Hero realm abilities

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old.Zarko

Guest
Realm abilities: By class: Hero
Master ability list


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Name, Type, Re-use time, L1, L2, L3, L4, L5, Pre-req skill, Pre-req lvl, Desc

Augmented Strength Passive N/A 1 3 6 10 14 N/A N/A Increases your character’s Strength by 6 per level.

Augmented Dexterity Passive N/A 1 3 6 10 14 N/A N/A Increases your character’s Dexterity by 6 per level.

Augmented Constitution Passive N/A 1 3 6 10 14 N/A N/A Increases your character’s Constitution by 6 per level.

Augmented Quickness Passive N/A 1 3 6 10 14 N/A N/A Increases your character’s Quickness by 6 per level.

Long Wind Passive N/A 1 3 6 10 14 N/A N/A Your character can sprint for a longer period of time than normal.

Tireless Passive N/A 1 3 6 10 14 N/A N/A Your character regenerates endurance in combat.

Regeneration Passive N/A 1 3 6 10 14 N/A N/A Your hit points regenerate faster than normal.

Toughness Passive N/A 1 3 6 10 14 N/A N/A Increases maximum hit points by 3% per level of this ability.

Mastery of Water Passive N/A 1 3 6 10 14 N/A N/A Increases swim speed by 3% per level of this ability.

Avoidance of Magic Passive N/A 1 3 6 10 14 N/A N/A Increases resistance to all damage types of magic by 3% per level of this ability.

Lifter Passive N/A 1 3 6 10 14 N/A N/A 20% additional maximum carrying capacity per level.

Veil Recovery Passive N/A 1 3 6 10 14 N/A N/A Reduces duration of resurrection sickness by 10% per level.

Mastery of Blocking Passive N/A 1 3 6 10 14 Augmented Dexterity 2 Increases chance to block by 3% per level.

Mastery of Parrying Passive N/A 1 3 6 10 14 Augmented Dexterity 2 Increases chance to parry by 3% per level.

Mastery of Pain Passive N/A 1 3 6 10 14 Augmented Dexterity 2 Increases chance to critical with melee attacks by 5% per level.

Mastery of Arms Passive N/A 1 3 6 10 14 Augmented Strength 3 Additional 3% per level attack speed with melee weapons. Please note that the minimum allowed combat attack timer is 1.5 seconds – this ability will not allow you to go below this hard cap. It will, however, reduce the attack speed of slower weapons, which do more damage per hit.

Determination Passive N/A 1 3 6 10 14 N/A N/A Decreases duration of mesmerize, stun, and snare effects by 15% per level of this ability.

First Aid Active 15 min. 3 6 10 0 0 N/A N/A Self heal that heals approximately 30% hit points per level gained in the ability. It cannot be used in combat. Please note that this ability will heal a different amount of hit points based on what class your character is.

Trip Active 15 min. 10 0 0 0 0 N/A N/A Point-blank radius snare that reduces the movement of all enemies in the area by 30% for 12 seconds.

Grapple Active 30 min. 14 0 0 0 0 Trip 1 Point-blank radius root that immobilizes the movement of all enemies in the area for 12 seconds.

Avoid Pain Active 15 min. 3 6 10 0 0 Augmented Constitution 3 60 second boost to physical damage absorption, 10% per level per level of this ability.

Armor of Faith Active 15 min. 3 6 10 0 0 Augmented Constitution 3 60 second 150 boost to armor factor.

Hail of Blows Active 15 min. 3 6 10 0 0 Augmented Dexterity 3 5% per level boosted attack speed for 60 seconds. This ability is currently affected by the haste cap, and thus has less benefit on faster weapons.

Second Wind Active 15 min. 10 0 0 0 0 Augmented Constitution 3 Completely restores your character’s endurance.

Battle Yell Active 15 min. 3 6 10 0 0 Augmented Constitution 3 Point-blank radius taunt; does no damage but draws monster aggression for all enemy monsters in affected area.

Ignore Pain Active 30 min. 3 6 10 0 0 First Aid 2 Self heal that heals approximately 20% hit points per level, and can be used in combat.

Rain of Fire Active 15 min. 3 6 10 0 0 N/A N/A Adds a 10% per level heat damage-add to non-magical attacks.

Rain of Ice Active 15 min. 3 6 10 0 0 N/A N/A Adds a 10% per level cold damage-add to non-magical attacks.

Rain of Annihilation Active 15 min. 3 6 10 0 0 N/A N/A Adds a 10% per level spirit damage-add to non-magical attacks.

The Empty Mind Active 30 min. 6 10 14 0 0 N/A N/A 10% per level boost to all magic resistances for 60 seconds.

Purge Active 30 min. 10 0 0 0 0 N/A N/A Dispel all negative spell effects from your character, such as rez sickness, DOTs, poisons, mesmerization, stun, etc.

Razorback Style 10 min. 10 0 0 0 0 N/A N/A Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack Bonus: Very high Defense bonus: Medium

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What are you getting when its available??
 
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old.Niljindil

Guest
Augmented acuity
Augmented constitution
Toughness
Mastery of magery
Serenity
Master of the art
Wild power

But im now allowed to answer am i? :clap:
 
C

ceixava

Guest
do not worry you owerwhelmed hero, GOA has a cure for the pain of choosing from that list: patching in a decade
 
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old.Zarko

Guest
Originally posted by ceixava
do not worry you owerwhelmed hero, GOA has a cure for the pain of choosing from that list: patching in a decade

I know Ceix, it also indicates what peeps think of their char, what they think we lack and need.

So its fun to see now also, still knowing i may not even get realm abilities as a cristmas gift
 
O

old.KW

Guest
The main one all hero's should be putting there points into is Determination <------- turns the cleric/minst stuns/mez into a max of 2seconds if u spec this high enough
 
N

Novamir

Guest
I'll get

-Aug Dex 2, Then up to 10+ Mastery of Pain
-Purge
-Determination to 10
-Aug con 3, Second wind

in that order

i cannt waiiiit!
 
I

iziz

Guest
Just picking the first one out...

Augmented Strength Passive N/A 1 3 6 10 14 N/A N/A Increases your character’s Strength by 6 per level.

Does that mean you have to spend 14 points total to get lvl 5, or 14 more points to get from lvl 4 to lvl 5 (ie. 34 points total)?
 

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