Imbue points on legendray weapons?

Hjelper

Loyal Freddie
Joined
Mar 5, 2005
Messages
87
hello all

As we all know in a few patches we will be albe to spellcraft four(?) stones into our legendary weapons, but does anyone know how many imbue points each weapon can have? Kinda nice to know.
 

Gonz

Fledgling Freddie
Joined
Mar 29, 2004
Messages
109
There's 3 slots but will be the same imbue pts as a normal piece of armour/weapon (32 for mp +5.5 overcharge)

EDIT:
I found this in a grab bag: http://www.camelotherald.com/more/2430.shtml

Q: Will the 'empty slot' (already filled in with 10 AF bonus, 2% melee against monsters) will count as a 94 quality gem for purposes of failure and 'exploding', when overcharging?

A: From the Tradeskill Goddess: "As you attempt an overcharge, the quality of each gem put into the process adds to your base chance of success. Because you cannot input in a fourth gem on the legendaries, there is no 4th addition to your success chance...so if you want to achieve around the same percentage for overcharge success as you would have had with four gems, you will need to compensate for the lack of bonus by increasing the quality of the three gems you are using.

"Also, the preset bonuses on the item do not count towards your total imbue point value - a 100% quality legendary weapon has 32 imbue points to use on your three empty imbue slots."
 

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