Oro
Fledgling Freddie
- Joined
- Mar 3, 2004
- Messages
- 691
For me, it would be an Ice Strider hive.
Back looooong time ago when I played Mid, I started a story thread on the New Era webby. Part of it required me to think up a bit more background for Ice Striders. These have remained my favourite beastie in the entire game.
The first time I saw Tuscaran Glacier, I after I'd stopped Oooh'ing and Ahhh'ing I thought "Hmm this is pretty much what an Ice Strider hive should look like". Vast underground caverns of ice with connecting tunnels.
I've always imagined Ice Striders to live in a hive, a lair with hidden entrances that are veiled by illusions. The Ice Striders themselves being caste based insectoids having a Queen for breeding/ruling purposes and then many variations on their basic physiology. The higher castes become illusionists and magic users, while the common classes become workers, brood-carers and warriors or scouts.
"Frostweaver" is still one of the most evocative names for me in DAoC. It implies so much and sounds so <cough> cool.
So the hive would be a network of icy tunnels, with traps such as a pit which is solid ice but as soon as adventurers step on it, it turns to water, they fall in, then it freezes instantly again.
I'd have sentinels that walk on the ceiling slowly but can fire freezing magic bolts. Ice Strider Interceptors that come chittering up a tunnel towards you at incredible speed.
Brood chambers where if you don't kill the brood-carers fast enough, the little ones emergency hatch and start to swarm you.
And of course the illusionists. Ice pillars that change into monsters as you pass. Monsters that charge at you then vanish as they hit you, and only then you realise that Chillers and Interceptors are coming from the other way.
False walls that are only revealed if you kill certain illusionists.
And of course the Queen herself. I'd have her able to teleport to any certain control points at any time during a fight, unless you destroyed a magical object at those points. To deal with her, you'd have to stop her from being able to teleport. Naturally, if you fight her, she summons aid. I'd make it possible to close off her chamber, but you'd have to keep repairing the doors or risk getting swarmed.
Stuff like that. Could put in lots more but you get the idea.
The other dungeon for me would be the Black Library but I've already blathered on about it in another thread ages ago.
Back looooong time ago when I played Mid, I started a story thread on the New Era webby. Part of it required me to think up a bit more background for Ice Striders. These have remained my favourite beastie in the entire game.
The first time I saw Tuscaran Glacier, I after I'd stopped Oooh'ing and Ahhh'ing I thought "Hmm this is pretty much what an Ice Strider hive should look like". Vast underground caverns of ice with connecting tunnels.
I've always imagined Ice Striders to live in a hive, a lair with hidden entrances that are veiled by illusions. The Ice Striders themselves being caste based insectoids having a Queen for breeding/ruling purposes and then many variations on their basic physiology. The higher castes become illusionists and magic users, while the common classes become workers, brood-carers and warriors or scouts.
"Frostweaver" is still one of the most evocative names for me in DAoC. It implies so much and sounds so <cough> cool.
So the hive would be a network of icy tunnels, with traps such as a pit which is solid ice but as soon as adventurers step on it, it turns to water, they fall in, then it freezes instantly again.
I'd have sentinels that walk on the ceiling slowly but can fire freezing magic bolts. Ice Strider Interceptors that come chittering up a tunnel towards you at incredible speed.
Brood chambers where if you don't kill the brood-carers fast enough, the little ones emergency hatch and start to swarm you.
And of course the illusionists. Ice pillars that change into monsters as you pass. Monsters that charge at you then vanish as they hit you, and only then you realise that Chillers and Interceptors are coming from the other way.
False walls that are only revealed if you kill certain illusionists.
And of course the Queen herself. I'd have her able to teleport to any certain control points at any time during a fight, unless you destroyed a magical object at those points. To deal with her, you'd have to stop her from being able to teleport. Naturally, if you fight her, she summons aid. I'd make it possible to close off her chamber, but you'd have to keep repairing the doors or risk getting swarmed.
Stuff like that. Could put in lots more but you get the idea.
The other dungeon for me would be the Black Library but I've already blathered on about it in another thread ages ago.