H
HargloweHyfryd
Guest
Found an interesting thread on the Vn-boards:
http://vnboards.ign.com/message.asp?topic=37048160&replies=9
from which one reply of the warden teamlead (MacGyani) sounded interesting from a healer's point of view:
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Mobs have a range of view. Different mobs have different ranges. If you are within the range of view you make yourself a visual target for the mob. The closer you are, the better view of you the mob has. The mobs also cannot "see" behind themselves. It's kind of tricky to explain the particulars of it but generally think of the mob as a player. Can the player see you healing the tank? They can see the tank being healed by they can't see where the heals are coming from. If they can see where the heals are coming from, they will go after the healer if they believe that will have a better chance at success than staying on their current target. There is an "extreme" point though. Once this point is crossed (such as extreme damage) the mob breaks with the norm and makes a bee line towards the target that has tipped the scales against them, whether it be healing, damage, ect. Generally you are safer healing from range but it is not 100% risk free.
In my opinion, the safest set up would be for the tanks to position the mob's back towards the healer in the group with the healer at range. That way the healer is at range and behind the mob, avoiding it's area of view, and the tanks can visually see the healer so as to better protect them (warn of wandering aggros, see when the mob targets them instead of another, ect).
* * * * * * * * * * * * * * * * * * * *
So: as a healer, keep your distance (common sense and most healers already do that) AND try to position yourself at the mob's back.
Maybe common knowledge, but it was partially new for me.
So
http://vnboards.ign.com/message.asp?topic=37048160&replies=9
from which one reply of the warden teamlead (MacGyani) sounded interesting from a healer's point of view:
* * * * * * * * * * * * * * * *
Mobs have a range of view. Different mobs have different ranges. If you are within the range of view you make yourself a visual target for the mob. The closer you are, the better view of you the mob has. The mobs also cannot "see" behind themselves. It's kind of tricky to explain the particulars of it but generally think of the mob as a player. Can the player see you healing the tank? They can see the tank being healed by they can't see where the heals are coming from. If they can see where the heals are coming from, they will go after the healer if they believe that will have a better chance at success than staying on their current target. There is an "extreme" point though. Once this point is crossed (such as extreme damage) the mob breaks with the norm and makes a bee line towards the target that has tipped the scales against them, whether it be healing, damage, ect. Generally you are safer healing from range but it is not 100% risk free.
In my opinion, the safest set up would be for the tanks to position the mob's back towards the healer in the group with the healer at range. That way the healer is at range and behind the mob, avoiding it's area of view, and the tanks can visually see the healer so as to better protect them (warn of wandering aggros, see when the mob targets them instead of another, ect).
* * * * * * * * * * * * * * * * * * * *
So: as a healer, keep your distance (common sense and most healers already do that) AND try to position yourself at the mob's back.
Maybe common knowledge, but it was partially new for me.
So