Hearld news

scorge

Fledgling Freddie
Joined
Sep 13, 2004
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Folks,

This is the second in a series of announcements from me (the first was December's State of the Game) concerning improvements, changes, etc. that we will be implementing in DAoC. As I've said before, Mythic is committed to continually improving DAoC as long as our community supports it.

Before I tell you the status of these improvements, as well as some new information, I want to take time for a bit of digression and address this week's subscription rate announcement. Let me answer some of the concerns that have been raised within the DAoC community about this price increase by simply saying that as president and CEO of Mythic Entertainment, I will make the promise that the additional revenue will go to the continued improvement and evolution of DAoC as long as we have the support of the community. We love DAoC and by continuing to improve and invest in the game, it will be able stand up in the face of current and future competition. We believe by continuing to drive DAoC's evolution, it will remain the top RvR-based MMORPG as well as one of the top MMORPGs in the world. If you agree with us, we're willing to put in the time and investment to make it happen.

So, digression aside, let's turn to the status report. In December I laid out a number of items that we were going to be working on over the next quarter. As of today, here's where they stand, point by point.

(1) For server clustering, we expect to have a version up on Pendragon by the end of January with a mid-February release to all servers. Everything is going quite well on it so far, and we are very confident that we will have it done within this timeframe.

(2) Instanced RvR will follow clustering on Pendragon by the end of the February and will release in March to the live servers. We have some very interesting variants on the iRvR scheme and we believe that we will hit that release point with iRvR instancing with even more options to be implemented in the future.

(3) New character customizations are on-track to hit the live servers starting in February with more to come in March.

(4) We are continuing to improve ToA and we have a lot of new changes (many of which have been proposed by the community) to make it more enjoyable and easier for players to complete. While I won't go into too much detail here, these changes include increasing spawn rates, making the reward system more forgiving to link deaths and even failure to complete certain steps in a multi-step process, looking at leveraging our instancing technology within ToA (this is a longer-term implementation) as well as other improvements.

(5) We are implementing new tutorials and improving the new user experience.

(6) We are also improving the game's entry system to make it a lot easier for new players to understand.

So, that concludes my status report and I hope you agree that when we deliver all of this, we will have exceeded what I laid out last month.

However, that is not where the letter ends. As I've said repeatedly, we are committed to improving DAoC now and in the future. With that in mind, here are some of the major things we will be doing and talking about doing with the community (more on this later) over the next six months to make a great game even better. I've broken them down into a number of categories as follows, new user experience, market explorers, transportation, respecs, and casual play-style.

We must make our initial play experience friendlier to the new user. As the years have gone by, we have improved the new user experience both with expansion packs as well as with regular updates. However, we can and must go further during the next year and beyond. Here are some of the things we will be doing:

(1) Making the character creation process even easier than it is now;

(2) Adding lots of new quest and task givers to all the starting areas;

(3) Improving the display and recognition of all NPCs in a given area;

(4) Pre-populating the quickbar with all applicable starting abilities, commands, etc.

We are also looking at some other improvements including rollover text interface items, improved in-game mapping, and improving the in-game help system by integrating lots of additional information. Our goal is for DAoC to have the best user interface in the MMORPG industry and we will devote significant resources to bring this about.

Next on the list is our consignment merchant system. When we first came up with consignment merchants, our system was one of the best in the industry. However, it is time to work on making it even better. We are looking at the system and laying out a plan to make the buying and selling of goods easier than ever before. This is a long term issue but we have begun to look at this as well as our crafting system for possible expansion and improvement.

Third, the subject of movement in and around the realms of DAoC is always a favorite topic discussed by our players. We are looking at a whole suite of ways to allow our players to get around the Camelot world faster and easier than ever before. Some of these changes fall into the more long-term plans since we don't want to render the classes that specialize in group speed buffs ineffective or unwanted so we are going to tread carefully here.

As to respecing in the game, we have done a lot already in DAoC to allow characters to respec easily at specific levels if they feel they have made a mistake or want to start again. We hope to improve communication of these methods to the user as well as look at making it even easier for the user to correct a single mistake but at the same time, not get caught in the "flavor of the month" syndrome as other games have in the past. There is a delicate balance here and we have a good system in place already that we hope to make a bit better.

Last and certainly not least is that since the original launch of the game, we have looked at creating a new server type that is geared to players who have less time than others to commit to a MMORPG. This exciting new server will cater to both the casual player as well as address some of the concerns of players about bots and the time commitment necessary to complete ToA. We will be announcing full details about this server type in the coming weeks but I believe that this server will go a long way in making DAoC the leader of the pack in regards to the casual player. As part of this, we will also be looking at the impact of the death penalty and other aspects of the game on the casual player. Additionally, we will be looking at other server types that could come out of this rule set or even different rule sets. Players have continued to ask us to create different server types and we are going to put it to the community to get your feedback. This brings me to my last point, Mythic to player interaction.

Over the next few months, we will be listening especially closely to your feedback on these issues, and any other issues, changes, etc., so that that you, the community, will be able to let us know what you think is important for us to do next. As with the creation of the team lead system and the user feedback that we sought and incorporated into New Frontiers, we will devote the same energy to soliciting your input, suggestions and comments And, of course, in keeping with our willingness to share other details with the community in the past - such as subscriber count, feedback, etc. - we will share the results of this feedback with you.

As required by lawyers everywhere, the usual disclaimer that this letter is a guide as to what we hope to do during this period and not as a guarantee of any kind. This does not apply to my promise though regarding the price increase. I always hate saying this but that's what lawyers are for, to make us say things that we hate.

So, that is a rather lengthy post from yours truly. As always, I expect that some of you will love what you hear, some will hate it, some will ignore it and many will throw rocks, stones and the occasional rotten fruit. If nothing else, I hope it shows our commitment to DAoC and its continued success.

Oh, by the way, we have no plans for beginning work on the next retail expansion until all of this is done or off the schedule. There will be a third letter later in the year that will talk about other changes we will be making as part of our ongoing subscription based expansion pack of which this is only a part.

As always, we thank the community for its continued support and patronage of DAoC!

Mark
 

Helme

Resident Freddy
Joined
Mar 29, 2004
Messages
3,161
To late or not, its still good news and some of the people who left becouse of many of these things might return.
 

Dorin

Fledgling Freddie
Joined
Jan 9, 2004
Messages
2,778
will see, pvp part of DaoC still the best on the market. iRvsR may save ze game, who knowz :p but lets keep in mind these are plans only... so time will tell.
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
increasing spawn rates

about time ...

Also fingers crossed for instanced artifacts encounters

and no its 'not too late'.. who cares if it doesnt bring heaps of people into the game it has the potential to make the game a lot more fun for us!
 

Fana

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,181
" This exciting new server will cater to both the casual player as well as address some of the concerns of players about bots and the time commitment necessary to complete ToA."

:eek7: :clap:
 

Sarnat

Fledgling Freddie
Joined
Feb 3, 2004
Messages
439
IMO this is excelent as not everyone will fall for the WoW hype stuff and not everyone who try WoW will like it. Many will come back and these changes seem very good, even though they are very vague still.
 

Fana

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,181
Question is if GOA will give us one of the new servers. Since we have no coop server and no rp server i kinda doubt it :(
 

OwnedTBH

Fledgling Freddie
Joined
Oct 31, 2004
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21
what is instanced ? what dus it mean instanced rvr ? and instanced artifacts ?
 

Thegreatest

Fledgling Freddie
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Am I the only one thinking Mythic is making one last attempt to rescue a sinking boat? They have seen how much potential World of Warcraft has and they are now announcing many changes (which actually most of em already being integrated in World of Warcraft) to try to limit the people moving from DAoC to WoW to a minimum...I don't think they will succeed, I hate to see they've actually closing their eyes till now but when they see what kind of potention WoW has they're now acting like they have been listening to what the community has been shouting all the time and want to do something about it...
 

Fana

Fledgling Freddie
Joined
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Messages
2,181
OwnedTBH said:
what is instanced ? what dus it mean instanced rvr ? and instanced artifacts ?

It means a private little part of the game just for you and your friends (and enemies in rvr instances). Noone that isnt invited can enter your instance, and everyone can get their own instance of a dungeon/rvrarea/artifactencounter/whatever.
 

Thegreatest

Fledgling Freddie
Joined
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Messages
1,023
OwnedTBH said:
what is instanced ? what dus it mean instanced rvr ? and instanced artifacts ?

Instanced means that there will be seperate areas to do things (RvR/ToA) for each group or individual...So to give you an example, every group will have their own artifact encounter area which other people can't enter in. Same goes with RvR, if you want to do 1fg vs 1fg you can gather your fg and port to an instanced area where another full group is waiting for you, no other people can enter that area.
 

Sykepleier

Fledgling Freddie
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Mar 31, 2004
Messages
34
Too little too late, and especialy with the months of jetlag we have with GoA servers :(
 

Coccas

Loyal Freddie
Joined
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i would have been excited over this if it came 3 months ago
 

scorge

Fledgling Freddie
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Thegreatest said:
Am I the only one thinking Mythic is making one last attempt to rescue a sinking boat? They have seen how much potential World of Warcraft has and they are now announcing many changes (which actually most of em already being integrated in World of Warcraft) to try to limit the people moving from DAoC to WoW to a minimum...I don't think they will succeed, I hate to see they've actually closing their eyes till now but when they see what kind of potention WoW has they're now acting like they have been listening to what the community has been shouting all the time and want to do something about it...

Mostly its is lazyness on part of Mythic, they had no serious contenders in MMORPGS, and as such just laid back and sucked in the money from subscriptions.

Now WoW has come along, and looks like it will give DAOC a serious knock on its head. I know WoW is not everyones cup of tea, and after a few weeks some people will come back to Daoc, or like me play both.

PvP (or alliance v horde) in WoW at the moment is really only a beta, but i think just like Daoc early days it can only get better.

If you look at the server figures for both the USA and Europe, you will find that the USA ones have dropped quiet a bit, to a degree that sometimes EU servers at primetime have more people on the US ones, if not its quiet close.

Daoc has added a lot of features that are in WoW, just as WoW has added a lot of features that are in Daoc.

Now that WoW has given Mythic a shake up, they are starting to do something that might retain a decent player base.

In a way i think WoW is the best thing that could happen to Mythic, and at the same time the Worst.

I realised something was seriouslly wrong with Mythic listening to the community, when the TL's report came back with things like:

"need specifics"
"working as intended"

that was a disgrace, and a slap in the face to the TlL's


I think like someone said, its too little too late... but there is hope..

:m00:


EDIT: excuse spelling its friday and i am getting drunk..
 

Escape

Can't get enough of FH
Joined
Dec 26, 2003
Messages
1,643
Thegreatest said:
Am I the only one thinking Mythic is making one last attempt to rescue a sinking boat?

Indeed, you can feel it in the tone of that update...
Please don't leave us, we'll do everything you ever wanted from us - all this within the next month!:

- Remeber when you were a newbie three years ago and you wished for a better interface and tutorial?
+ Well now you will have it :>

- And when you made your characters, you wanted more customisation options?
+ Well now you will have it :>

- At level 6 you were lost and needed more quests?
+ Well now you will have it :>

- At lv30 you felt the XP grind?
+ It won't happen again :>

- And then you quested for the Epic Armour! We made you travel across the realm, 40 minute horse rides back and forth, up then down again... and that was your lv20 quest xDDDDDDD
+ But you'll never go through that again, because we're making it easier to travel the homelands(even though the area is redundant) :>

- For two years you've complained about buffbots and the advantage 'unemployed' gank squads have over your 'socially active' groups. We should've acted sooner...
+ Now we will act, by giving you a BUFFBOT FREE server! You'll love it :>

- You guys have had a hard time with TOA for the full year it's been out... you've got everything you wanted out of that damned expansion and promised never to go back...
+ Over the next month, we'll fix the bugs and other stupid issues which made you quit. It's gonna be fun now... promise ;>

Mythic have abused their subscribers too long, as there weren't any decent alternatives and they knew it. But now with WoW, EQ2, soon Dark & Light, Guild Wars etc out soon, they need to act fast.

The list above should've been seen to a long time ago. Most of it is irrelevant now as players have suffered already. If iRvR is good, DAoC will live.. otherwise it dies. No one cares about the newbie experience anymore, they should dedicating resources to the End-Game. The whole list stinks of an office Brainstorm, but I cba writing any more. Expect to see some decent replies to the Team Leader feedbacks now, and not the usual bullshit response.



This was funny though:
We hope to improve communication of these methods to the user as well as look at making it even easier for the user to correct a single mistake but at the same time, not get caught in the "flavor of the month" syndrome as other games have in the past.

And this:
Over the next few months, we will be listening especially closely to your feedback on these issues, and any other issues, changes, etc., so that that you, the community, will be able to let us know what you think is important for us to do next.

Now the VNBoards will dictate the changes to the game, I can't wait :p
 

GReaper

Part of the furniture
Joined
Dec 22, 2003
Messages
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Server clustering in February is great news for US servers. However with a 4-5 month delay in translation/testing we'll only get such a patch in July or August at the earliest with the current trends. :(

World of Warcraft will be launched before then, possibly Imperator too. By the time we've got the patch our population is likely to be much lower.
 

knighthood

Fledgling Freddie
Joined
Feb 3, 2004
Messages
1,812
july? pffft try prolly 2007 , pity bcoz im still an addict to this game and id love to have seen it live on, but tbh yay for us population, but i dont think, what with the current total fuckup issues the euro servers have had over the past year with lag bugs ect, that Euro people are going to really hold out that long :(

fingers crossed , but as much as i hate to be a doommonger, i think euro daoc has had its time

QQ
 

Oldfaravid

Fledgling Freddie
Joined
Feb 1, 2004
Messages
300
This only shows that money rules.. Mythic didnt care diddley do about all the feedback they got from the players until they started quitting in masses.. well guess what mythic for me this is to LATE!! if these "new" changes, no bots, no mls, lvling artis etc etc would have been put in a month ago I would probably still be playing but guess what they are only planing it now..
 

Sarnat

Fledgling Freddie
Joined
Feb 3, 2004
Messages
439
Of course money rules, they're a private company which purpose is to make money.

However, the reason why it's only happened now is that they might not have realized how tough competition WoW would give them. Also, it's a fucking impossible job to see the REAL picture of the game because they are so many whiners and flamers. Plus the average output of a MMORPG player isn't exactly well formed and constructive.

Just be glad that they are actually reacting...
 

[TB] Benedictine

Fledgling Freddie
Joined
Dec 22, 2003
Messages
381
way too late :kissit:

I wouldn't come back to DAOC even if WoW was crap and Mythic started paying me
 

Shadoo

Fledgling Freddie
Joined
Mar 15, 2004
Messages
144
see this always happens, they try to do something good for the players and everyone moans anyway........


give em a break
 

Coccas

Loyal Freddie
Joined
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Messages
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[TB] Benedictine said:
way too late :kissit:

I wouldn't come back to DAOC even if WoW was crap and Mythic started paying me
Couldn't agree more.
 

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