Healer - respeccing

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old.Ozird Rinfut

Guest
Ive done some thinking on what spec that is most useful for us healers.

As now I am have pac based, and thers nothign wrong with that imo, but with the nerfs in Mez, and the extra stuff they throw in Aug and the fact that healing is very important in RvR made me start thinking.

My current setup (at lvl49,5)
Mend: 21
Aug: 8
Pac: 48

I find that my heals are to small, and to small instants. A group instant in RvR is a lifesaver i found out.

What Im concidering:
Mend: 35 (for the 2nd Group heal instant)
Aug: 15 (for the 2nd run buff)
Pac: 38 (for the AE Stun instant)

Change from 1st to 2nd run buff is from 123% to 131%, not much but can be a lifesaver i think. You also get the 3dps self-damage shield at 13 in pac and some self str/con buffs.

If you take the meding to 36, to get the nice group heals, then you loose both yer run buff, and dps shield and end up with 12 in Aug.

Another setup is 36/15/37, then u loose AE instant shout, but gain Group heal at 223hp, wich is rather nice.

I think I will respec, mez is good, but its not as fun as I think the other spec's will be. And I will be more useful to the group with higher mending, IE they live longer, fight more, earn more rp and buy me more beer :)

Im also concidering to bring my aug up to 27, to tget the resistance buffs, but Im not sure its worth it... we still only get 20 buffs before we run out of conc.

Celerity is another matter, some people at US boards tells its good, while others seldom use it...
 
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old.Ayam Ganbatte

Guest
Originally posted by old.Ozird Rinfut
Mend: 35 (for the 2nd Group heal instant)
I'm not a huge expert on game mechanics, as can be seen in another recent thread, but I'm fairly sure that when you get this second instant group heal, you lose your first instant group heal. You'd get the second instant group heal because it heals more than the first, not because you can use it then use another.

I think I have enough mending for two of those single instants, and in my spell list, I only have the most powerful of those two instant single heals available to cast and not the first one that I received.

Again, I usually have no idea what I'm talking about when it comes to game mechanics, but can somebody confirm or poopoo my hunch?

edit: I'll respec away from augmentation if things ever become like the cleric vs warrior thread elsewhere on these forums.
 
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old.Ozird Rinfut

Guest
2nd instant replaces 1st one yes, ur correct about that.
 
Q

Quemine

Guest
I'm probably the only one who has two healers on the same account, was kinda bored one day and started a new one... :)

Healer 1:
32 mend 20 aug 38 pac
Fiddled around a bit too much there and ended up with 18 points wasted, should really have stopped at 15 aug there but in next patch I'll get some new nifty spells I can use atleast...

Healer 2:
21 mend 40 aug 29 pac
This one is probably up for a 49 aug respec when avaliable, 11 dps dmg add and 10 dps dmg shield. Now if only Celerity was a shout on timer instead...
 
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Freia

Guest
Hm. im 29 mending and everyone tell me im a gimp cause i dont have instant ae mez at lvl 42 =)

Anyway. I find that 50/55% instaheals are quite sufficient and I dont need bigger ones. Its mostly useful to bump up the hp bar a little bit so you can start casting the slow heals to keep someone alive. A little bit of extra heal in the first instant wouldnt matter so much i think. Cause if they take damage fast enough that you cant keep them alive with normal heals then they will probably die sooner or later anyways.

Anyway.. speaking of healer respec. I'm very very curious about how playing an augmenting healer would be. Been toying around with aug healer templates abit and the one I liked the most was (iirc) 43 aug 21 mend (for 1st level of both instas) and very low pac. And then one could make up for the loss of instastun/mez with realm ability mastery of concentration (ok it isnt instant but atleast you get a very high chance of casting the mezzes even if you are being attacked).

How is playing aug healers? Is it true they can solo red mobs?
 
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bob007

Guest
Am playing a healer on mid my self, having a little trouble with how to spec. Was thinking of something along the lines of :-

Mend 35
Aug 25
Pac 32

That will leave me with 75% group instant, Some ok buffs and a 43 sec ae mez an 9 sec paralyze ae. Any thoughts or help on this would be welcome.
 
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old.Trine Aquavit

Guest
Seems like us Healers are all looking at respeccing at the moment, what with the generally nerfing of crowd control in RvR. My original plan was to go for the Mend 35 Pac 38 Aug 15 template that Ozird was contemplating. It's a nice, well-rounded template: 2nd level of all instas, decent power regen, etc.

I'm tempted to tinker with it a bit, to get some Celerity if nothing else. I don't think going high Aug is that great, though. Even a full Aug Healer won't be able to take on too many melee as the lack of a style is critical (too much blocking, parrying and evading going on), so high Aug is really only useful for buffing up group members (and noone wants to be a full time buff bot).

A couple of posibilities (compared to Mend 35 Pac 38 Aug 15)...

Mend 22 Pac 36 Aug 33

Sacrifices 2nd level instas group heal and stun for 3rd level Celerity, 2nd level body resist and better buffs (especially 4th level attack speed)

Mend 25 Pac 38 Aug 28

Sacrifices a level of insta healing for a bunch of aug (2 levels of celerity and the resist buffs)


I'm undecided as yet, but I do think battles will start to last a bit longer (I think that's Mythic's intention), so in-battle healing will become more significant (and fruitful). With that in mind, has anyone considered:

Mend 45 Pac 29 Aug 6

Now that would be one serious first-aid kit (549 2.95 sec greater heal + 2 100% instas) ;)
 
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old.Ayam Ganbatte

Guest
On the subject of pacification, I think that a lot of enemies are building up their body resists; added to this the realm ability purge, and the one minute re-mesmerisation timer, pacification seems to be a much much less viable line to specialise in. Augmentation has been traditionally frowned on, so I agree with the sentiments mentioned above that group-mending coupled with mastery of concentration may be the most effective route that a healer can take for frontier battling.

The trouble is that I've enjoyed soloing to some degree of success, and turning myself into a ... healing healer *gasp* means that I always need others around to even get one enemy player biting earth.
 

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