: 7 Energy Resist
Effekt 4: 7 Matter Resist
Effekt 5: 7 Heat Resist
Effekt 6: 7 Body Resist
Effekt 7: 40 Hitpoint Cap Increase
Effekt 8: 35 Hits
Utility: 119,6

Right Ring:
Name: Ring of Granite Enhancement
Level: 0 Quality: 99%
Bonus: 0%
Origin:
Effekt 1: 3 All Melee Skill Bonus
Effekt 2: 50 Hits
Effekt 3: 6 Slash Resist
Effekt 4: 6 Crush Resist
Effekt 5: 6 Thrust Resist
Effekt 6: 6 Heat Resist
Effekt 7: 6 Cold Resist
Effekt 8: 50 Hitpoint Cap Increase
Utility: 136,0

Left Ring:
Name: Arcane strenght
Level: 0 Quality: 99%
Bonus: 0%
Origin:
Effekt 1: 21 Strength
Effekt 2: 4 All Melee Skill Bonus
Effekt 3: 35 Hits
Effekt 4: 4 Slash Resist
Effekt 5: 4 Crush Resist
Effekt 6: 4 Thrust Resist
Effekt 7: 5 Strength Cap Increase
Effekt 8: 35 Hitpoint Cap Increase
Effekt 9: 4 AF Bonus
Effekt10: 2 Style Damage Bonus
Utility: 125,6

Right Wrist:
Name: Zahurs Armschiene
Level: 50 Quality: 99%
Bonus: 35%
Origin: Herkunft: Trials of Atlantis
Fundort: Oceanus Boreal (Artefaktmob Zahur)
Effekt 1: 60 Hits
Effekt 2: 6 Heat Resist
Effekt 3: 6 Matter Resist
Effekt 4: 6 Crush Resist
Effekt 5: 40 Hitpoint Cap Increase
Effekt 6: 10 AF Bonus
Utility: 97,8

Left Wrist:
Name: Dragon bracer
Level: 50 Quality: 99%
Bonus: 35%
Origin: Herkunft: Trials of Atlantis
Fundort: Oceanus Boreal (Artefaktmob Zahur)
Effekt 1: 4 All Melee Skill Bonus
Effekt 2: 21 Strength
Effekt 3: 4 Crush Resist
Effekt 4: 4 Slash Resist
Effekt 5: 4 Thrust Resist
Effekt 6: 35 Hits
Effekt 7: 35 Hitpoint Cap Increase
Effekt 8: 5 Strength Cap Increase
Effekt 9: 5 AF Bonus
Effekt10: 2 Style Damage Bonus
Utility: 127,6
 

Cemeterygates

Can't get enough of FH
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Feb 2, 2006
Messages
875
Looks nice to me Eeben, appart from not having +11DW.
But it's damn hard to get seriously leet temps unless you have 500+ plat spare lol.
 

Eeben

Fledgling Freddie
Joined
Jan 7, 2004
Messages
3,607
Looks nice to me Eeben, appart from not having +11DW.
But it's damn hard to get seriously leet temps unless you have 500+ plat spare lol.

there is +11dw , but for some resaon my template maker not showing it :)

not hard getting this template , there is ml 10 raids like 3-5 times a week.
 

Cemeterygates

Can't get enough of FH
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Messages
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Ah right fair enough, looks real nice to me then.
Amph is just a template snob :p
 

Punishment

Resident Freddy
Joined
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Messages
8,604
+11 Envenom is a must +cs isnt and +dex on an infil template is pointless if slash as once you have between 250-300 dex you will get almost as much evade as you are going to, for instance i did a test and my ns with 413 dex evaded 2% more than with 300
 

Eeben

Fledgling Freddie
Joined
Jan 7, 2004
Messages
3,607
+11 Envenom is a must +cs isnt and +dex on an infil template is pointless if slash as once you have between 250-300 dex you will get almost as much evade as you are going to, for instance i did a test and my ns with 413 dex evaded 2% more than with 300

and i will ask again :)

why is +11 envenom a must?
 

Cemeterygates

Can't get enough of FH
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Messages
875
+11 Envenom is a must +cs isnt and +dex on an infil template is pointless if slash as once you have between 250-300 dex you will get almost as much evade as you are going to, for instance i did a test and my ns with 413 dex evaded 2% more than with 300

Does switching in items to apply poisons to weapons work? If so i'll stick with what I have for that slightly higher chance to evade :D

Eeben, I don't think it is that much of a must other than, just for example, the higher value str/con debuff will give you more of an edge......but if you can swap items in to apply it then why spend more than you have to?
 

Eeben

Fledgling Freddie
Joined
Jan 7, 2004
Messages
3,607
Does switching in items to apply poisons to weapons work? If so i'll stick with what I have for that slightly higher chance to evade :D

im switching armor part when i apply poison with out problem , think its because they are lazy :p
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Does switching in items to apply poisons to weapons work? If so i'll stick with what I have for that slightly higher chance to evade :D

Eeben, I don't think it is that much of a must other than, just for example, the higher value str/con debuff will give you more of an edge......but if you can swap items in to apply it then why spend more than you have to?

It works but you lose alot of the dot damage in variance, also it allows for faster reinvenoming on the fly, for instance my NS has her DB ability bugged so i get the infil one (muahahaha etc) and for me reinvenom speed is that little bit more important
 

Cemeterygates

Can't get enough of FH
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Messages
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well that's that then.....i'll keep my high dex for that slightly higher chance to evade.....less dammage taken and more chance of getting the DW evade stun combo off :D

Punishment, I tend to have a few weapons sat in my bag should i need to re-apply real fast so that's not a reason to go for +11 envenom for me, the template I posted was the best I could come up with given the circumstances and it seems to suit my playstyle quite nicely.
The variance in dot dammage is ofc a minus but I try not to rely on my dot for dammage anyway, aim for high WS and high DW for chance to hit offhand.....mercfil!! :D
 

Punishment

Resident Freddy
Joined
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Messages
8,604
Im playing a mercfil on uthgard as we speak, its your call but id fit +11 envenom if i could and i hope you have 34 cs atleast ?
 

Cemeterygates

Can't get enough of FH
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Yep, at RR6, 35 stealth, 34CS 44DW, 42 slash (aiming for 44 when RR allows it for WS) 35 envenom.
 

Cemeterygates

Can't get enough of FH
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Messages
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yea 50dw would be nice but i'm paranoid about defences lol
also wanna keep my stealth at 51 total for that slight edge over other sneaks.
I run MoS4 too...damn expensive but nice to track/slip away from others.
 

Cemeterygates

Can't get enough of FH
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Messages
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I'm running purge2 mos4 pain3 str2, str3 is next on my shopping list then I want vanish1viper1, which I need 7L5 for.
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
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Mos4 does nothing but runspeed mos3 at rr9+ i can understand its abit of a luxury tho it does nothing to make you harder to detect, purge 3 is what will win you 90% of fights, having the weaponskill of a tank is useless when you are stunned and cant use it, the only useful dps is dps you can put down
 

Eeben

Fledgling Freddie
Joined
Jan 7, 2004
Messages
3,607
Mos4 does nothing but runspeed mos3 at rr9+ i can understand its abit of a luxury tho it does nothing to make you harder to detect, purge 3 is what will win you 90% of fights, having the weaponskill of a tank is useless when you are stunned and cant use it, the only useful dps is dps you can put down

but why can hunters/rangers see me miles away then? running 37+13 stealth and mos 4.
 

Punishment

Resident Freddy
Joined
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Messages
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Ok a quick explanation of stealth mechanics

For an Archer that doesn't get detect hidden mos has 2 effects :

1. It increases your run speed in stealth
2. To make up for lack of Detect hidden and the OF Ra Reveal Hidden (basically mos on a timer) Mastery of stealth also increases the radius in which other stealthers are visable.

For an assasin mos does 1 thing and 1 thing only it increases movement in stealth.

If anyone tells you different you can tell them Deception says they had better hurry up because the short bus is leaving the playground in 5 minutes.
 

Cemeterygates

Can't get enough of FH
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Mos4 does nothing but runspeed mos3 at rr9+ i can understand its abit of a luxury tho it does nothing to make you harder to detect, purge 3 is what will win you 90% of fights, having the weaponskill of a tank is useless when you are stunned and cant use it, the only useful dps is dps you can put down

I've noticed a difference in getting shot by archers from MoS3 to it not happening with MoS4, and it's better to get the jump imo....fast enough to catch and BS them.
And yea I agree you gotta be mobile to lay the dammage down....but purge3 will come at a later RR.....i'll just have to deal with the extra 10 mins lol.
Purge 3 is a LOT of points when you have other things to aim for. Again it's very much down to play style......I don't mind laying low for 5 mins and watching what's going on.
 

Punishment

Resident Freddy
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There is no difference :D

Placebo effect, its not in the games code therefore it doesn't exist, its like me saying that when i wear my lucky blue boxers with the holes so my left nut hangs out i land PA more often :D
 

Cemeterygates

Can't get enough of FH
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So if there is no difference why do archers go high MoS?
I've noticed a blatant difference mate, same guys would turn an shoot me to reveal me....with mos4 they don't...they don't even face me....why is that? I think it's cos they don't fookin see me, call me asceptic or whatver you want, but it seems more than coincidence....
 

Punishment

Resident Freddy
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Messages
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So if there is no difference why do archers go high MoS?
I've noticed a blatant difference mate, same guys would turn an shoot me to reveal me....with mos4 they don't...they don't even face me....why is that? I think it's cos they don't fookin see me, call me asceptic or whatver you want, but it seems more than coincidence....

Did you read what i put above at all ?

Archers and assasins get different effects from mos
 

Cemeterygates

Can't get enough of FH
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Yes I did....with Mos 3 i've had other assasins smash me in the teeth before i know they there.....had archers shoot me to reveal me to fg's an shit....with MoS4 this doesn't happen.....care to explain?
 

Punishment

Resident Freddy
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I have already explained, spec mos5 then and gogo, purge is for losers anyway :D

If it makes you feel safer, fact is Assasins get detect hidden which gives them a base detection rate and the ONLY other factor is the enemies stealth for an archer Mos increases stealth detection radius by a fixed amount per level for example 5 is almost 2x the radius of 4 in terms of measurement.

Any other high rr assasin will confirm this
 

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