How do you kill a good skald on a VW?

Mirt

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I would ask on VN except I won't get a sensible answer there...

The good ones seem impossible.
 

Tuthmes

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They've got too many escape buttons. Basically they can kite you forever if they want too. Snare, Mezz on a low timer and SoS, PS, Zeph incase of an emergency.
 

Dvaerg

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Make sure disease always up on the skald and it shouldnt be a problem for you...

The skald got red heal over time song that stacks with Greater Health myth.
If they melee you some snare run away regen kiting for abit they can easily kill you yes ;p but vw got insta snare and disease so i dont see how ur problem is that big ;p tbh vw can pwn a skald bigtime :D
 

Xrystofer

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whats your rr .... his rr... what's the problem ? is he running away or unable to beat his health bar to zero ? give more info please
 

Cylian

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Weren't Valewalkers the result of throwing a Lifetapper and a Styleproccer into a blender?

Burn them all! :flame:
 

Aiteal

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Beating a skald is one thing, killing him/her is another.
 

Xrystofer

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Beating a skald is one thing, killing him/her is another.

thats true... they could snare you and if you purged they could mezz you.... they got sos and phase .... pretty hard to beat :)
 

Mirt

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My ywain vw is rr6, I regularly run into rr7-rr11 skalds, vs other classes rr difference doesn't make a huge difference, can beat rr10 warriors for example.

There are several problems, the most succesful VW playstyle is GR root -> kite -> lt. Since skalds have a number of instas on short timers this doesn't work as you need moc to get more than 1 or 2 casts in a fight.

So you have to melee them, but between WH/PHN, spec af, aom/em, their chants, I usually hit them for 200-300 or less (you don't want to use slash vs chain). You also have to kill them several times, between IP, mez -> kite -> fa. Disease is a good idea, but I've seen several with charges to cure that, they can also FZ and use cl cure, or SOS to kite away heal up and attack you after they made you blow purge on a stun.

Incidentally VWs almost never spec for the insta pbaoe disease, since you have to give up conflag which is a big dps loss.
 

Xrystofer

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My ywain vw is rr6, I regularly run into rr7-rr11 skalds, vs other classes rr difference doesn't make a huge difference, can beat rr10 warriors for example.

There are several problems, the most succesful VW playstyle is GR root -> kite -> lt. Since skalds have a number of instas on short timers this doesn't work as you need moc to get more than 1 or 2 casts in a fight.

So you have to melee them, but between WH/PHN, spec af, aom/em, their chants, I usually hit them for 200-300 or less (you don't want to use slash vs chain). You also have to kill them several times, between IP, mez -> kite -> fa. Disease is a good idea, but I've seen several with charges to cure that, they can also FZ and use cl cure, or SOS to kite away heal up and attack you after they made you blow purge on a stun.

Incidentally VWs almost never spec for the insta pbaoe disease, since you have to give up conflag which is a big dps loss.

Phoebus harp neck /use2 dosen't exist anymore ...and about em ( i think its the skill that heals everyone overtime ) it dosen't effect themselves .
skalds got quite a lot of little tricks to get away so kiting won't work with skald speed/snare your best bet is to lifetap them as much as possible before you melee and then do everything you can to beat him.. you could also spec Moc3 and give it a try it might work for you.


ps sorry if i didn't help too much :(
 

Cylian

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unless it got changed, it's not a heal-over-time but a health-regen.
Difference being the first works in combat, the other is considerably slower while in combat.
It does affect the Skald though
 

Cadelin

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Phoebus harp neck /use2 dosen't exist anymore ...and about em ( i think its the skill that heals everyone overtime ) it dosen't effect themselves .
skalds got quite a lot of little tricks to get away so kiting won't work with skald speed/snare your best bet is to lifetap them as much as possible before you melee and then do everything you can to beat him.. you could also spec Moc3 and give it a try it might work for you.


ps sorry if i didn't help too much :(

PH harp /use2 does still work for skalds. It was designed for skalds because the bard/mincer got a nice summoned harp which the skald couldn't use and it was meant to be a class specific arti. They removed the /use2 for everyone else i mid because of the whines though.

Also if you are talking about Ameliorating Melodies, that doesn't effect the skald. The realm rank 5 can be cast in combat now but its just a power recharge.
 

gohan

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shouldnt be hard to counter thier kitting, front style root, back/side stun instant snare disease and lifetap while thier running away, VW damage kicks the shit out of skald damage all day long, really shouldnt lose to one, ofc if they wanna run away thiers nothing u can do to kill them, but they shouldnt kill you either
 

Sneakers<>Matriarch

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Yah lol skalds are funny on Ywain they all run like little girls as soon as you out dps them and if your not dumb you don't let them kite you and half their gameplan is out the window and you then you will end up with a draw every time ( no rps for anyone and they blown their timers so they loose the most ).

After I got rr5+ on champ it was another story :)..

Nothing would save those wilsoning bitches after one landed 7s after parry stun and pressed "iwin" =>


On a VW I would simply keep them diseased perma, and if they kite run the other way and heal up yourself, lifetap mobs and so on they will never be able to out dps you and eventually they will overcommit and then you will be able to get preassure on them, maybe enough for them to "give up" and not waste more abils. Keeping them diseased renders health song and health myth 100% useless. A skald that cant perma regen is a dead skald.

Purge3, mop4, mastery of parry 3-4 on vale and no skald should be able to kill you regardless of rr. The rr10-11 skalds I faced as rr4 on champ had a hard time killing me with mastery of parry 4 :)..

Also after their mezz, they will go s/s and do side pos 2 part 5 s stun chain. First hit is a snare but you can still make them fail the 5s stun by stafing them, and the skald rely on that stun heavily. On champ I used to ST them on the spot before the 5s stunner landed so that was NP.
 

Mirt

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So I met a couple of low rr skalds today, stuck to melee and got some kills.

Will have to see how that works with a skald that knows how to play!
 

fettoken

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Hit it some, stun and finish it off. If it blows purge, rinse and repeat.
 

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