T
Tesla Monkor
Guest
[Taken from IGN Board.. this would be funny, if it wasn't true. ]
Here is the first 10 months
http://www.daocscout.com/
and here's the rest.
Patch 1.51
/last attacker command added. With/face this command makes even troglodytes be able to hunt down archers in no time. Even if arrows miss they still point the way to the archer): Hurts all ranged attack classes. No respec provided. They did add dice and cards, indicating great prioritization skills.
Patch 1.52
RvR to-hit modifiers removed for every attack except bow attacks. Greys can hit purples in rvr as easily as someone can hit a grey - except for bows. Light tanks get melee improvements, archers get camoflauge -negates see hidden on a 10 minute timer after combat. Even party members in combat reset the camo timer. A true insult from Mythic.
Patch 1.53
Melee classes get more great RAs to survive in rvr. Archers, who have been forced to be melee classes get nothing.
Patch 1.54
1. Drawtime increases of 0.1 s (in addition to prior increases of 0.3 to 0.5 s)
2. FUmbles increased from 17 % to 22%
3. Bow misses increased from 12% to 15%.
4. Fist pump animation added so that archers root themselves once they kill a player in rvr.
5. Bows get hit with proccing armor backlash at up to 2300 range. Neither bows nor arrows get procs.
Patch 1.55
First aid no longer usable once you get out of combat. Affects all FA classes, but archers depended on it for survival against assassins. No respec allowed. the lame excuse was that it was never intended, so all you poor bastards who specced in First Aid, too bad you cannot read Mythic's mind regarding what "in combat" really means. Come on you should naturally know that 10 seconds means in combat.
Patch 1.58
Self-damage adds clamped so that rangers's pathfinding damage adds are cut in half. Confirmed by team leaders, ignored by mythic. No respec allowed.
Further undocumented bow miss/fumble increases. Again documented but never addressed by mythic. Miss/fumbles much worse for the highest level archers than for younger archers. gotta kill off the older archers because they are the ones who might actually kill casters.
Patch 1.59
Self-damage adds last longer now, but the 1.58 nerfs to damage adds makes this insulting. Team leads confirm that archers hit less than 20% OF THE TIME IN RVR. This means 80% of the time in RVR archers hit for ZERO!! This is the lowest of all classes. With proccing armor, archers can now get damaged and achieve zero damage 80% of the time. Mythic has done the impossible by making an attack class get more damage on average when they attack than what they inflict.
1.60 – stealth classes now require a longer time to restealth. Not that bad of a nerf. Affects all stealthers but archers, who are the main prey of assassins used stealth spam to detect assasins. They did add hats which were so important.
1.61 – Volley and longshot removed in dungeons because one archer managed to, gasp, kill a precious caster. Mythic snuck this in and only announced it when busted by the player community.
Mythic also helps buffbots a ton by removing caps. Non-botted archers cannot survive in rvr anymore.
Mythic also nerfs drawtimes again by a fraction of a second. Not a huge nerf but the cumulative effect of drawtime nerfs are nearly a full second now. More importantly, they installed mapping on the herald - woohoo!!
Mythic gets $32million to find even more creative ways to ream archers.
Stay tuned for more………
Here is the first 10 months
http://www.daocscout.com/
and here's the rest.
Patch 1.51
/last attacker command added. With/face this command makes even troglodytes be able to hunt down archers in no time. Even if arrows miss they still point the way to the archer): Hurts all ranged attack classes. No respec provided. They did add dice and cards, indicating great prioritization skills.
Patch 1.52
RvR to-hit modifiers removed for every attack except bow attacks. Greys can hit purples in rvr as easily as someone can hit a grey - except for bows. Light tanks get melee improvements, archers get camoflauge -negates see hidden on a 10 minute timer after combat. Even party members in combat reset the camo timer. A true insult from Mythic.
Patch 1.53
Melee classes get more great RAs to survive in rvr. Archers, who have been forced to be melee classes get nothing.
Patch 1.54
1. Drawtime increases of 0.1 s (in addition to prior increases of 0.3 to 0.5 s)
2. FUmbles increased from 17 % to 22%
3. Bow misses increased from 12% to 15%.
4. Fist pump animation added so that archers root themselves once they kill a player in rvr.
5. Bows get hit with proccing armor backlash at up to 2300 range. Neither bows nor arrows get procs.
Patch 1.55
First aid no longer usable once you get out of combat. Affects all FA classes, but archers depended on it for survival against assassins. No respec allowed. the lame excuse was that it was never intended, so all you poor bastards who specced in First Aid, too bad you cannot read Mythic's mind regarding what "in combat" really means. Come on you should naturally know that 10 seconds means in combat.
Patch 1.58
Self-damage adds clamped so that rangers's pathfinding damage adds are cut in half. Confirmed by team leaders, ignored by mythic. No respec allowed.
Further undocumented bow miss/fumble increases. Again documented but never addressed by mythic. Miss/fumbles much worse for the highest level archers than for younger archers. gotta kill off the older archers because they are the ones who might actually kill casters.
Patch 1.59
Self-damage adds last longer now, but the 1.58 nerfs to damage adds makes this insulting. Team leads confirm that archers hit less than 20% OF THE TIME IN RVR. This means 80% of the time in RVR archers hit for ZERO!! This is the lowest of all classes. With proccing armor, archers can now get damaged and achieve zero damage 80% of the time. Mythic has done the impossible by making an attack class get more damage on average when they attack than what they inflict.
1.60 – stealth classes now require a longer time to restealth. Not that bad of a nerf. Affects all stealthers but archers, who are the main prey of assassins used stealth spam to detect assasins. They did add hats which were so important.
1.61 – Volley and longshot removed in dungeons because one archer managed to, gasp, kill a precious caster. Mythic snuck this in and only announced it when busted by the player community.
Mythic also helps buffbots a ton by removing caps. Non-botted archers cannot survive in rvr anymore.
Mythic also nerfs drawtimes again by a fraction of a second. Not a huge nerf but the cumulative effect of drawtime nerfs are nearly a full second now. More importantly, they installed mapping on the herald - woohoo!!
Mythic gets $32million to find even more creative ways to ream archers.
Stay tuned for more………