B
Bazerka
Guest
Hiyas all,
As of 6am tomorrow morning (2003-10-10), all Half Life servers will be upgraded to v2.50.58 of AdminMod.
Changelog :
Regards,
Jase.
As of 6am tomorrow morning (2003-10-10), all Half Life servers will be upgraded to v2.50.58 of AdminMod.
Changelog :
Code:
Changes/Additions:
* Reserved nicknames, reserved slots and private servers work correctly
with Steam servers. This means full Steam support now.
* Fixed the problem of admins losing access rights upon mapchange.
* The plugin_info() function is no longer triggered in plugins before the
plugin_connect() function is called for a connecting player.
* Added support for #include directive to .ini config files which will
include another config file. The filename must be enclosed in double
quotes ("") or angular brackets (<>). When using #include "file" the
file is searched relative to the directory that the including file is in.
When using #include the file is searched relative to the MOD
directory (e.g. cstrike). The former version is probably easier for
most users.
* Added support for loading plugins from a directory either by specifying a
directory name in the plugins.ini file or by using a directory name in
admin_plugin_file. All files that end in .amx are loaded from the
directory in alphabetical order. To prevent a file from loading, simply
add .noload to the end of the filename.
* A PostgreSQL version of Admin Mod is now available, donated by Idy and
AKP.
* Allow for no plugins being loaded. A warning will still be written to the
logs in case this wasn't what the admin intended.
* Added admin_cmd as a shorter version of admin_command. Both can be used.
* Made admin_version directly accessible from the server console.
* CS timelimit reporting is now accurate under Windows, too, for CS 1.6.
This does not work with CS 1.5, where timelimit may still be off under
Windows.
* Changed selfmessage() message buffer size to LARGE_BUF_SIZE.
* Reformatted userlist() output, added access right and immunity status.
* Changed plugin_CS to work with CS 1.6. Weapon restriction function has
been changed considerably. Settings can be made permanent from the
console, admin_restrict can be used with weapon names.
New CVARS:
* Read-only cvar ami_sv_maxplayers: contains the server's original
maxplayers value. Can be used by third party server browsers.
* PostgreSQL version:
pgsql_database
pgsql_dbtable_ips
pgsql_dbtable_models
pgsql_dbtable_plugins
pgsql_dbtable_users
pgsql_dbtable_tags
pgsql_dbtable_words
pgsql_host
pgsql_port
pgsql_pass
pgsql_user
pgsql_preload
pgsql_users_sql
pgsql_tags_sql
The pgsql_port cvar specifyies the port of the PostgreSQL server. For a
local server using Unix Domain Sockets instead of TCP/IP the local UDS
file is used, e.g. pgsql ".s.PGSQL.5432" with pgsql_host "/tmp". All
other cvars work like their MySQL counterparts.
Bug Fixes:
* Fixed admin_tsay and admin_csay commands so that say text doesn't have to
be enclosed in quotes.
* Another fix to the strbreak() scripting function.
* Fixed docpath and Specify() bugs in Win32 installer.
* Do not run plugin_info() for a kicked player.
* Fixed bug with CS timelimit not working correctly with Linux server.
* Fixed Linux version of Small compiler to handle DOS files and work when
no PWD envvar is set.
* Fixed exploit which would allow players to switch their name to a
reserved IP and gain access rights associated with that IP.
* Fixed free/reserved slot reporting to be more robust.
* Fixed exploit in plugin_antiflood.
* Have "" be accepted as "undefined" in adminmod.cfg for all file and
string cvars.
* Fixed reject and kick messages to work with old and new clients.
Regards,
Jase.