Really good idea. IIRC they were 5% to start with then got adjusted up to 10% because they were seen as worthless. IMO that's just too much. 20% bonus is very significant (consider it's about the same as all TOA bonuses combined) which just makes it too imbalancing.Vaar said:10. Reducing the %bonus from relics from 10 to 5%. Still a bonus worth battling for, but not giving a impossible advantage.
My solution to the problem is reduce the melee/magic bonus to 5% but also grant other bonuses such as XP, RPs, BPs, maybe cheaper keeps, more coin etc. Somewhat like the claimed keeps bonuses do now. That way they provide a decent boost without just overpowering one realm.