Ice Wiz Template

Danamyr

Fledgling Freddie
Joined
Jan 28, 2004
Messages
1,359
I am missing 1% Damage, 1% Range and 5% Pierce that I can see. That aside, opinions?

Statistics
STR:0/75 CON:71/75 DEX:101/101
QUI:0/75 INT:103/101 PIE:0/75
CHA:0/75 EMP:0/75
Hits:204/200
Power:0/30
AF:18/50

Resistances
Body: 25
Cold: 25
Heat: 25
Energy: 15
Matter: 12
Spirit: 25+5
Crush: 26+2
Slash: 25+3
Thrust: 26

Skills
Earth Magic: 3
Cold Magic: 11
Fire Magic: 3

Focuses
Earth Magic: 50
Cold Magic: 50
Fire Magic: 50

Bonuses
Power Pool: 30
Casting Speed: 10
Spell Range: 9
Spell Damage: 9
Resist Pierce: 5

Chest (Guard of Valor):
Imbue: 22.0
5 Acuity Cap Increase
5 Dexterity Cap Increase
15 Dexterity
18 Acuity
4 Spell Range
4 Spell Damage
40 Hits
Utility: 32.0
TOA Utility: 60.0

Arms:
Imbue: 37.5/32 (Quality: 100)
44 Hits
25 Dexterity
13 Intelligence
28 Constitution
Utility: 55.0
TOA Utility: 0.0

Head:
Imbue: 37.5/32 (Quality: 100)
13% Slash
10 Dexterity
3% Heat
9% Thrust
Utility: 56.7
TOA Utility: 0.0

Legs:
Imbue: 37.0/32 (Quality: 100)
3 Cold Magic
11% Crush
3% Spirit
11% Cold
Utility: 65.0
TOA Utility: 0.0

Hands (Maddening Scalars (Caster)):
Imbue: 20.0
15 Dexterity
15 Acuity
40 Hits
5 Dexterity Cap Increase
5 Acuity Cap Increase
3 Casting Speed
6 Power Pool
Utility: 30.0
TOA Utility: 47.0

Feet:
Imbue: 37.5/32 (Quality: 100)
7% Thrust
5 Cold Magic
28 Constitution
3% Body
Utility: 63.7
TOA Utility: 0.0

Two-Handed (Tartaros Gift):
Imbue: 20.5
15 Acuity
3 ALL magic skills
40 Hits
6 Power Pool
50 ALL spell lines Focus
5 Spell Damage
Utility: 36.0
TOA Utility: 37.0

Neck (Ancient Copper Necklace):
Imbue: 45.0
10% Body
10% Spirit
10% Crush
10% Thrust
Utility: 80.0
TOA Utility: 0.0

Cloak (Cloudsong):
Imbue: 8.0
5 Power Pool
12 Intelligence
5 Intelligence Cap Increase
5 Casting Speed
5 Power Cap Increase
5 Power Pool
8 AF
Utility: 8.0
TOA Utility: 73.0

Jewel (Erinys Charm):
Imbue: 32.0
15 Constitution
15 Intelligence
5% Energy
5% Spirit
5% Crush
40 Hits
5 Spell Range
5 Resist Pierce
Utility: 60.0
TOA Utility: 50.0

Belt (Belt of Moirai):
Imbue: 12.0
7% Spirit
8 Dexterity Cap Increase
8 Intelligence Cap Increase
2 Casting Speed
8 Power Pool
Utility: 14.0
TOA Utility: 58.0

Left Ring (Immolated Ring):
Imbue: 31.0
15 Dexterity
8% Heat
8% Energy
4 Dexterity Cap Increase
4 Acuity Cap Increase
15 Acuity
Utility: 52.0
TOA Utility: 16.0

Right Ring (Krojer's Dexterity Ring):
Imbue: 17.0
21 Dexterity
2% Cold
2% Heat
2% Energy
6 Dexterity Cap Increase
10 AF
Utility: 26.0
TOA Utility: 22.0

Left Wrist (Ebon Hide Bracer):
Imbue: 30.0
6% Body
6% Cold
6% Heat
6% Matter
6% Slash
Utility: 60.0
TOA Utility: 0.0

Right Wrist (Ebon Hide Bracer):
Imbue: 30.0
6% Body
6% Cold
6% Heat
6% Matter
6% Slash
Utility: 60.0
TOA Utility: 0.0
 

Righthandof

Fledgling Freddie
Joined
Apr 3, 2004
Messages
1,332
i wouldnt gimp matter resists as warlocks are still pretty fotm.. and you've got several other resists in your armor pieces, can swap them easily.. quiet nice temp btw, even tho you use pretty cheapish items(2* ebon hide, krojer dex ring..)
 

Danamyr

Fledgling Freddie
Joined
Jan 28, 2004
Messages
1,359
Righthandof said:
i wouldnt gimp matter resists as warlocks are still pretty fotm.. and you've got several other resists in your armor pieces, can swap them easily

OK, took racial resists into account and have altered the template as per your feedback. Exact same items used.

Statistics
STR:0/75 CON:71/75 DEX:101/101
QUI:0/75 INT:103/101 PIE:0/75
CHA:0/75 EMP:0/75
Hits:204/200
Power:0/30
AF:18/50

Resistances
Body: 25
Cold: 25
Heat: 25
Energy: 15
Matter: 23
Spirit: 22+5
Crush: 24+2
Slash: 23+3
Thrust: 26

Skills
Earth Magic: 3
Cold Magic: 11
Fire Magic: 3

Focuses
Earth Magic: 50
Cold Magic: 50
Fire Magic: 50

Bonuses
Power Pool: 30
Casting Speed: 10
Spell Range: 9
Spell Damage: 9
Resist Pierce: 5
 

Anny

Fledgling Freddie
Joined
Nov 15, 2004
Messages
223
well im not the best template builder but as a caster and especially an ice wiz i think you need some more power

but apart from that it looks ok to me
 

Eva

Can't get enough of FH
Joined
Mar 4, 2004
Messages
1,387
You should really get jacinas into that temp. Even if you just want 5% pierce get jacinas over erinys charm.

As it is now, ditch matter resistance. Post nerf a friend got killed in 4 seconds by a rr7 warlock. He had 2400 hps, 40% matter resists. So won't matter much for a caster. After the nerf it might be worth it, if you run in a group, as a solo caster it would never be worth to cap matter resistances. Nice template if you look away from the no JS and only 5% pierce, but you should really consider to atleast put JS into the template instead of erinys if you don't want both.
 

Danamyr

Fledgling Freddie
Joined
Jan 28, 2004
Messages
1,359
Eva said:
You should really get jacinas into that temp. Even if you just want 5% pierce get jacinas over erinys charm.

As it is now, ditch matter resistance. Post nerf a friend got killed in 4 seconds by a rr7 warlock. He had 2400 hps, 40% matter resists. So won't matter much for a caster. After the nerf it might be worth it, if you run in a group, as a solo caster it would never be worth to cap matter resistances. Nice template if you look away from the no JS and only 5% pierce, but you should really consider to atleast put JS into the template instead of erinys if you don't want both.

Aside from 10% chance to not use any power, what use is JS for a solo caster? I thought the whole point of JS was that it was good in groups for mana regen? I suppose I may at times run in a duo or trio but it'll be with a Minstrel and Merc not a FG.

Given that, is JS really necessary?

I accept the comment about the 5% resist pierce, but given that templates are about compromise I think I haven't had to compromise in this, so I can live without it ;)
 

Danamyr

Fledgling Freddie
Joined
Jan 28, 2004
Messages
1,359
Anny said:
well im not the best template builder but as a caster and especially an ice wiz i think you need some more power

but apart from that it looks ok to me


My Power Pool is capped at 30% and my Int is capped at 101, that's not enough?!
 

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