hit cap increases

Devilseye

Fledgling Freddie
Joined
Feb 3, 2004
Messages
850
heya all

as you all might know its pretty hard to calculate your +hits (as when you remove a item with +hits and +cons... you lose hits due to cons aswell :<)



but:
i read somewhere that:
lvl *4 +rr *1 = max hits cap increase..
well @ lvl 50 rr2:
50 *4 = 200 (normal +hits (cap).. +rr 2 = 202 *2 = 404max hpcap increase
right.. now on to the lvl 24's
24 *4 = 96 (normal +hits (cap).. +rr 1 = 97 *2 = 194max hp cap increase..
right.. now i got items with +hits cap on my NS etc

Speedy Bracer: 28hits
Mordom's Heart: 40hits + 20hp cap increase
Caerids Tincture 32hits + 32hp cap increase
and 2x 20hits on armor pieces

soo:
140hp.... and 52hp cap increase (right?)

soo 96+hits (without cap increase) so + the hits cap increase of 52 = 148 as max +hits

as you see i did NOT cap it (8hp short)

but when i remove two items (2x armor pieces (40hits).. no hp drop(thus i seem to hit some cap here)

What am i missing?
as the items do affect me

is my calculation not valid?

when i have the +hits from armor.. and remove a item with +hits cap (+32).. my hp does drop by 32

or is there a normal hp cap for a specific level as lurikeen?
cant get more than 581hp unbuffed :<
---
english aint my main language.. so have fun with my puzzle :p
 

Espen

Banned
Joined
Jun 21, 2005
Messages
276
Mordom's Heart: 40hits + 20hp cap increase
Caerids Tincture 32hits + 32hp cap increase


its not rog...
 

Devilseye

Fledgling Freddie
Joined
Feb 3, 2004
Messages
850
well they do work on me.. what do you mean by not a RoG?

and when is something a rog? apart from when it drops from a arti mob :)
 

Strega

Fledgling Freddie
Joined
Mar 27, 2004
Messages
541
At 50 you can have a maximum of 200 hit cap which will provide you with 400 hits in armor when applied. At lvl 24 you can have 96 hit cap which, in the latter case when added together, gives you a maximum hp in your armor of 192 hits. To further increase hp, get 14 con cap in the template and invest in aug con should you choose to. A RoG is a random drop, i.e it will state "Unique item" when u delve it. The good thing about uniques/rogs with no skill/power bonuses is that you never need to repair them, they still work. And best of all, even if the item is lvl 50ish it will still render your char with the provided bonuses.

Ovo
 

Devilseye

Fledgling Freddie
Joined
Feb 3, 2004
Messages
850
ahhh ty Ovo :)


so no stats/resists/hits/hitscap will be removed on a unique item when its @ 70condition?

or all items?

(bit tricky for me. why it should say: Unique instead of a normal item? :))
 

Kanim

Banned
Joined
Jun 9, 2005
Messages
477
items from the lowbie arti encounters work in thid, same with catas fixed drop items below a certain level. Hits cap increase is player level x 4 so 96 + 96 in thid. Also they won't lose any bonuses (with the exception of skills and focus) at 70 con afaik.
 

Strega

Fledgling Freddie
Joined
Mar 27, 2004
Messages
541
Devilseye said:
ahhh ty Ovo :)


so no stats/resists/hits/hitscap will be removed on a unique item when its @ 70condition?

or all items?

(bit tricky for me. why it should say: Unique instead of a normal item? :))

Nps mate. One part of the game is the Random Object Generator(rog), which will generate items with random stats. These are identified as "Unique Item" when you delve them as there are no two that are the same.
 

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