Hib Class advice

Krako

Fledgling Freddie
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Oct 13, 2005
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51
Im getting quite bored with my reaver because im getting a strong feeling that all abion does is zerg, zerg, and god even more ZERG, id thought RvR is where tactical thinking overcomes all, it is, but in case of albion, its just get in a group and just assist like some simple minded zergling..... im getting very tired of this...

now ive explained why i am moving to Hibernia, ive been looking over the classes and summed em down to ones i feel interested in, i just want either advice or your opinion on each class, that is all.

Animist - A interesting concept, using bombers and turrets to do their stuff, becoming nature itself even, seems very proficient in defense.

Bard - Very support friendly with all matter of songs, also has skill in weaponry and minor evade, always welcome in groups.

Blademaster - Looks to be a very offensive melee class. used in taking out a target very fast with two weapons.

Champion - a figther/mage combo with debuffs, DD, and Snares to go with melee prowess, quite versatile.

Eldritch - Powerful caster type that can brach out into different roles depending on his/her spec, known to be very powerful.

Hero - General heavy tank class with spears and other forms of weaponry, doesnt need much introduction :)

Nightshade - The assassin class of HIbernia, ive heard they are gimp though, so my opinions are undecidied.

Ranger - The bow using class, has stealth skill like NS, and can hit from a long range.

Valewalker - A interesting melee class, restricted to cloth armor but has AF buffs to curcumvent that, scythe styles use procs alot......

Warden - Originally a melee class with support, but with bladeturn chant seem like wardens are suited to support...

Thats my current opinion on the classes, now id like yours please. thanks. :)
 

Neffneff

Fledgling Freddie
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Oct 22, 2004
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Krako said:
Nightshade - The assassin class of HIbernia, ive heard they are gimp though, so my opinions are undecidied.

OI!!! NOOOOOOOO!!!!!!!
gimp!?

if anything once past RR5 they are OP'd compared to the other realm's assasins. it's easier to be a semi-decent shade than it is to itch yer nuts.
 

Vodkafairy

Fledgling Freddie
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Krako said:
Animist - A interesting concept, using bombers and turrets to do their stuff, becoming nature itself even, seems very proficient in defense.

Bugged pathing on the very slow moving bombers, low nuke range on shrooms, low shroom hitpoints. They're fun, but also extremely situational. In groups theres better classes to invite than animists, and in defence you're basically stuck spamming a low delve lifetap and shrooming.

Bard - Very support friendly with all matter of songs, also has skill in weaponry and minor evade, always welcome in groups.

bard is main cc, demezzer and a very important part of the interrupts a hib group has to offer. dont even mention the weaponry skill, its completely irrelevant in groups - and solo barding died long ago at TOA release. but yes, its a must in every group and a well played bard makes the difference. has to lead the group, with orders/positioning aswell as actually being the one at the front

Blademaster - Looks to be a very offensive melee class. used in taking out a target very fast with two weapons.

every hib group needs atleast one bm i think, steady damage output and banelord interrupt. + charge to banelord safely against many mages

Champion - a figther/mage combo with debuffs, DD, and Snares to go with melee prowess, quite versatile.

hybrid tank with frontload damage and too many tools to mention, the perfect class to assist a blademaster with in my opinion :)

Eldritch - Powerful caster type that can brach out into different roles depending on his/her spec, known to be very powerful.

so powerful aren't elds anymore when it comes to 8v8, but they are very useful. against 50% resists an eld wont nuke very hard, but they have plenty and plenty of other tools to use. if you get someone to debuff for you it'll be proper damage too though :p

Hero - General heavy tank class with spears and other forms of weaponry, doesnt need much introduction :)

obsolete tank, champ has way more utility and can go banelord whereas a hero can't. they're still pretty nice if warlord and so on (stoicism and more ws) but well.. wouldnt advise anyone to roll a hero anymore

Nightshade - The assassin class of HIbernia, ive heard they are gimp though, so my opinions are undecidied.

ns are the most horribly overpowered assassin there is, because of remedy. nothing more, nothing less

Ranger - The bow using class, has stealth skill like NS, and can hit from a long range.

well.. general archer stuff.. it bores me to shit :p.

Valewalker - A interesting melee class, restricted to cloth armor but has AF buffs to curcumvent that, scythe styles use procs alot......

its a nice hybrid, but far inferiour to champ when it comes to groups.

Warden - Originally a melee class with support, but with bladeturn chant seem like wardens are suited to support...

wardens role is to bodyguard and use abilities as much as they can in that defensive roles (artis, ra's, bladeturn). also their utility lies in battlemaster styles they can use almost all the time with the end redux buff. (pbae end/powertap mainly)[/QUOTE]

basically a hib group has standard support (bard, warden, druid, druid) and a blademaster is just a must. the other 3 groups can be played around with.

if you want the bm to have an assisting tank with them, pick another bm or a champ.

if you want heavy interrupts in the group, pick a bainshee or vampiir.

if you want two mages, go for eld/bainshee or eld/chanter.

the setups i like most are: bm champ eld chanter and bm bm champ chanter. but then i picked the setups our group ran with for ages already, and wouldnt want to exchange the players on those classes for anything else :p
 

Boni

Fledgling Freddie
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2 catagories.

a). Weird/pve/out of flavour classes. Dont roll unless you like the feel of DL steps on your arse arse while you makeup new and ever more convincing 'lfg' macros.

Animist - strong pve, forget it for rvr grps.
Champion - Hope for an ST3 grp or tank grp that cant find BM.
Nightshade - Gimped until high rrs, wont ever get a non stealth grp.
Ranger - See above
Valewalker - Too hybrid and weird for most grps.
Hero - I love heros, unfortuantly rvr grps love BMs :(

b). Fotm, rvr classes.

Bard - Play well or die. Most challenging/rewarding? class.
Blademaster - Need banelord, good tank offense.
Eldritch - Light eld is hibs currrent fotm caster.
Warden - Support, included in most grps.
 

Krako

Fledgling Freddie
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Oct 13, 2005
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51
seems like you need to be a cookie cutter class or triple C, to be accepted in the group society....

its like the two bathrooms, one for all the classes that are very cceted ina group, and the other is for people who are either spacefillers or not accepted in any group.course the first one is always clean, luxurious, and even has built in air fresheners, whilst the second smells like a sewer, doesnt get cleaned oftne, the toilets are half broke, and its possible to get diseases in that area....:puke:

In short some person will say this if your LFG as a baldemaster ZOMGJOINMYGROUPPLOXWENEEDBMPLZPLZPLZPLZPLZPLZPLZPLZPLZPLZZZZZZZ!!!!

and for a Valewalker or some other none tank/caster/healer/damage dealer class...(in most cases, to people who let these classes run with them in a group, you pwn!)
WTFULFGUBAVWURGIMPNOOBLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!!!11!!!111!!!!!!!ONE

the more I know about this game, the more it sounds VERY elitist, in which you screw up ONE LITTLE DETAIL in your class build and your chances of getting into a decent group is below 0%...:eek7:

I understand that the fotm classes are very much needed ue to their abilites, but that does not mean you should consider every other class in your realm thats not fotm a gimp and therefore unwelcome in groups.

all i ask is for people to stop cookie cutting groups, and try and re-research their class abilites and what they can be capable of, for example, Valewlkers have a self armor buff that, at its highest lvl, is as effective as albion plate armor, or so ive heard.

course, this is just my two cents. :)

EDIT: rforgot to add. vampiirs are a buffbot on their own, other than the white skins and red eyes for becoming one, they seem interesting if used right, anyone have some opinions on this class?
 

Krako

Fledgling Freddie
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Then what class should i be? i was leaning towards either valewalker, eldritch, blademaster, or vampiir.....pretty much
 

Boni

Fledgling Freddie
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Vodkafairy said:
boni, the bit about champs is so very, very wrong ;)

Hehe, yeah i wrote my reply without reading yours. Perhaps my view of champs is outdated, I see them as CC vunerable tank that cant be banelord or do dmg like a BM and isnt as good a 'protector/tank' as a Hero. But I will concede they perhaps dont deserve being in that first grp of mine. :)
 

Raven

Fuck the Tories!
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Krako said:
Then what class should i be? i was leaning towards either valewalker, eldritch, blademaster, or vampiir.....pretty much
play a few in the BGs and see what you like, being the latest fotm class isnt the be all and end all of the game, find something that you have fun playing and play that :)
 

Boni

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Krako said:
Then what class should i be? i was leaning towards either valewalker, eldritch, blademaster, or vampiir.....pretty much

Roll what you fancy and makes you happy. From your choice I would say eld or BM. Just be warned that although hybrid classes have lots of interesting abilites, the strongest groups tend to be made out of non-hybrid classes, as its not your abilites that matter, but what your abilites can do for your group and others.
 

Vodkafairy

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Boni said:
Hehe, yeah i wrote my reply without reading yours. Perhaps my view of champs is outdated, I see them as CC vunerable tank that cant be banelord or do dmg like a BM and isnt as good a 'protector/tank' as a Hero. But I will concede they perhaps dont deserve being in that first grp of mine. :)

well my champ is banelord with det5, so pretty much all the points in your post are invalid. champ is great for getting sc debuffs in on the target that will be trained (insta 150 con debuff, go figure how many hp that is), dq debuffing anything that casts (insta 150 dex debuff), snare to prevent a tank from charging at inc, snare to catch up a target to use anni, slam/anni for very much needed stuns at the right time, two heavy 2h damage types.

as for champ damage being low, trust me, it isn't :) overtime it won't be as good as a bm, but still, having proper champ assist with anni/slam/sc debuff is a bm's wet dream

next to that i have ml10 tankbelt for extra interrupt, dd for additional interrupt and loads of stuff in my template to keep me alive (861 af, som, 2150 hp)

just watch my video to see what champs can do :)
 

Tallen

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A well played hero is far superior to a poorly played BM. I know a lot of the former and way too many of the latter and I'll take the Hero who knows his role every time :)
 

FIderal

Fledgling Freddie
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yup champs are 1 hell of a nice class i must agree. But both Bm and champ's get grp's alot from what i have seen and the class is very nice as Bm's get bane lord ability's.
anyways im level 48 atm and happy with my Bm had lots of fun nice class :clap:
 

Krako

Fledgling Freddie
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il make my choice now, ive pretty much lost all patience with albio now after how i feel gbimped even as a reaver, maybe im not having fun as that type of class.....
 

Notirt

One of Freddy's beloved
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Omg your lvl 22 Reaver in crap equip doesnt pwn !!:eek6:
 

Boni

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Vodkafairy said:
well my champ is banelord with det5, so pretty much all the points in your post are invalid.

Ah well I was wrong about them not getting banelord, but do they get stoicism these days? That means you need a decent RR to afford high det and a realm ability or two...

Im sure a well played, equipped, decent realm rank champ is just great, and I would invite one over a shoddy BM or Hero.
 

Krako

Fledgling Freddie
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well ive decided to be a sylvan valewalker, and so far, i am enjoying it eveery step of the way, oh my lord what HAVE i been missing by not trying the caster line of things! :worthy:

and.....

Omg your lvl 22 Reaver in crap equip doesnt pwn !!:eek6:

explain to me how you knew, NOW.
 

Krako

Fledgling Freddie
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sorry for double posting, but i really want to let everyone know why i walk the path of the valewalker, its due to a movie ive seen from a certain VW called frozensolid, it might be true that no one wants to group with a Valewalker for some reason, but his movie inspired me to start my new life in hibernia, and as a valewalker.

its also nice to know that he is on excalibur, maybe il have the honor of meeting him someday.
 

Cueblare

Fledgling Freddie
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I got an invite go a group once with 2 VW's in it..(bard, druid, druid, bm, champ, valewalker, valewalker, eldritch) I thought: WTF!? this isnt going to go well..

But those darn Valewalkers assisted the BM really well and got everything down in seconds :) Sad that group didnt last for long tho ;/

Imagine having an LW champ, 2 sidestyling Valewalkers and one sidestyling bm on you! xD

So i dont mind running with vw's at all ;) infact, those who play vw's nowadays plays them REALLY well.
 

Mirt

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it might be true that no one wants to group with a Valewalker for some reason, but his movie inspired me to start my new life in hibernia, and as a valewalker.

As a now former VW player (I was almost 7L4) I'd strongly reccomend that you roll a BM / Champ instead. VW are a nice class but Artis, Items, MLs, RAs, in fact pretty much anyway your character can grow after 50 strongly favours being a BM or a Champ.

You should watch the Walking Issues video to see the champ in action - look a lot of fun, they hit harder then VWs, have better utility (same insta snare, but with banelord and shield spec, and decent debuffs, and static tempest, and their rr5, and malice / battler, choice of 2 melee damage types)

Seriously there is no reason to roll a vw for rvr beyond machocism, sorry to be so blunt and I wish this wasn't so, but it's the truth :(
 

Ronso

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Mirt said:
Seriously there is no reason to roll a vw for rvr beyond machocism, sorry to be so blunt and I wish this wasn't so, but it's the truth :(

you made baby Jesus cry..
 

Krako

Fledgling Freddie
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sad i know, but i doubt mythic or GOA wont leave the VWs without some patch love in tjhe future, for all i know, they might be able to unlock their true potential.
 

Frozensolid

One of Freddy's beloved
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Heh blizard being bittern as always :p
Most ppl are right though, vwers arent the easiest class to play. You will have a hard time competing with other ppl and wont get grps easily (i've seen alot of vwers go to 50 and then spend most of their time soloing rvr). Its not easy to play a vwer to its fully potential. If someone asks me what he should play as his 1st character on hib, i would say bm/eld/druid aswell.. it just makes competing alot easier.
But well.. having a challenge, playing a versertile class and being nonfotm has it advantages :)

Its hard to play a vwer well.. u dont have good anytime styles u can spam, or a easy/specific role to fullfill in a grp, but i really wouldnt go as far as saying that "there is no reason to roll a vw for rvr beyond machocism...."
A vwer, in my opinion, can be as usefull to a group as a champ or a hero. Its just not as easy to get there.

If u got any futher questions (or anyone for that matter), u can always contact me ingame, i'll be happy to awnser all of ur questions :)

Cu around :D
 

Mckennitt

Loyal Freddie
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dont believe frozen tbh - he even lose in duel versus my lv 1 forester

Roll bainshees !!! :cheers:
 

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