Hero as Warlord summary

Novamir

One of Freddy's beloved
Joined
Jan 4, 2004
Messages
659
if you respec to WL as hero then you'll only be able to play in very selective groups (or make them urself) because other grps will want BG (or just think you are a leper) - so think twice about doing it.

1 Siege Master - reduce all siege timers (load/aim/fire) by 30%

k.

2 Bolstering Battlecry - heal power, fatigue, and health by 10% of max

very nice mid or late fight as a mini group MCL. the fat/HP bonuses are a sideline.

3 Cowering Bellow - frighten realm enemy monsters, to stop interrupting friendly casters

its nice.. im just starting to master the use of this. basically it sends all pets running away from me for about 10-15 seconds where they stand, being scared. it CAN be resisted, which is annoying, but isnt usuall.

its nice in all fights.. for mids because of SMs(gets rid of nasty intercept-great for assist train) and BD pets(nice just to piss em off).. - for albs, well, it fucking rox to see 10 theurg pets be unloaded, then all to run off and stand, useless. the animation looks like the Pally/Savage pve taunt thing on each pet.

4 Resillient Will - next spell cast on nearby allies has additional 5% chance to miss

looks totally useless + its on same timer as #5, and i always use #5.

5 Guided Strike - next attack from nearby allies has +10% chance to crit

just a nice extra thing, always use it at beginning of fight, then assist train got more chance to crit on first target. nothing special, but a nice extra.

6 Energizing Aura - 20% discount on fatigue costs for nearby allies

never used it, because its on the same timer as ml9 (grp heal thing).

7 Cleansing Aura - Reduce strength of DoTs on nearby allies by 10 points every 3 seconds

k.

8 Defending Martyr - sacrifice health to heal allies

i still havent mastered when to use this one, for several reasons:
- you need to be above 90% health to use it
- you need to be within range of the people you need to heal to use it (700 units i think)
- you need Moose up when you use it, or be sure you wont die, otherwise you could be as much liability as help to the group.
when used right it can heal over 4000 hp overall to grp (tested with grp taking fall dmg).
30mins reuse.

9 Leadership - raise levels of friends for dmg calcs

still unsure on this one.. i had tested it on an alb mage (air spirit dd) once, and it translated to -30% magical dmg (and i presume melee) for 20 sec.. however i tested again last night (using sorc base lifetap) - and there was no damage reduction. i dunno what exactly was the diff..needs more testing.
this is on a 5mins reuse

10 Warguard - + 25% ABS buff, pbaoe

a great ability. i always fire this off at start before mids.. this translates obviously as AP2.5 for the whole group for 40seconds of the fight. its greater duration makes it more useful vs. melee groups. this is on a 10mins recast timer.


At the moment, im not sure if ill stay WL, since i need such a select group to be useful in the group. i am enjoying it much more than the battlemaster whine from casters, and thus im playing more actively in groups and feeling its more fun.. however if it turns out overall that id be mroe useful as BM, ill go back to it.
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
Nice post. When I first saw the TOA abilites I thought warlord would be fun, but bodyguard just seemed too overpowered so ive stuck with Battlemaster, seems quite a few bg'ers have had enough of playing caster pet and are rebelling to the Warlord side.

I always liked the idea of the ml8 ability with IP. Any more info about how much it heals, im guessing its an instant?
 

Novamir

One of Freddy's beloved
Joined
Jan 4, 2004
Messages
659
didnt you read what i just posted?
here, ill put it in bold for you.

- you need to be within range of the people you need to heal to use it (700 units i think)
- you need Moose up when you use it, or be sure you wont die, otherwise you could be as much liability as help to the group.
when used right it can heal over 4000 hp overall to grp (tested with grp taking fall dmg).
 

Reno

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
967
Ml 8 is supposed to be an AE heal, shouldn't be restricted to just a grp heal.
So in the right circumstances it can heal for much more.

Danita
 

Novamir

One of Freddy's beloved
Joined
Jan 4, 2004
Messages
659
it doesnt: because when all grp had fall damage to 10%, and all stood near me, it didnt heal 2 people at all, and the total HP healed was about 4000. but yes it is AE, and not group, just that i only use it when grp is near :p
 

Laryssa

Regular Freddie
Joined
Dec 24, 2003
Messages
239
lvl10 ability overwrites the mage ABSR self buff and lasts 20 secs max
 

Novamir

One of Freddy's beloved
Joined
Jan 4, 2004
Messages
659
lol :p
i know for a fact it lasts 40seconds coz ive used it about 100 times ;P

but i didnt know that about the mage abs..
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
Novamir said:
didnt you read what i just posted?
here, ill put it in bold for you.

- you need to be within range of the people you need to heal to use it (700 units i think)
- you need Moose up when you use it, or be sure you wont die, otherwise you could be as much liability as help to the group.
when used right it can heal over 4000 hp overall to grp (tested with grp taking fall dmg).

Very simple question Novamir, what got in to you today? bold type rofl... Guess you didnt exactly read my post did ya now lad.
 

Alme

Fledgling Freddie
Joined
Jan 22, 2004
Messages
551
Novamir said:
lol :p
i know for a fact it lasts 40seconds coz ive used it about 100 times ;P

but i didnt know that about the mage abs..

u r noob mate :<
 

Danya

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,465
Laryssa said:
lvl10 ability overwrites the mage ABSR self buff and lasts 20 secs max
Pity, looked quite useful other than that. Should really get some more MLs. :eek:
 

Thanatlos

Fledgling Freddie
Joined
Feb 6, 2004
Messages
74
don't you just love it when people ask you 'got bg?'...

nice report nova :)

i was thinking about changing my lastname to NoGotBGAskSomeoneWhoWantsToBeABot but it didn't let me :)
 

Kinzana

Fledgling Freddie
Joined
Dec 27, 2003
Messages
148
I am glad u tried this Novamir, wont use WL myself not enough benefits over BG and throw weapon :eek7:
 

Novamir

One of Freddy's beloved
Joined
Jan 4, 2004
Messages
659
Full post: since i took too long to edit and this board is gay :


basically, i feel warlord is too situational.. the anti-pet seems to bug too frequently, and can be resisted- when it works tho it rocks.. the grp abs buff over writes mage absorb(but is uber still for 1mage grps-this + pet one isnt enough for WL tho).. the 10% mana regen isnt anything special.. and the insta heal thing is so difficult to use- being over 90% health with others near you+you having moose up is a difficult one. leadership is very strange, when i tested with a sorc it didnt give any damage reduction of nukes.. dunno if it just increases changes of resists/misses, or reduces damage..

im missing throw weap BT burst on mages + grapple spam when stun immune + BG tbh 8l.

if mythic fixed it, it would be a really great ML line.. the pet RA really shouldnt ever fail.. the pbae instaheal should not require you to be over 90% health and should have radius increased.. Warguard shouldnt overwrite mage absorb.. Leadership, dunno exactly what it does, but for only 20sec its really not a fight changer.
 

Omega

Fledgling Freddie
Joined
Jan 19, 2004
Messages
145
Started of as a Warlord and I agree with you that on paper the abilities seem quite nice, in practice they don’t work so well except a few, the ones you have mentioned.

Then I respeced to Battlemaster and it is a lot better. BG is great and its overpowered in the right situations. Grapple is ace as well and can save a poor mages life with ease. Throw weapon for the kill steal. Essence Dampen is good and looks damn cool as a style. Then buff shearing styles are good as well if you’re not a lazy tank and use them. The only draw back in these styles is the end cost. Being CS hero end cost is already a serious issue, nothing worse then being OOE within 10 to 15 sec in a fight.
 

Arlone

Fledgling Freddie
Joined
Dec 22, 2003
Messages
48
Omega said:
....
Throw weapon for the kill steal.
....
imo. Throw weapon is one of the best things tanks have gotten since release. Insta interrupt. Use it loads and loads while bodyguarding to interrupt casters/healers around me (never with 2-hander tho cause I'll be without weapon for 10 secs).

Also good for breaking BT on a target before you get into melee-range. When in range just slam without worrying about that silly BT anymore :)

Using throw weapon with a quick one-hander and bard in group will never get you ooe.

I love it :)
 

Omega

Fledgling Freddie
Joined
Jan 19, 2004
Messages
145
Arlone said:
Using throw weapon with a quick one-hander and bard in group will never get you ooe.

I love it :)

Try kill stealing with it you will love it even more. Damn casters get all the headlines these days it's the only way to get some death spam in yourself ;)
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
completely agree, frontload spear thowing heros 4 the win! So much fun just play end bard ffs!
 

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