illu
Part of the furniture
- Joined
- Mar 18, 2004
- Messages
- 1,867
Was thinking about the risk of kills last night.
Keeping the same RP system as we have now, but you get a *bonus* for something risky or fancy.
It would be great if maybe the game could take a snapshot of enemies in the vicinity and give extra RPs if there are far more enemies compared to friendlies.
Also more RPs the further you are away from your doorstep, say 10% on your homeland bridges, 20% on bridge into Agramon your side, 25% in Agramon, and 30% enemy bridge Agramon side, 40% Bridge enemy side, and 50% more for kills inside enemy keeps, and in enemy lands :>
Maybe also triple RPs killing a person from a FG if you are solo (hmmmm this might encourage the whole stealther add on fg, fg add on stealther thing)
Anyway, just some ideas :>
Oli - Illu
PS And people that have just been healed by a DI Bot should get no RPs for the next minute.
Keeping the same RP system as we have now, but you get a *bonus* for something risky or fancy.
It would be great if maybe the game could take a snapshot of enemies in the vicinity and give extra RPs if there are far more enemies compared to friendlies.
Also more RPs the further you are away from your doorstep, say 10% on your homeland bridges, 20% on bridge into Agramon your side, 25% in Agramon, and 30% enemy bridge Agramon side, 40% Bridge enemy side, and 50% more for kills inside enemy keeps, and in enemy lands :>
Maybe also triple RPs killing a person from a FG if you are solo (hmmmm this might encourage the whole stealther add on fg, fg add on stealther thing)
Anyway, just some ideas :>
Oli - Illu
PS And people that have just been healed by a DI Bot should get no RPs for the next minute.