- Joined
- Dec 26, 2003
- Messages
- 9,353
Imagine that you were designing the game - you have come up with the zone locking system and the forts.
Now people have captured the forts and an enemy city lies open - what next?
Your only restriction is that you cant have more than 50 from each side in the new city zone - otherwise go crazy
One possibility I considered would be to literally invade the city - actually fight your way through the regions of the actual city and attempt to kill the various leaders in that city while fighting off the enemy.
Second Idea was to replace the PQ's with a set of special (and hopefully fun/well designed) scenarios (15 minute ones as per usual) and have city defense based on scenario wins - if one side has 10 more sc wins than the other then the attack/defense moves on a stage.
Anyone else thought of replacements/fixes for the current system?
Now people have captured the forts and an enemy city lies open - what next?
Your only restriction is that you cant have more than 50 from each side in the new city zone - otherwise go crazy
One possibility I considered would be to literally invade the city - actually fight your way through the regions of the actual city and attempt to kill the various leaders in that city while fighting off the enemy.
Second Idea was to replace the PQ's with a set of special (and hopefully fun/well designed) scenarios (15 minute ones as per usual) and have city defense based on scenario wins - if one side has 10 more sc wins than the other then the attack/defense moves on a stage.
Anyone else thought of replacements/fixes for the current system?