Help decide betwen this 2 minstrel templates plz :)

Twin

Fledgling Freddie
Joined
May 22, 2004
Messages
121
Template 1 (have gov, som, WH, malice, ctr):


Config Report

Stats
Str: 97 Int: 0 Hits: 284
Con: 80 Pie: 0 Power: 0
Dex: 30 Cha: 75
Qui: 75 Emp: 0

Resists
Body: 26 Energy: 7 Crush: 29
Cold: 25 Matter: 15 Thrust: 26
Heat: 24 Spirit: 22 Slash: 25

Skills
3 Thrust
11 Stealth
11 Slash

Cap Increases
5 Dex
128 Hits
22 Str
5 Con

Other Bonuses
4 Casting Speed Bonus
9 Style Damage Bonus
4 Spell Range Bonus
4 Spell Damage Bonus
14 Fatigue
7 Melee Speed Bonus
4 Melee Damage Bonus
20 AF Bonus










Template 2 (have gov, som, WH, malice, ctr, SCALARS, AT):


Config Report

Stats
Str: 85 Int: 0 Hits: 272
Con: 85 Pie: 0 Power: 0
Dex: 30 Cha: 75
Qui: 80 Emp: 0

Resists
Body: 26 Energy: 9 Crush: 29
Cold: 25 Matter: 20 Thrust: 26
Heat: 15 Spirit: 20 Slash: 27

Skills
3 Instruments
11 Stealth
11 Slash

Cap Increases
5 Dex
5 Qui
72 Hits
10 Str
10 Con

Other Bonuses
5 Debuff Bonus
9 Style Damage Bonus
4 Spell Range Bonus
4 Spell Damage Bonus
7 Melee Damage Bonus
10 Melee Speed Bonus
14 Fatigue
48 AF Bonus






As you can see them 2 templates are similar and the ups and down of every template are;

Template 1;
- Has +12str cap
- Has +9% heat resist
- Has +2% spirit resist
- Has +4% casting speed


Template 2;
- Has +13hp (after compare hits and con)
- Has +5 quick
- Has +2% energy resist
- Has +5% matter resist
- Has +2% slash resist
- Has +3 instrument
- Has +3% melee damage
- Has +3% melee speed
- Has +28 af bonus
- Has same artis that template 1 but then has SCALARS and ATLANTIS TABLET in (i heard scalars proc is nice and AT makes your dd hit for more).




Im an stealther minstrel that 95% of time play solo (im highlander), what template you think can fit me better? , just making a 1st view seems like template2 is the winner but then some guys said me that as highlander i really should cap STR, so do you think +12 str cap and +9 heat resist make it for all the other stuff?

As a side note i already have done the 1st template, and as second one is so similar about artis etc, just dont know if the advantage (if i get any) from the second template deserver i make it. Or maybe you think i should just nevermind as 1st template is better or i would not feel so much advantege with second at all?.



Well ta a lot in advance for your help :)


Laterrrr :)
 

mikke

Can't get enough of FH
Joined
Apr 25, 2004
Messages
2,299
TBH, why bother getting str caps etc, when your %'s suck? :p

for instance, 30 quickness = 3 melee speed (roughly)

same with strenght.. so if you get the %'s rights, it will be better.. try adding a gem of lost memories, and cap ur melee speed. and when thats done - you can work on your stats:)
 

Jarahl

Can't get enough of FH
Joined
Dec 29, 2003
Messages
1,781
Deffo nr 2 if you ask me seeing thats the template thats closest to 10/10/10. And tbh capped melee speed, 9% style dmg and 7% melee dmg is the most common thing on a mincer template due to the fact that you gotta sc shitloads into it.
 

Void959

Fledgling Freddie
Joined
Dec 19, 2004
Messages
887
Defo temp 2. Its got far better TOA bonuses and more artis w/o losing much util at all :)

Yes scalars proc is very nice though it doesn't go off much. AT makes your DDs hit harder due to its passive resist piercing. Like the others said, the TOA bonuses will more than make up for loss of overcaps. Only thing lacking is heat resist, which might be noticable in 8v8, but rarely otherwise except against vamps.
 

Valgyr

Fledgling Freddie
Joined
Dec 30, 2003
Messages
1,533
Many stealthers are to lazy/dumb to change weps and just use heaters vs anything and if u undercap heat ppl use the argument: well chain is strong to heat, yes it is but u lose that advantage if u dont cap ur resist
 

Jarahl

Can't get enough of FH
Joined
Dec 29, 2003
Messages
1,781
Ouch didnt see the 15% heat resist. You deffo need those capped
 

Void959

Fledgling Freddie
Joined
Dec 19, 2004
Messages
887
Valgyr said:
Many stealthers are to lazy/dumb to change weps and just use heaters vs anything and if u undercap heat ppl use the argument: well chain is strong to heat, yes it is but u lose that advantage if u dont cap ur resist
Thats true, generally the ones who don't are the less experienced ones though, so easier anyway. But its certainly a valid point. If the temp is for solo mainly I think you could live with it, but for 8v8, with the hib basline nukes being heat, you'd probably want better.
 

Kaun_IA

Fledgling Freddie
Joined
Oct 7, 2004
Messages
3,000
ok made this in 15 minz. it is far from perfect...

Statistic
Strength: 95/95
Constitution: 83/80
Dexterity: 30/80
Quickness: 52/80
Intelligence: 0/75
Piety: 0/75
Charisma: 80/75
Empathy: 0/75
Hits: 240/240
Power: 0/25

Resistance
Body: 21/26
Cold: 25/26+5
Heat: 25/26
Energy: 10/26
Matter: 11/26
Spirit: 21/26
Crush: 23/26+3
Thrust: 23/26
Slash: 26/26+2

Skill
Stealth: 11/11
Instruments: 3/11
Slash: 11/11

Cap Increase
Strength: 20/26
Constitution: 5/26
Dexterity: 5/26
Quickness: 5/26
Hits: 40/200

TOA Bonus
Armour Factor: 30/50
Spell Range: 4/10
Spell Damage: 4/10
Style Damage: 4/10
Melee Damage: 7/10
Melee Combat Speed: 10/10
Fatigue: 5/25

it doesent have have a weapon. only need to get a weapon that has 10 str in it.

artis used: gov, wh, scalars, som, tablet, croc ring, ogli belt.

if enyone is interested i can PM you or if more ill show it here :D
did this allso. useing only heat/cold leggys. all that change really was bit of sc and adding a mainhand weapon

Statistic
Strength: 98/95
Constitution: 83/80
Dexterity: 30/80
Quickness: 80/80
Intelligence: 0/75
Piety: 0/75
Charisma: 80/75
Empathy: 0/75
Hits: 240/240
Power: 0/25

Resistance
Body: 28/26
Cold: 24/26+5
Heat: 26/26
Energy: 10/26
Matter: 11/26
Spirit: 21/26
Crush: 23/26+3
Thrust: 23/26
Slash: 26/26+2

Skill
Stealth: 11/11
Instruments: 3/11
Slash: 11/11

Cap Increase
Strength: 20/26
Constitution: 5/26
Dexterity: 5/26
Quickness: 5/26
Hits: 40/200

TOA Bonus
Armour Factor: 40/50
Spell Range: 4/10
Spell Damage: 4/10
Style Damage: 4/10
Melee Damage: 7/10
Melee Combat Speed: 10/10
Fatigue: 5/25
 

Twin

Fledgling Freddie
Joined
May 22, 2004
Messages
121
ta a lot for the responces :) really helped me out, so surely will go and make second template too, but will try and make changes in heat resists 1st.

I will try and work out around template and try and find a solution to up heat.


btw if anyone want me to post template i will do but have to say that is based like 95% in Valgyr one (so ta you :) ), as you can see all stats/bonus/artis are same ones that his one, but then as his one has a ROG i had to use another rog i found, making changes in the scing.

Thing is the easier way to let everything like it is upping heat is lowering some important resists :/

Actual template has 27 slash, 26 thrust and 15 heat i could change some scing and put resists like 22 slash, 25 thrust and 22 heat dont know if this would be enuff, but then i would like to have capped all melee resists as heat can be up with cl line while melee ones not.

Still i will try and work around to see if can find another better solution :/


Ta again for the helping around :)
 

Twin

Fledgling Freddie
Joined
May 22, 2004
Messages
121
Just to point out :p i will go for resist cl, and then 95% of times i play solo for not say 100% (for if any day you see me grouped!) :p

Laterr :)
 

Sharaft

Fledgling Freddie
Joined
Feb 5, 2005
Messages
706
i would change out Atlantis Tablet with Erie Darkness Stone, next patch it will be boost up with 5 to all magic resists and to 4 to all melee resists, else it looks like mine
 

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