HOw much does it cost to make the lgd. Crafters?

Neomancer

Fledgling Freddie
Joined
Feb 19, 2004
Messages
47
Feel free to make an input. :worthy:

prices are for 1000, and not cap.

If u have the price to cap from 100, post reply plz =)

Lgd. SC'er = 15p+
Lgd. WC'er = 20p
Lgd. Tailor = 5p
Lgd. Alc = 20p


Prices are not 100% correctly, but as far as I remember wrong my own craftin sessions ;)
 

Neomancer

Fledgling Freddie
Joined
Feb 19, 2004
Messages
47
Add:

1-40: poisons
40-90: dyes (doesn't matter what type; cloth/leather/enamel)
90-128: poisons
129-145: dyes
146-210: poisons
211-272: dyes
273-354: poisons
356-390: stat buff potions
391-416: healing potions
417-426: poison (insidious lethal venom)
427-466: dyes
467-482: poisons
483-500: healing potions
501-524: poison (lifebane; faster and cheaper than going ahead to the special potions)
524-559: minor trophy potions
559-569: charges
570-584: special potions
585-600: healing potions
601-629: weapon effects
630-659: special potions
659-700: healing potions
701-710: weapon effects
711-758: dyes (considerably less expensive w/ a 30s loss per make)

>>>> This is where it begins to get more expensive <<<<

759-785: weapon effects
786-805: charges
806-814: effects
815-863: dyes (considerably less expensive w/ a 1g50s loss per make compared to 7-9g)
864-874: weapon effects (854 item; volatile spirit astertite)
875-890: charges (874 item; stable spirit netherium)
891-910: weapon effects
911-955: charges
956-974: weapon effects
975-980: lvl 40 reactive effects

980-1040: 1000 special potions (stong elixer of shard skin; uses ancient mirror, one of the more common alchemy drops. special potions cost 2g75s as opposed to losing 35g per make on effects. I used close to 300 drops to level this)

1041-1046: charges
1047-1066: lvl 43 reactive effects
1067-1076: lvl 47 reactive effects
1076+: filling orders



Thx to
:clap:
http://www.guardiansofvalor.com/files/alchemy-timeline.txt
 

Chilly

Balls of steel
Joined
Dec 22, 2003
Messages
9,046
alch costs more than 20p imho, it cost me nearer 30 but it was back in teh day..
 

legaoniel

One of Freddy's beloved
Joined
Dec 27, 2003
Messages
284
crafters

Yeh, you're a little off on alchemy, which at the high end is madly expensive - only 900 so far, but looking at recipes coming up I reckon the price all done will be about 22p.

Also you're way off on tailoring, but depends what you want - if you just want a tailor and little metal skill then about 10p, otherwise about 12p.

Just in case you're interested - fletching 0 - cap about 17p.

(I really should get out more...)
 

Draylor

Part of the furniture
Joined
Dec 23, 2003
Messages
2,591
legaoniel said:
Also you're way off on tailoring, but depends what you want - if you just want a tailor and little metal skill then about 10p, otherwise about 12p.
Depends how you do it - but his numbers are right.

Tailoring costs around 2p to 1000, and around 5p to 1100. Those are the estimates you tend to see quoted in various places, and match what I spent on mine.

Adding metalworking to that doesnt significantly change the price if its done sensibly (trinketing for first few 100 points, low level WC/AC/fletch for the rest)
 

legaoniel

One of Freddy's beloved
Joined
Dec 27, 2003
Messages
284
Draylor said:
Depends how you do it - but his numbers are right.

Tailoring costs around 2p to 1000, and around 5p to 1100. Those are the estimates you tend to see quoted in various places, and match what I spent on mine.

Adding metalworking to that doesnt significantly change the price if its done sensibly (trinketing for first few 100 points, low level WC/AC/fletch for the rest)

< studies her gold plated needle and thread.... then wonders how to explain to calvin the loan of 3p to get tailor to 1000.........>
 

Draylor

Part of the furniture
Joined
Dec 23, 2003
Messages
2,591
Well Leggy you know I wouldnt lie to you - thats what it cost me ;)
 

legaoniel

One of Freddy's beloved
Joined
Dec 27, 2003
Messages
284
yup

Indeed, looking at the recipes tonight - actually more the material costs (no pun intended), that certainly seems right - think I've been doing alchemy too long and used to having to re-mortgage my whizzy hammer to make just one high end potion..........)
 

Snarks

Fledgling Freddie
Joined
Jan 7, 2004
Messages
100
bumped cos it needed to be, could possible be made into a sticky
 

Mathiyn

Fledgling Freddie
Joined
Jan 28, 2004
Messages
64
Dont know about anyone else, but I managed to get to 850 AC just making Studded Armour (which I assume is the way others do it) with just over 1 plat. It was the rest of it to 1156 that cost the most.

Not sure if this is a right pricing or I was just generally lucky with the gains. My WC guy gained only 4-5 points in over 200 makes at 600WC. I did report it to GOA but they said everything was normal. So I gave up on the WC'ing.
 

foolou

Fledgling Freddie
Joined
Jan 9, 2004
Messages
28
alchemy

30p for lgm Alchemy is prolly what you need if you always craft orange stuff.

I needed less than 16p to get to 1k alchemy. With Tradequests the cash needed should be even lower now.

There is a lot of crap in forums about crafting, the only safe way to get up fast and cheap is to check your gains/hour and cash/gain yourself and don't just believe what others say. Crafting green-con-stuff is sometimes an option as much as crafting red-con-stuff.
 

legaoniel

One of Freddy's beloved
Joined
Dec 27, 2003
Messages
284
yes..

Absolutely. Weapon craft seems particularly good at yellow skill gains - for example, just went from 975 - 1017 just on shields, which are terribly cheap to make compared to anything else at that level. The shields, by the way went blue at 1005.
 

Draylor

Part of the furniture
Joined
Dec 23, 2003
Messages
2,591
foolou said:
I needed less than 16p to get to 1k alchemy.
So? 1k alchemy is still a good 70+ points from being finished.

Slow expensive points. Youll learn ;)
 

Influenza

Resident Freddy
Joined
Jan 23, 2004
Messages
1,483
1037-1094 Alch cost me about 13p and that was using the 6% skill gain crafting tool.
Tailoring to 1100 cost me 3.4p then add about another 100-200g to get get secondaries up to 1000+.
 

foolou

Fledgling Freddie
Joined
Jan 9, 2004
Messages
28
Hehehe draylor, i'm now only a few points from being capped,
I just can't tell how much cash it took after 1k, as I earned some cash on orders, i did the 1k potions till they were grey, i just can't recall how much it costed me to get from 1050 to 1075.
 

Draylor

Part of the furniture
Joined
Dec 23, 2003
Messages
2,591
1050-1075 your skilling off of reactive DD procs: losing 111g per proc made (if its sold to merchant). Making an average of 6-7 per skill gain isnt unreasonable: making the cost just for those points somewhere over 15plat.

Sure some can be sold to customers but these days it wont be too many. Ive had 2 pages of reactive DD procs on housing CM for months, at or below 'cost' price. Typically I sell 1-2 procs every couple of weeks. Sooner or later Ill sell them to merchant - vaults are overflowing, CM is usually pretty much full and Im not upgrading to a mansion just to get another house vault :p

Some day Ill get the last 10-20 points on alchemist to make ablatives - but with so many alchemists and so little demand theres very little point :)
 

Klonk

Can't get enough of FH
Joined
Jan 16, 2004
Messages
790
I spent ca 15-20p on my Weaponcrafter, nothing unusual. However, from 1090ish to 1100 (when mid legendary weapons turn yellow) I spent 8 plat :p Skilling on the last "normal" weapons while they were green and low green was a pain ;) Ofc could have tried to get to 1100 on leg weap orders only, but didn't get many before ding 1100 due to chance of loosing inputs. So from 0 - 1100 I spent ca 25-30p I reckon.

On 1100 you start getting a lot of orders for legendary weapons tho, which has given mb half of my expenditure so far in return (made ca 200 leg weapons so far iirc), so there is hope!
 

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