Hendrick's mercenary guide V 1.1

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old.Hendrick

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Hendrick's mercenary guide V 1.2

After posting it on Prydwen/Alb I thought I might as well put it in here, where it may help more people. I will try to keep this updated and react to replies, so keep checking the version number.

Race
Totally up to you, any race will do, be it Briton, Highlander or Saracen. Saracen should go for thrust, Briton and Highlander can choose any weapon they like (yes, Highlander are as good as Saracens with thrust!). I personally would go for Saracen thrust now, and put 10 points in strenght, con and quickness (for faster hitting), but that's just me and whatever you do will be ok, as long as you don't invest in charisma

weapon choosing
Any line is good, given you know how to use it. The only thing slash users will like: You get special crafted weapons. The jambiya is the only craftable special weapon that is usable in left hand, and it is slash. I am using two now, and they are pretty cool. Still, go for thrust or crush if you like.
I always use two weapons of the exact same speed, as this seems to be the optimal way of maximizing your damage output. I tried using bigger weapons in the main hand and a faster one in the offhand, but it just does not feel the same. I tend to be much slower in doing damage, and I dont like that. Constant flow of fast mean nasty little stings is what we do, not hit big, hard and slow. This can be a problem in RvR though, as people wielding two-handed weapons will blast you to bits in far less hits, and you cant parry their styles. I have yet to face off against a yellow con warrior, thane or hero, but once I tried soloing an orange dwarf thane, he killed me pretty easy (had half hits left after I died). Must say that I wore crap armor and rings etc. at that time.

Thrust? Crush? Slash?
Basically, each kind of weapon has a difference in damage-bonus.
Thrust is good against chainmail (standard middie armor)
Crush is good against plate
Slash is good against leather
Also, the styles of the different lines are different. You may want to check the different styles here.
Different skills also mean different weapons available. Crush is rather slow, thrust is fast, slash is inbetween. It seems that drops for slash weapons are most common, but a good crafter can always make you something nice, so I would not worry too much about that. Go for what you like.


Speccing
A consequent dual wield template:
Weapon (in my case slash) 50
Dual Wield 50
Parry 27
Shield 10 (mainly because it seems I will miss one spec point to bring parry up to 28)

Another interesting variation is to lower weapon and dual wield for a high shield spec (42). This allows for the "slam" shield-style, which stuns your opponent for a long time, allowing you to slay him without much defense. You may be able to find bonus items for weapon and dual wield, and get bonus from realm rank, so speccing it too high is not always necessary.

Use this very nice character builder to check out different specs for different levels.

I brought both slash and dual wield up quite evenly, but always saved some points up to lvl 17, so I could get a good parry skill right from the start. That will save your hide many times in PvE, and will also parry the odd swipe from that big ugly troll. The rest is fairly straightforward. You have exactly 2 skills that need speccing, and whenever you fell like it you can dump some in Parry. I brought shield to 7 (or was it 9?) for engage in RvR, if you go for above mentioned shield-template, I'd recommend doing that later in the game, when you have both weapon and dual wield at a good level. The problem with shields: You have to carry a shield all the time. You have to switch your weapons from the inventory as the shield sits in your left hand slot, this takes time and leaves you open to enemy attack. Still it can save your hide from the occasional arrow, and slam sounds nice.

The Basics
1. Killtasks
Go to named guard, say "task", kill enemy, return to guard, receive experience and money. Best done on the Salisbury plains, you can get tasks from the guards at West Downs and Prydwen Bridge.

2. Good equipment
Always wear minimum yellow armor and weapons, maybe even orange con. Red con is acceptable if you can't find better and it is good quality, though you may have to pay a lot for repairing the item. Buy weapons and armor from crafters, they sell cheaper and better stuff than merchants. You can find crafters at the forge in Camelot and at Cornwall Station. Generally, High Level crafters will be in Cornwall, lower level crafters will be in Camelot. Ask them to advise you considering good equipment. If you have the gold, buy stuff that is a few levels higher than you. That will last you quite a while. Dual wield people can be in trouble here sometimes, as the gap between the dual wield weapons is about 5 levels wide. Always have your weapons and armor enchanted. Anything made of steel or better can be enchanted, which gives you a bonus to hit/defend, making your life a lot easier. Enchanters can be found in the magic shop in Camelot, or in Adribards retreat. If you just can't find a crafter, check here.
Repairs are necessary to keep your equipment going. I personally always do repairs at about 95% condition. You may want to ask a crafter to repair your weapon or armor for you. At later levels, this can be a real moneysaver.

3. Groups
You gain a lot faster in groups, though killtasking is always an option until lvl 20. Use the group-flag system to better find people.

How to do it
You will deal a lot of damage, often more than an armsman, but with less protection (still as good as any middie though). Your evade is nice but not very effective. You will find that you can solo yellows with ease, and even the occasional orange. For levels up to 20, the standard solo tactic of grove nymph genocide works well, as you can pull with you shortbow and execute them pretty easy with superior weapon skill. After that, you have to go get groups and learn to play the role of "support tank". As a merc, this requires:
1. Positioning
2. Detaunt
Most good dual wield skills and chains are position based, often executed from behind or at the side of the enemy. Use /stick on foe, then strafe in position with "q" and "w". You will now hit pretty hard and often outdamage an armsman. If you have aggro, detaunt immediately, so the plate guy can get aggro back. Oh, and don't forget you too have protect and intercept.
Keep in mind that your normal attacks give constant damage output and are much faster than an armsmans. You dont need to style all the time, especially if you are doing it solo. When soloing, I like to wait for the rare evade to happen and then use the evil "dark tendrils" style.

The dirty trick
This can be a real life saver. You get this ability at lvl 20. If you cast it, the enemy will fumble a lot. Depending on the level of the enemy, this trick will last longer or shorter. (I used the dirty trick on above mentioned orange thane, didnt help much ). Should help a lot when fighting yellow enemies though, and it should be used in PvE as well. When soloing, this can help you test the strength of never before fought enemies. When grouping, it may turn the tide if a pygmy pull goes wrong. Do not hesitate to use the ability, but keep in mind that it runs on a 30 minute timer.

That's basically it, any more questions, feel free to PM me or /send ingame. Comments are always welcome, just post in here.
 
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Sarnat

Guest
Originally posted by Hendrick
[ Speccing
I am aiming for the following template:
Slash 50
Dual Wield 50
Parry 27
Shield 10 (mainly because it seems I will miss one spec point to bring parry up to 28)

BZZZZ!! Wrong wrong wrong! Do _not_ spec like this! Going all the way to 50 isn't worth the points you have to invest into the line. The last styles won't help you in RvR, atleast, as you will most likely do only use anytime styles and styles that follow them.

Also, as shield has a 9s stun style at 42, it might be worth it to invest a lot more into shield. Don't know who said it but if you get slammed (name of the 42 style), you will never ever win another same level melee class in combat. Unless you dont manage to get slammed yourself after the stun wears off.

Anyway, you should either take DW or the weapon of your choice to 44, as you will get +dw and +weapon from items and realm ranks. Both can also be taken to 44 if you want the style there, bu that would leave parry lower. With skill bonuses you should be able to get both to 50, having skill over 50 does not give you as much as the skill points below 50.

Here would be my template:

weapon: 39
dual wield: 44
parry: 24
shield: 42

Using the shield in RvR would require switching weapons in combat, which will take a short while though. But once you get those slams in and render that big hulking troll unable to do anything for 9 secs, you'll learn to understand the value of it.

If you're not going to spec shield high, don't spec in it at all, except maybe with those few points you have left over.
 
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old.Hendrick

Guest
I don't think it is worth speccing shield high. It just does not work. The time you gain by slamming your opponent is negated by the time it takes to switch weapons. You cant do this quickly, because the shield is in your left hand slot. You have to go to the inventory and manually place your weapon in your left hand slot. This is slow and stops you from being in combat, meaning you have to press F6 again to enter combat. I can live with that delay when using the shield to engage an archer, but not when facing hand to hand combat.

Mercenaries are dual wield. If you want shield, go for armsman or paladin. It is a huge problem not being able to use the shield properly, but I think I will have to live with that. From an RvR point of view, I'm beginning to think we are a bit arsed, but well, so what.

Again, that's my opinion. Your spec line sounds interesting too, and worth thinking about, but I would not go for it.

P.S.: Spare me the BZZ! Wrong wrong wrong stuff. You have a valid point, but that point is valid even without aforementioned crap.
 
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old.Hendrick

Guest
What speaks for the shield spec thing in RvR is the fact that you will most likely use amethyst slash all the time in close combat, which means you only use your right hand weapon effectively. By the time you run out of endurance, the fight will most likely be over anyway.
Considering this, I'd rather bring the weapon skill up instead of dual wield, as your dual wield chance increases not only with skill but also with level. But thats a matter of what style you prefer. Both skills at 44 sounds best to me, but that's not possible with the 20 parry I got already.
 
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old.mili

Guest
very good hendrick but whats all this about styles not being parried? i have had styles parried, blocked and evaded, is this is a bug that my styles can be block, parried and evaded? :puke:
 
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old.Hendrick

Guest
It seems I got something a bit wrong from reading the boards. It appeared to be a general consense that styles can not be blocked, and many people said so. However, now I found proof that styles can be blocked, at least with a shield. So they might as well be parried. That's why there is a Version Number in the title of the guide. I'll work it over soon. Any suggestions like above speccing variation are happily taken.
 
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Ardwan

Guest
Apparently parry is gonna happen more often after the patch, there is no bug now, it just doesn't really happen too often.
 
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Flimgoblin

Guest
It's something to do with the to-hit bonus on some styles making them harder to parry/block.

Probably just that fights are over in about 10 hits so people don't get a chance to notice many blocks/parries ;)
 
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Ardwan

Guest
Originally posted by fingoniel
It's something to do with the to-hit bonus on some styles making them harder to parry/block.

Probably just that fights are over in about 10 hits so people don't get a chance to notice many blocks/parries ;)

Well it was smiling in emain yesterday, after the albs had been killed, some hibbies turned up, one got mezzed right next to my body, when the dwarf came over to kil him, the bloody firbolg evaded the first blow, blocked the second, and parried the third, then he morphed and the dwarf shortly died :)
 
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old.willowywicca

Guest
Yer I was in a fight against a red con troll skald (lvl50) as I'm lvl44, and I knew I was dead so didn't bother running or moving at all (it was just after I had been running around yggdra and used up all my end on the last yellow con troll) but I was able to parry his second hit on me, even tho he musta used a style since he was fresh outta the border keep and as I said I wasn't bothering with moving or trying to avoid hits as I knew my time in yggdra was over. So styles can be parried, there's just a very very low chance of it it would seem
 
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Sarnat

Guest
Originally posted by Hendrick
I don't think it is worth speccing shield high. It just does not work. The time you gain by slamming your opponent is negated by the time it takes to switch weapons. You cant do this quickly, because the shield is in your left hand slot. You have to go to the inventory and manually place your weapon in your left hand slot. This is slow and stops you from being in combat, meaning you have to press F6 again to enter combat. I can live with that delay when using the shield to engage an archer, but not when facing hand to hand combat.


Well I said you have to be fast, but your weapons do have a delay, so if you're fast, you wont lose anything. Just need to practice on this. And since your mainhand weapon, the real damage dealer will swing anyway, even if you miss to equip the off-hand weapon, you will deal most of the dmg you'd be dealing (use the style Luke, use the style!). And you should also enter combat mode with the style key to get that style in for sure if you just happen to equip when you're about to swing.

Also, parry and block do work in RvR, but the rate is smaller. I managed to parry & block with 3 albs beating on me. The reason why you see less of this in RvR is that styles are harder to parry when they have those to hit bonuses. Also stated by Sanya on the Herald, you are less likely to do so if you are styling yourself.

IMO, the best way to make your less effective in RvR and PvE, is to spec too high.
 
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SilverHood

Guest
I don't think it is worth speccing shield high. It just does not work. The time you gain by slamming your opponent is negated by the time it takes to switch weapons. You cant do this quickly, because the shield is in your left hand slot. You have to go to the inventory and manually place your weapon in your left hand slot. This is slow and stops you from being in combat, meaning you have to press F6 again to enter combat. I can live with that delay when using the shield to engage an archer, but not when facing hand to hand combat.

Not sure about mercs, but is it possible to have 1 weapon in right hand, shield in left hand, and 1 weapon on back...

then have 1st weapon in 1st quickslot, 2ns weapon in 2nd quickslot, and shield in 3rd quickslot

so you start out with shield, and after slam, you just pres 1, 2

and you have your weapons equiped.....

thats how it works with a scout using bow anyway
 
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Ardwan

Guest
The bow goes into a different weapon slot to normal weapons, so in theory the scouts weapons are still equipped, just not selected, a shield means that the left hand weapon would be unequipped
 
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SilverHood

Guest
culd you not have the 2nd hand weapo in the back slot?
 
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old.Alliandre

Guest
I don't think you can use a shield in the two handed slot, and even if you could, if you didn't manage to swap on time for some reason like lag, it would mean you don't even get damage off the one weapon.

Another problem might be that I don't think you'd be able to enter combat with just a shield, and so wouldn't be able to get the style off in the first place.

Correct me if I'm wrong here. Not that you won't anyway ;)

EDIT: And speccing to high is only a way to mess up your character with some classes. With others it's better to spec to full. Not saying this is true for bm's though. Don't have one, so I wouldn't know
 
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Ardwan

Guest
Left hand weapons, and a shield can only be used in the left hadn slot, if the weapon is put in the right, or 2h slot it will be used as the main weapon.
 
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j000 d000d

Guest
yes, you can easily change weapons with just quickbar.

You can put your 2nd sword in the 2handed slot
 
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old.Hendrick

Guest
You have 4 slots for weapons:
right hand, left hand, 2-hand, bow

A shield can only be in the left hand slot

A one-handed weapon can be in any slot except bow

It works fast when you use a one hand weapon / shield combo and then switch to a 2-hand weapon. These can all be set in the quickbar. Scouts, armsmen, heroes and the like can do that without trouble. But a merc uses 2 weapons, one in right hand slot and one in left hand slot. The shield is left hand slot too, so you have to draw a weapon from your inventory on the left hand slot.
 

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