HL:DM - Underrated?

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old.UKTwister

Guest
ok, recently i've asked a few people who have played half life deathmatch and what they think about it.
It seems that people think its 2 slow, or the weapons are bad or the game lags too much etc etc..

But i don't think this is quite true.
HL has some gr8 weapons to choose from, a gr8 variety and there are many ways to get top of that leaderboard.
The Maps are inventive, well desgined and i thought there where very easy to remember (unlike some Q2 maps i've played)
The gameplay.. well too slow? i am a cs player, but i play it more like a deathmatch style game so it suited me really well.

Do you guys agree, or just think its a pile of poo like everyone else

Twisty
 
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Moön

Guest
It isnt lasting for me though this could be because I dont know many people that play it .

The game seem's better since the change in the net code I think, the guns now seem to hit when your aimed well .

I'm told the hornet gun lags the server also so thats not good, it seem's to me a shame its hard to make use of some of the more tactical weapons like trip mines or det packs because of the DM feel to it .

Although for the period of time I spend playing it I do find it fun .

I've played the DM maps using TFC carracters and that does seem quite fun to but just the same only for a limited time .
 
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old.Kez

Guest
Bee gun doesn't really 'lag' the servers in the traditional sense of the word, but due to the hitboxes and netcode, you can get 'caught' in them, which makes it jerky and fluffs you - or at least, this is my recollected understanding.
Gluon, while similar to the QW lightning gun in use, is (was, haven't played for ages) frowned upon for being lame because it was vastly overpowered, and without the LJM, annoyingly difficult to shake lose once anyone with a vague aim has you.

Despite the flaws HL has (I personally stopped playing HLDM at the netcode change, they changed physics in DM 2 years in, I wasn't going to bother to relearn) its a rather enjoyable game, unless you're being lamed by the above weapons (in which case you just skank them out with the Tau)

The maps in HL are wonderful, with Bootcamp, Datacore & Stalkyard all being widely played because they're well designed. I'm unsure of how well subtransit fares these days, but it was a personal favourite (with bootcamp) of mine because I could lame Tau everyone :)

Might be more fun with more than 20FPS, perhaps I'll give it a go one of these days.
 
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old.Kurt_Angle

Guest
Hldm v's Q2dm

No contest;)

You must be seriously warped to put hldm over q2:)

One is a actual deathmatch game, with death match arenas. the other has hashed up levels from the Hl game. nuff said.

Not that hldm can't be taken seriously by people, just imho it's not true dm, it doesn't realy have death match maps, just sprawling levels. Can be a laugh from time to time though, but only a laugh though as the game is jerky/laggy as hell, compared to just about every other deathmatch game there is.
 
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Moving Target

Guest
DM sucks...i dont wanna start with a goddamn pistol ffs!
 
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old.|xXx|-Execute

Guest
uuh u start of with pistols in cs :p

Half life dm sux.... its slow the weapons are widly spread diffrently. if u want good dm play quake3 or ut half life just aint the place for dm'ers its only good for its mods
 
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lovedaddy

Guest
I used to like HLDM over lan. There were a few cheap things about it (we ended up banning the usage of the BSGOD - blue swirly gun of death) and the laser trip mines on the spawn area used to piss people off, but was still a nice alternative to something a bit too hardcore like quake3 or UT.
 
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]SK[

Guest
HLDM is just the same as every other FPS Multiplayer. Just frag frag frag. The HL mods have more better options and require a bit more skill than to pull a trigger. TFC and CS require you to think a bit more about not only yours self but also fellow team members.
 
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old.Kez

Guest
Originally posted by Kurt_Angle
You must be seriously warped to put hldm over q2:)

One is a actual deathmatch game, with death match arenas. the other has hashed up levels from the Hl game. nuff said.

Not that hldm can't be taken seriously by people, just imho it's not true dm, it doesn't realy have death match maps, just sprawling levels. Can be a laugh from time to time though, but only a laugh though as the game is jerky/laggy as hell, compared to just about every other deathmatch game there is.
Some of us didn't like Q2 after QW, this isn't to say I stopped playing QW, but I played HLDM & QW.

Comparing Q2 & HLDM is quite silly tbh, as they're both 'deathmatchs' in the traditional sense of the word, but in a different style. Q2 was quick movement & a huge range of weapon speeds (RL & RG, for example) whereas HL is intermediate speed (though still rather paced if one has the LJM) with slower weapon speed.

Still, each to their own. As long as its not CS.
 
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Atomic Rammer

Guest
The hoaresnest gun is my favourite gun ever!
 
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old.H3liCat

Guest
Yo, Quake 2 and 3 have good mods, too
it's not like HL is the only one with good mods...
so few people play HLDM i'm surprised...
obviously that means that sierra and plug f*cked up making it
 
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old.Kurt_Angle

Guest
Your right each to his own:)

But for me i allways get totally pissed off when i here people like serial killer say that there's little skill to games like quake. It's far from all frag frag frag, these games require you think far faster than slow/intermediate games like cs/tfc/hldm (even faster for me as i played in fov 120):). Most of the time your thinking while spaning it through the level at hyper speed, either one trying to avoid the other player while grabing health/ammo/armour, or two trying to predict his moves while not putting yourself in situation when your gona get f#@cked over yourself, because you know he's thinking along the same lines as you.
Trust me iv'e seen/done it all, fake jumping sounds, pick up of weps you wouldn't go for, hiding for 20 secs at the spawn so the can't predict your patern, all of it:)

Here's a move you won't see in a static 2D game of C (hold your cursor at mid hight and head shot will come your way)S

On the fly, q2dm6 legging it from the quad guy(hynu) jumped onto the spining pole backwards/sidewards, then did a backwards jump onto the railgun, then did a sidewards/forward jump back on to the pole, shot 3 guys in 1 with rail that were battling it out in the side, then as i jumped of the pole backwards on the other side, i droped a double air rail on hynu who was just about to cream me with his quad shotty.

Perfect example of quick under presure thinking, that according to people who have either 1 never played quake, or 2 played it got there ass's burned then spend there life bitching the game, doesn't happen:p


And remember, there's Allways somebody better than you:)
 
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]SK[

Guest
I was trying to say that in other games its not all about running round shooting each other. Mods like CS and TFC require more than that! Quake, Quake 2, Half Life, Quake3, UT: Deathmatch these all have same point to them, shoot the bastard in front of you! Yes they do require you to have skill eg RJumping, Leading Fire, but its the same old story of shoot each other.

I agree its fast pace but then its DM its meant to be!
 
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old.MasterPlan

Guest
hurmmm

tbh, HLDM is one of the best DM games i've ever played, imo it's like the 2nd best (first being QW FFA ownij) then followed by Q3 FFA which is a bit too much spam even for my liking :)

HL DM has got a weird feel to it, a nice feel that is hard to explain, but i must admit it does rock hard, i love the LJM and the mp5+gren combo on datacore(i think :|) :D jumping around boomf boomf so much fun ;D

q2 dm is just big pants.

actually Q2 is big pants ;/

there is only 1 good thing about Q2 the railgun ;/

Q3 FFA is just too spammy, PG, RL, LG :|

OH WELL!

RA3 ownz them all ;D

//MP
 
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Moön

Guest
An update with some new maps and maybe calling it HLDM 1.5 would help it along I think .

It does have the higher poly count models now I think which is nicer to look at but it needs something to make it noticed and bring it to life .

I do prefer oposing force DM tbo, the weapons seem more balanced disgarding the pistol and the maps are more interesting .
 
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old.Kurt_Angle

Guest
Originally posted by +SA+SerialKilla
I was trying to say that in other games its not all about running round shooting each other. Mods like CS and TFC require more than that!

Sorry but after 2 years of playing tfc after nearly 2 years of me playing q2 non stop, i have to say q2 requires much more skill, speed and thought have to be dead on, if your slightly off your game in awayway you get punished, well atleast at my level. In tfc because of the speed of the game, and the nature of respawn then try again, most public games i see these days are nothing more than 4-5 medic rushes, one allways gets through in the end and i don't see much skill in that, sure there's some quick thinking going on, but it would be all for nothing if there's wern't about 4-5 of them doing it:). And what disapoints me, you still seem to think that quake is nothing more than blatting each other, then your ain't played it much, or ain't played it above any other level, than a pub 10 minute blast.
Nothing against you personaly, just you take the stero typical view of quake as being no more than a skilless fest, which it's far from being.

Quick quote taken from a Tribes 2 game i took place in.

Picture a Quake 2 Pong map, eg a straight long map with 2 banked sides, with a bunker at either end. 2 teams with about 8 heavys just spamming aimless mortars down on anyone, trying to get a game going.

#1 heavy on are team "man this is boring"
#2 heavy on other team "yeah this is a skilless as quake"
#1 heavy again "yeah it is"

I rest my case, the guy had probally never even played it:(
 
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Moving Target

Guest
i have quite a few times and its fast paced but it doesnt require much thinking does it? You run around pick up gun(s) see someone try and kill them..and so on :sleeping:
 
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Moön

Guest
I've played 1 on 1 quake 3 and that required some thinking I think and it was damn good fun to but didnt seem to have the lasting adictiveness of TFC although that might not be a bad thing :)

Havnt played DM quake2 so I can't comment
 
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old.Kurt_Angle

Guest
Lol MT, 2 lines, what your prob, rattled your cage?

/Just a thought, TFC ctf, you spawn make a b'line for the flag/defend the flag.... and so on. Getiit? how boring, simplistic. /NOT

Must do, it's so easy, In laymans terms anyway.
 
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]SK[

Guest
Originally posted by Kurt_Angle
Lol MT, 2 lines, what your prob, rattled your cage?

/Just a thought, TFC ctf, you spawn make a b'line for the flag/defend the flag.... and so on. Getiit? how boring, simplistic. /NOT

Must do, it's so easy, In laymans terms anyway.

OK then
Respawn, killed by rocket, respawn.

Hummm exciting.
If its so shit then why so many people play it?
You should go find some tfc demos out there and watch them.
 
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old.Kurt_Angle

Guest
Your an idiot.

Barring a six month stint playing cs, iv' played tfc for 2 years pretty much about 4-5 times a week.
The only time iv'e played quake 2, is when old clan m8's have asked me to cover for them in matches when there gona be short in games.

PS 'where did i say it was shit?'

Read on.........
 
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]SK[

Guest
No you didnt but you said it was boring.

If its so boring then why is the 'Team Fortress Classic League' the most popular forum out of all the other league forums on BW?
 
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Moön

Guest
I think its the team effort and the room for improvement that keeps people playing TFC .

It seem's to come with a sociable scene maybe because of all the clan's and people grouping rather than playing a game alone, this could be why the forum's more active to .
 

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