B
Blood
Guest
Thought i'd write down a few points that new players should to know to make their leveling and starting days easier.
1. The quality on your equipment plays a huge difference, under no circumstances use 70% quality weapons or armor if you can get better.
2. When you die and have to /release, remember to visit a Healer NPC, and buy your constitution back, and remember if you /pray afterwards, you dont lose any xp from /release.
3. If you play a Healer or Shaman, you are much more likely to get invited to groups than if you play fx. a Hunter or Shadowblade. (Warriors and Skalds are also often wanted).
4. Killing alot of bluecons fast, is safer than killing a few orange cons slowly.
5. You can usually specialize in alot of things, but specializing high in 1-3 things is better than specializing in 5 things. Best thing is to research your class a bit, seek advice and ask for a final spec advice. (i promise you later will be happy that you did)
6. Grouping (general):
- all groups need a healer or shaman
- all groups need a fighter (with specced shield)
- casters can usually do more damage than fighters, so if you have a good working group, a caster can make you kill faster.
- damage add (fx. skald song) is really nice
- at level 26 runies can get pulsing bladeturn (if full specced in suppression), such a runie can save your group from being hit alot.
- when grouping the xp gained is determined from the monster compared to highest level player in the group. (so try to keep the highest level as close to the rest in the group)
- keep the healer/shaman alive..
(feel free to add to this thread, constructive replies only please)
1. The quality on your equipment plays a huge difference, under no circumstances use 70% quality weapons or armor if you can get better.
2. When you die and have to /release, remember to visit a Healer NPC, and buy your constitution back, and remember if you /pray afterwards, you dont lose any xp from /release.
3. If you play a Healer or Shaman, you are much more likely to get invited to groups than if you play fx. a Hunter or Shadowblade. (Warriors and Skalds are also often wanted).
4. Killing alot of bluecons fast, is safer than killing a few orange cons slowly.
5. You can usually specialize in alot of things, but specializing high in 1-3 things is better than specializing in 5 things. Best thing is to research your class a bit, seek advice and ask for a final spec advice. (i promise you later will be happy that you did)
6. Grouping (general):
- all groups need a healer or shaman
- all groups need a fighter (with specced shield)
- casters can usually do more damage than fighters, so if you have a good working group, a caster can make you kill faster.
- damage add (fx. skald song) is really nice
- at level 26 runies can get pulsing bladeturn (if full specced in suppression), such a runie can save your group from being hit alot.
- when grouping the xp gained is determined from the monster compared to highest level player in the group. (so try to keep the highest level as close to the rest in the group)
- keep the healer/shaman alive..
(feel free to add to this thread, constructive replies only please)