hmm

Billie thekid

Fledgling Freddie
Joined
May 1, 2006
Messages
9
getting sick off it disabled disabled cant use my skill.its worse in senario's.but most i'm wored about his that take make some change since patch for who?destruction still as upperhand extreemly dps and with speed the do so in t4 now that i am lvl33 ironbreaker. the top rankings high dps mostly are squig herder and witch elfs.and since BW and socerer nerf there less bright wizzards playing then normaly.you want see that on destruction side with there rediclous group spam.took me some time to post here but time as come to say my oppinion about this befor the game slowly dies.i am old doac player i have wait for this release for quite qome time i never suspect it could be this worse.doac was best game ever that came online at start.this as is major break downs all sespect off game.suchs as crafting suspect like young school kids build that up.
for game makers open your eye and brain wash your destruction head and join order for few weeks befor i make my mind up ask my friends not buy this game our you love play destruction one finger win key.
 

Billie thekid

Fledgling Freddie
Joined
May 1, 2006
Messages
9
i am full off anger i made some faults and english not that good either so i hope you understand some i said.
about socerer i meant not group but ground target the spam as mademan.and about WE high dps speed i don't understand the kill that easly a tank class.nothing the can stop.my thought where like light armor class was build for his kill other light class and build for defence and take out caster.what i play our should play my witch hunter kill caster easly even i can kill destruction tank but would take more time for me do so.i find my ironbreaker useless for moment i can kill something some times in battle.
 

Roo Stercogburn

Resident Freddy
Joined
Dec 22, 2003
Messages
4,486
I don't think there are many that would argue against you.

The perma-disabled thing is annoying, it happens to a lot of us on Dest side too.
 

Billie thekid

Fledgling Freddie
Joined
May 1, 2006
Messages
9
geuss most dest players know this fact that its treu:)the fact on all servers people leave try find other order server. some order people try keep there heads up in the hope some day our in the year 2010:) everything will change.i am 1 off those.
 

Loneliness

Loyal Freddie
Joined
Jun 8, 2006
Messages
199
Yep its no fun in tier4 scenarios when it comes to destro groups useing one marauder/magnus to magnet you one by one with the result of a disable, disable etc death.

There are more premade 40 destruction groups so it feels a one way situation but order have the same abilities, apparently ;)
 

Grotnob

Fledgling Freddie
Joined
Oct 28, 2008
Messages
154
I used to be a huge fan of removing the knockback abilities from the game, or at the very least, lessening their effectiveness. This might be because knockback always seemed to be 100% effective on me, wanging me miles across the map, but when I do it, the enemy just blinks at me. Maybe I'm doing it wrong.

Now I'm increasingly becoming a fan of a reduction of the number of classes that get access to knockdown, or at the very least making tanky classes more resistant to it. I mean, heck, we get Hold The Line, which means we can't attack but we're much more resistant to incoming ranged DPS. Why not add an ability which nerfs your damage, or your armour, but makes you immune or resistant to knockdown/back for 10 secs?

If I'm wrong, please somebody tell me, but i'm pretty sure I've seen abilities that knock your opponent down for 5 seconds. May not seem like a long time, but when you're lying on the ground unable to do anything (even Juggernaut is greyed out) it's a heck of a long time. Then, if you do manage to get to your feet before dying, somebody immediately knocks you down again. Is the temp CC immunity you're supposed to get after a CC effect ends actually working?
 

Turamber

Part of the furniture
Joined
May 15, 2004
Messages
3,558
Now I'm increasingly becoming a fan of a reduction of the number of classes that get access to knockdown

I'm guessing that is because you have been fighting Order groups with Knights of the Blazing Sun, the only Order class with an AE knockdown. Compared to Destruction which has it on multiple classes.

Amazing how something becomes a problem when somebody has to deal with something they didn't have to before, eh?
 

Grotnob

Fledgling Freddie
Joined
Oct 28, 2008
Messages
154
I'm guessing that is because you have been fighting Order groups with Knights of the Blazing Sun, the only Order class with an AE knockdown. Compared to Destruction which has it on multiple classes.

Amazing how something becomes a problem when somebody has to deal with something they didn't have to before, eh?

Did I say I'm in favour of a reduction in the number of classes with access to knockdown, or a reduction in the number of order classes with knockdown?

Yeah, I believe I said the former...

So where in my post did I say FFS Nerf Order? Because that seems to be what you're replying to.
 

Billie thekid

Fledgling Freddie
Joined
May 1, 2006
Messages
9
i am happy to have knockdown.why should the have it.the have better healers destruction.i use it alot on healers to interrupt there heals our even the kill it.about ironbreaker why don't the bring up armor stats up.so we cant defend are self more those WE and there tanks.yesterday i at 2solo fight against same lvl tank.it was a not second fight but minutes fight.slowly my healt drops against is was about 95%healt left when i die.same about other guy came across.it was like sword as sharp as blade my axe sharp as....
also i notice by ironbreaker people,inspect them alot to know how the specc themself.i see alot ironbreaker upgrade there armor with high wound gems to keep themself alive longer in battle's.i should do same maybe becaus almost max out myself with str and skill get max damage but i fall alot like paperbag.
 

othmaar

Fledgling Freddie
Joined
Dec 15, 2005
Messages
88
Abilities work even if greyed out and you appear to be lying on the ground. Server lag is at least part of the issue here. I noticed that if you have immunity and youre holding down the move forward button and get stunned or disabled, you will stop. You need to let go of the key quickly and press it again. This does not happen with autorun active or if you use mouse buttons to move. I also notice that sometimes my "purge" does not work at all (Sigil of Sigmar for WHs, removes and makes you immune to snares and roots).

I have started experimenting with my G15 keyboard and let it press 1-2-3-4 quickly in sequence on repeat, then have my most used "anytime" abilities on those slots. I activate this in large battles and in pve and it helps making sure abilities fire as soon as they are ready. Its dumbed down and less than optimal but improves overall dps for me in anything but 1v1. As long as the HUD and the events are so much out of sync (0.5 - 2 seconds!) this type of auto-attack seems to be the way to go.

Frankly ... the technology allows for it and perhaps the games should be designed more to accommodate this type of controls. Already there are alternatives like the OCZ Neural Impulse Actuator, and the track IR technology that reads your head orientation that can both greatly enhance your multitasking capabilities.
 

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