O
old.Fusion
Guest
Having just played on the 3 Threewave CTF maps I have to admit I'm not impressed at all by them.
Firstly the maps are big, Q3WCTF1 is very very big making the pace of the game far too slow. Secondly due to the size of the maps they are often far too easy to defend on. A couple of semi competant defenders is all it takes to stop anyone taking the flag on Q3WCTF1, even with team work its difficult because the attackers have to cover such a large terrain to reach the enemy flag and they have to come through narrow corridors in order to get to the flag room
The advantage of the 4 ID CTF maps is that they're small (excluding CTF3) and simplisitc, which makes then fast, frantic and very fun to play on. Winning is about covering your team mates and relying on pure deathmatch skills instead of whoring lame powerups.
The point of this thread is that I feel ID have taken the right approach with CTF where the emphaysis is on pace and deathmatch skills as opposed to threewave maps where the pace of the game is far too slow, defending is too easy and capping is a nightmare.
What's everybody else think?
Firstly the maps are big, Q3WCTF1 is very very big making the pace of the game far too slow. Secondly due to the size of the maps they are often far too easy to defend on. A couple of semi competant defenders is all it takes to stop anyone taking the flag on Q3WCTF1, even with team work its difficult because the attackers have to cover such a large terrain to reach the enemy flag and they have to come through narrow corridors in order to get to the flag room
The advantage of the 4 ID CTF maps is that they're small (excluding CTF3) and simplisitc, which makes then fast, frantic and very fun to play on. Winning is about covering your team mates and relying on pure deathmatch skills instead of whoring lame powerups.
The point of this thread is that I feel ID have taken the right approach with CTF where the emphaysis is on pace and deathmatch skills as opposed to threewave maps where the pace of the game is far too slow, defending is too easy and capping is a nightmare.
What's everybody else think?