pull him to the hill west of his broken temple, where you have set up fonts and positioned healers at roughly the two opposite corners surrounding where he will be. It's important to keep everyone within range of the healers, of course.
Tank pulls and slams, cabby dots, tics and scouts ranged dps. Healers usually won't get aggro at the same time, if they're on opposite sides of the mob; however, zephyr can cause him to switch aggro quickly.
some tips:
Having ML10 Soj scouts eliminates the need for water pots.
If you get zephyred into his broken temple, you're pretty much screwed, because you can't get out (I've heard it said that if you mess around all over the broken area, you might get out, but I've never seen this done.) You can wait for the fight to get over and have an ML10 Soj come over and group port you all out.
Turning seems like it can sometimes break the FZ, but other times you'll just be re-zephyred again. It's a toss-up.
Frequently, after finishing 6 servers, the encounter will be up again on the first two or three servers, allowing you to do 8-9 encounters in a row.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.