Pestilence
Fledgling Freddie
- Joined
- Dec 11, 2004
- Messages
- 23
Hidden in plain sight ^^ if u will.
was checking out AddOns\TooltipsLevelTarget to get a grasp on how it worked etc, and the original mod creators had hidden some fun candy in it.
and
This is in Cosmos + Ultimate UI (cosmos rip + additional mod)
So if any of these targets with those names are targeted (team/guild/clan members) they show up as "+" "elite" "..BOSS.." or as shown below. infront of their names, unshure of colourtagging etc. didnt have the stamina to search further.
It will be "lvl<lvl> <custom tag> <character name>
Their custom name tags as they will be shown ingame ^^
Well just found it funny ^^ had to mention it.
It dont seem to be any malicious code shouldnt be anything to worry about, didnt understand the colourtagging part very well. but dont think colourtagging is affected. would be "ghey" to be ganked by a green tagged enemy who just happen to have the name sarf.
But i dont think the colourtagging is touched, to much crosslinking there though got dizzy in me old head.
At first glance it seems to simply be some custom tags for friends/devs.
Worth mentioning though.
was checking out AddOns\TooltipsLevelTarget to get a grasp on how it worked etc, and the original mod creators had hidden some fun candy in it.
Code:
if ( UnitName("target") == "Exodius" or
UnitName("target") == "Faredegyn" or
UnitName("target") == "Ruinhorn" or
UnitName("target") == "Elyos" or
UnitName("target") == "Cret" or
UnitName("target") == "Xernal" or
UnitName("target") == "Bramblehorn" or
UnitName("target") == "Vesor" or
UnitName("target") == "Brix" or
UnitName("target") == "Wojar" or
UnitName("target") == "Khari" ) then
TargetFrameTexture:SetTexture("Interface\\TargetingFrame\\UI-TargetingFrame-Rare");
and
Code:
if ( UnitName("target") == "Dakkon" or
UnitName("target") == "Archaedos" or
UnitName("target") == "Xott" or
UnitName("target") == "Thott" or
UnitName("target") == "Naarolla" or
UnitName("target") == "Graby" or
UnitName("target") == "Vjeux" or
UnitName("target") == "Sarf" or
UnitName("target") == "Fras" ) then
TargetFrameTexture:SetTexture("Interface\\TargetingFrame\\UI-TargetingFrame-Elite");
This is in Cosmos + Ultimate UI (cosmos rip + additional mod)
So if any of these targets with those names are targeted (team/guild/clan members) they show up as "+" "elite" "..BOSS.." or as shown below. infront of their names, unshure of colourtagging etc. didnt have the stamina to search further.
It will be "lvl<lvl> <custom tag> <character name>
Code:
PropsTooltips = {
["Xott"] = "Thottbot Lord";
["Thott"] = "Thottbot Lord";
["Naarolla"] = "Mango Maniac";
["Graby"] = "Cosmos Frenchie";
["Vjeux"] = "Cosmos Frenchie";
["boulay"] = "Cosmos Frenchie";
["Sarf"] = "Cosmos Bugsquasher";
["Fras"] = "Cosmos Bugsquasher";
["Celandro"] = "Cosmos Developer";
};
RegisterForSave("PropsTooltips");
RareList = {
"Thott",
"Xott",
"Kelthan"
};
EliteList = {
};
Their custom name tags as they will be shown ingame ^^
Well just found it funny ^^ had to mention it.
It dont seem to be any malicious code shouldnt be anything to worry about, didnt understand the colourtagging part very well. but dont think colourtagging is affected. would be "ghey" to be ganked by a green tagged enemy who just happen to have the name sarf.
But i dont think the colourtagging is touched, to much crosslinking there though got dizzy in me old head.
At first glance it seems to simply be some custom tags for friends/devs.
Worth mentioning though.