Idea for RvR Officers

Zede

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Every war I can think of from aeons ago until now, bestow titles to their leaders of war. Apart from the npc titles in each realm, no such thing exists in RvR.

Ok, this should be up to the players to nominate their own " leaders" and as we all know in past daoc this has been the case, rvr leaders have come and gone. One thing is for sure now, we need leaders with the time and dedication to organise proper relic raids - IRVR is good for RP and getting those needed RAs very quickly, but come one guys we would all prefer a nicely run and organised relic raid on a regular basisi hope :)

So my point is, due to the alarming pressures of doing such a thing :p give incentive to relic raid. Ive mentioned in the past be a good idea to grant say 25k xp for a sucessful relic raid, but as i first mentioned : officers.

General : gives access to special shit hot armour with 50% capped resists, basically the best in the game. Acess to special battlegroup RAs list, the the duration of the BG, general can say cast spells like

* healing wave - a cone pulse from the general healing 400hp a click for 30 seconds - say 10 clicks) to all within 3000 units of the general.

* barrier of the pious - a battle group bunker of faith type effect giving bof2 to all within a 3000 units pbaoe centred on the general.

* wind of the pure - poision/disease wave of say 4000 units.

* battle frenzy - all melee/magic damage with 3000 units say 10% more.

* u get the idea :p

Lieutenants - have permanent effects such as 10x a tic Pom, 5% piercing, + 10% to all resists. abilities affect the whole grp he is in.

Sergents - have access to 3 CL spell lines, can xp special rvr artifacts for extra abilities). Must be in a grp with a lieutentant to be effective.


have a special section in /social to see who has lead what -maybe have some form of voting system for prefered leaders.

Daoc probably has a few years left in it. Mythic have been changing things alot recently, and it wouldnt surprise me if we actually do so see some radical rvr changes - we are the beta tester for WAR rvr after all :p
 

Gahn

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/em wipes opposite BG, best BG ra evah -.-
 

Kraben

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How would these officers be elected and what would stop them to just form a fg ganksquad and run around killing everything?

Nice idea tho :)
 

Majsan

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NF and the keeps ruined all kind of fun with relic raids:(
 

Zede

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Kraben said:
How would these officers be elected and what would stop them to just form a fg ganksquad and run around killing everything?

Nice idea tho :)


each guild could nominate 2 officers, and you limit it to 1 lieut & 1 sergent per grp.
 

Pirkel

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I love the idea Zede but I think the abilities you mention are very very very much overpowered.
 

Congax

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Considering the fact that the abilities are just exemples, I love the idea. It's what would make siege RVR and relicraiding (largescale) back active.
 

eggy

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Something a bit unrelated, but I personally think Guildmasters should have...Guildmaster...as a /title.
 

Littles

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In the old game i used to play (Ultima Online factions, best game i ever played till they fucked it up) they had a similar system to what your proposing. Basically at the begining of a week whoever wanted to would put there name down for being Commanding Lord of there faction and then everyone in that faction got several days to make a vote on whoever they wanted to be the commanding lord and at the end of the week whoever won would be the commanding lord until the next one was put in place. The only additonal abilities he gained was he would have a new funky title to show he is the commanding lord and also the ability to send 3 messages to everyone in his faction. The additional abilities that your proposing seem stupid to me and will only force the l33t wannabes to fiddle the votes everyway they can.
 

Ronso

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I like the basic concept and obviously they are just example abilities..

Could work but I think the abilities should relate to siege bonuses rather than player ... 30 second immunity to oil and bonus to damage on a door or something. I dont know really but I think the abilitys should always be available even if you are running a fg but that they would be limited to only be of use when sieging OR defending outposts etc..
 

Martok

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i agree this is a great concept and the abilitys are only exsamples as stated it should go more around Seige abilitys then Player abilitys like stated immunity to oil, longer range seige or faster seige. maybe even a DMG add to all seige equipement like a dmg buff does to a player and upps its DPS. the ones related to players would give 2 much of an advatage in fg vs fg warfare for the simple fact its harder to code abilitys only work within a SoI of a keep ect since GoA havnt implomented SoI's on daoc it would mean a large overhall of the frontiers again!
 

Congax

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Matriarch|Sneakers said:
This is far from what DAoC needs. What we need is a RvR zone where RvRing is actually fun. :touch:

TBH, well organised prime-time relicraids are always fun :)
 

Littles

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Congax said:
TBH, well organised prime-time relicraids are always fun :)

yeh cos it will keep all the zerging shits away from the bridges and on a random keep somewhere.
 

duact

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Tbh i kinda liked the idea, exept for one thing: the way you become/keep your title as "leader,general,whatever". The ways you guys have suggested kinda sucked imo, i mean evry guild nominate and such, would just lead to that some clueless pve hero would be realm leader. Instead I would like that immedeatly when you have a certain amount of members of a bg in your zone you earn some fancy ability but plz dont give out uubergear ;/

Example:

Giwsakhs makes earlymorning bg to take relix, 30 ppl join in hw at 12.00 - giwsakhs earns some fancy ability that ONLY helps in siege rvr.

2hours later giw has taken berk and there are now 60 mids in hw - giwsakhs earns some new better siege ability

Making bg leaders earn abilities would IMO be the most functional way of improving/strenghtening the rvrleaders role/power.

What say you?
 

Pirkel

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duact said:
Tbh i kinda liked the idea, exept for one thing: the way you become/keep your title as "leader,general,whatever". The ways you guys have suggested kinda sucked imo, i mean evry guild nominate and such, would just lead to that some clueless pve hero would be realm leader. Instead I would like that immedeatly when you have a certain amount of members of a bg in your zone you earn some fancy ability but plz dont give out uubergear ;/

Example:

Giwsakhs makes earlymorning bg to take relix, 30 ppl join in hw at 12.00 - giwsakhs earns some fancy ability that ONLY helps in siege rvr.

2hours later giw has taken berk and there are now 60 mids in hw - giwsakhs earns some new better siege ability

Making bg leaders earn abilities would IMO be the most functional way of improving/strenghtening the rvrleaders role/power.

What say you?

See I like this idea a lot better.

Next idea to go with your idea duact.

Give BG's designations. You can already set these in the LFG window (which is the most underused function in daoc). Make it so the bg leader has a set of choices. /bg type masterlevel makes it a masterlevel bg. People who do /who bg will see "Duact the level 50 pwner [BG - Masterlevel]. When the bg hits like 30 or so his special powers is that he gets things like DI2, Perfect recovery and a light beacon on his character. So now he his kitted out to help the "main group" of the masterlevel a bit and he is more visible for people in the zerg so they can target him better.

However if Duact then goes into RvR with that same bg he does /bg siege. Now his special powers become toned down a bit (don't want to unbalance RvR) and like you yourself said you get siege bonuses. I'm thinking aoe siegehaste like the banner. And maybe a low level healthregen. Or an aoe fireresist chant that delves lower then the top castable one and doesn't stack. It doesn't overpower anyone but it helps a zerg take a keep.
 

Notirt

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duact said:
Tbh i kinda liked the idea, exept for one thing: the way you become/keep your title as "leader,general,whatever". The ways you guys have suggested kinda sucked imo, i mean evry guild nominate and such, would just lead to that some clueless pve hero would be realm leader. Instead I would like that immedeatly when you have a certain amount of members of a bg in your zone you earn some fancy ability but plz dont give out uubergear ;/

Example:

Giwsakhs makes earlymorning bg to take relix, 30 ppl join in hw at 12.00 - giwsakhs earns some fancy ability that ONLY helps in siege rvr.

2hours later giw has taken berk and there are now 60 mids in hw - giwsakhs earns some new better siege ability

Making bg leaders earn abilities would IMO be the most functional way of improving/strenghtening the rvrleaders role/power.

What say you?


And underpopulated realms gets it even harder to defend themself ?
 

Phule_Gubben

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duact said:
Tbh i kinda liked the idea, exept for one thing: the way you become/keep your title as "leader,general,whatever". The ways you guys have suggested kinda sucked imo, i mean evry guild nominate and such, would just lead to that some clueless pve hero would be realm leader. Instead I would like that immedeatly when you have a certain amount of members of a bg in your zone you earn some fancy ability but plz dont give out uubergear ;/

Example:

Giwsakhs makes earlymorning bg to take relix, 30 ppl join in hw at 12.00 - giwsakhs earns some fancy ability that ONLY helps in siege rvr.

2hours later giw has taken berk and there are now 60 mids in hw - giwsakhs earns some new better siege ability

Making bg leaders earn abilities would IMO be the most functional way of improving/strenghtening the rvrleaders role/power.

What say you?

Think again.
 

Stasi

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eggy said:
Something a bit unrelated, but I personally think Guildmasters should have...Guildmaster...as a /title.


same with lgm crafters
 

Muylaetrix

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dunno if extra abilities would be a good thing really.

Also, real leaders wouldn`t work for a game. this is not the army, people do not get payed to follow orders.

the only authority people have is the trust of other people, they have built up over years, by having led a lot of raids before.

People choose their leaders and they choose how far they will follow orders/pleads/sugestions.
 

Chronictank

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tbh the commander shouldnt be able to have any offensive abilities at all, but instead have abilities focused on "helping" your realm mates.
Example:
-buff people for highest tier buffs on a timer except themselves
-spread heal everyone around them regardless of group (bit like speed with a croc ring)
-Have a overview of the people in your bg when you are the bg commander (i.e shows where all the groups are on your map)
-A buff to give yourself immunity to all dmg like tseudo but you cannot move or cast any spells during its duration

And stuff like that
 

Cloudz

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you could have "God" titles for people like me to?
give feedback mates
 

Thadius

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I liked the class in swg, Squad Leader.

He gave buffs to improve accuracy etc
 

Zede

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Cloudz said:
you could have "God" titles for people like me to?
give feedback mates


"supreme being" is still free m8
 

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