H1Z1

BloodOmen

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anyone else giving it a go? so far me and @Mabs are trying it, already seems better than DayZ.

Just keep in mind its in early alpha access at present

A few notable features:

- Zombie Survival MMO

- You will be able to build your own towns

- You can call in PAID airdrops, sounds Pay 2 Win right? wrong, when you call in an airdrop you can only do so with 100+ people on the server, everyone can see this airdrop as the plane flies very slowly and has a large trail of green smoke coming out of it, if someone buys an airdrop from the cash shop it can be contested and even taken away from them. It also attracts A LOT of zombies to the location.

Airdrops can have a wide variety of drops in them, it doesn't mean you'll get anything though, it could literally yield no items... or you may get lucky and get a gun or two (guns have the lowest chance of all from them).

- There will be hardcore, roleplay and even carebear servers
*Harcore servers will hardlock you to first person view and zombies will only die if you shoot them in the head, you will also lose everything when you die, even crafting recipes.
*Roleplay servers will attract zombies if you use the in game voice communication.
*Carebear servers aree... no idea tbh, haven't seen much info on them, I assume its basically just a dulled down version of a hardcore server though without the view lock and loss of crafting recipes.
 

old.Tohtori

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Will keep an eye out for it, but not getting into it before it's released and done. Only time will tell if it's another dayz fragfest with absolutely 0 real zombie survivor sense between people.

Everyone acts like a pyshoc does not good game make ;)
 

BloodOmen

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Will keep an eye out for it, but not getting into it before it's released and done. Only time will tell if it's another dayz fragfest with absolutely 0 real zombie survivor sense between people.

Everyone acts like a pyshoc does not good game make ;)

From what I gather the maps will eventually be 1600x1600 (dunno what measurement tho!) and servers hold up to 1000 players, not sure if the player count is official though, I think 1000 players on a server will be a bit of a cluster fuck unless the maps are absolutely huge to the point where it would take literally hours to get from 1 end to the other.
 

Chosen

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Got it yesterday and going to play it today! :D I'll join up with you guys!
 

BloodOmen

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It appears to be 50 people per server, not 1000 like I initially thought.. reasonable number.
 

old.Tohtori

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Yeah it all depends on what the game drives people towards. DayZ was a bit too much pvp driven(shoot first, then shoot), where a few "people equal survival" mechanics would work better.
 

BloodOmen

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DayZ was basically a kill on sight simulator, there was no real immersion in it, it was simply get a gun and shoot anything that moves, I think hardcore/roleplay servers might do well on this, people can't abuse third person camera to look over walls/around corners like they can in DayZ + roleplay server voice attracts zombies ingame (which should be fun)
 

Raven

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Isnt it pay for early access then F2P when launched?

I looked at it and it just doesn't look all that good, seriously dated in fact.
 

BloodOmen

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Isnt it pay for early access then F2P when launched?

I looked at it and it just doesn't look all that good, seriously dated in fact.

Its not finished yet :p it'll prob look the same as Planetside 2 when its done, which looks alright on full whack graphic wise.
 

BloodOmen

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Played it for about an hour so far, its infinitely better than DayZ so far :p the problems i have found so far can just be patched out easily.
 

Calaen

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I picked this up along with a few friends. First impressions are very good, it's light years ahead of where Dayz currently is; Working vehicles, structures, barricades and a decent enough crafting system.

Looking forward to seeing how it develops, been killed a few times off randoms, but I've had way more positive interactions in 5 days of playing for a few hours, than I ever had on DAYZ. They also seem to be striking the right balance between keeping it realistic from a survival perspective but also not too over the top like Rocket kept aiming for with Dayz.
 

BloodOmen

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Proof its NOT pay2win for those still on the fence about it, also proof why it'll be heaps more fun than DayZ.


 

Raven

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I don't like the idea of having to pay for a game, then pay for in game items...in an early access game too.

How about no.

If/when it gets a proper release only then will I spend money on it.
 

BloodOmen

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If I remember rightly, if you bought things in the planeside 2 beta all the money you spent during the beta was given back when the game went live, so spending now will give it back... I think at least. As for paying for it, I can understand it tbh, it'll have the same model as Planetside 2 when it comes out - free and premium, they'll be charging in now/alpha for the premium basically, if they made it 100% free alpha they'd just have mountains of utter retards crying about XYZ all over the forums, people who are willing to pay for it generally want it to succeed so should/will give relevant feedback.

Its a fair system really.
 

leggy

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Someone explain that second video to me. I couldn't work out what was going on.

The first was amusing.. Especially that guy's gay voice everytime he did something simple like getting in a car.
 

BloodOmen

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Someone explain that second video to me. I couldn't work out what was going on.

The first was amusing.. Especially that guy's gay voice everytime he did something simple like getting in a car.

Basically the second video is a guy who comes across an airdrop (container coming down from the sky you see with flashing lights on) you have to buy airdrops with RL cash, he kills all the people around it and nicks the container... in short he steals $5 lol.
 

leggy

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Ah ok I didn't realise you had to pay for airdrops :)... makes sense now.
 

Gwadien

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Interesting you lot are taking this so well.

A gaming community that I play with have all abandoned it and got refunds already, it's just awful apparently.
 

BloodOmen

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Interesting you lot are taking this so well.

A gaming community that I play with have all abandoned it and got refunds already, it's just awful apparently.

It's an alpha state game, not entirely sure what they were expecting? I'm guessing they find the crafting system too complex.
 

Raven

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It's an alpha that they are expecting people to pay for.
 

BloodOmen

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It's an alpha that they are expecting people to pay for.

True, entirely optional though :p they aren't holding a gun to your head and demanding you buy it. The reason behind the cost however is funding (apparently) Sony didn't want to give a huge wad of cash for the creation of H1Z1 so they had to fathom some other way to fund it (or partially fund it)

Smedley quote

"if we could fund H1Z1 another way I would have preferred it."

They're now offering no questions asked refunds for people who were upset over airdrops, roughly .5% of those who bought it asked for refunds, so the majority seems quite happy with it.

Interesting read if you can be arsed

http://www.forbes.com/sites/jasonev...-h1z1-early-access-youre-part-of-the-problem/
 
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Raven

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No, of course not.

But they are opening themselves up to the paying public, if the game isn't up to scratch then people are going to abandon it, quickly.

"early access" is a blight on the games industry now that it is being abused by developers and it is going to start turning around and biting them, hard.

It isn't a Beta test, or an Alpha test, it is an unfinished retail release. All it does is take the risk away from the developer and pass it onto the customer. Game turns out shit, unlucky my consumer, we have already made our cash.

Having said that, kudos to SOE for allowing a no quibble money back option...not sure how that will play with Steam though.
 

Gwadien

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No, of course not.

But they are opening themselves up to the paying public, if the game isn't up to scratch then people are going to abandon it, quickly.

"early access" is a blight on the games industry now that it is being abused by developers and it is going to start turning around and biting them, hard.

It isn't a Beta test, or an Alpha test, it is an unfinished retail release. All it does is take the risk away from the developer and pass it onto the customer. Game turns out shit, unlucky my consumer, we have already made our cash.

Having said that, kudos to SOE for allowing a no quibble money back option...not sure how that will play with Steam though.

All the people I know that have refunded did it through steam and it's click of a button, done.

It might be a good idea to release a game like this as Alpha to make money, but I think it's going to end up damaging the game, like DayZ has.

I've watched a few videos and I can justify myself supporting this game in it's current state.
 

Calaen

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Having played DAYZ from when it was a Mod and then various other mods of it, H1Z1 is a far more polished package than DayZ is. They genuinely seem to be paying attention to the sensible comments when they are seeking feedback, I'm getting the same rush I got when playing Dayz, only there's actually things to do other than constantly respawn after being shot by someone with a heat signature scope in the dark. It's no where close to being finished but it has a very good platform to build on as far as I am concerned.

I'm pretty pleased with the announcement that they've gotten PLAYERUNKNOWN on board for their Battleroyale game mode http://www.pcgamer.com/battle-royale-modder-brendan-greene-on-his-official-h1z1-mode/
Love this server mode!
 

Mabs

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thing is, H1Z1 needs a -lot- of work, noone is arguing that. But its all minor surface stuff ; loot drop rates ,. crafting systems, etc

i have yet to see :
a zombie come through a wall at me
walk into a house, fall through the floor, clip out of map, die
someone pull everyone on the server to one spot and nuke them

the BASICS are solid and good, the rest will come with time, something D**Z should have learned a long time ago
 

old.Tohtori

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The whole p2w bullcrap around this is due to peopel thinking everything with MTA is p2w. Games media and game devs to blame really, no info to teach folks.

free to play = no initial payment, that's how far that goes. Could contain bullsh*t, but it's modern day demo. Under which all f2p games fall under really.
pay to win = get something others can't with real money. If you can get these items with "reasonable" gametime, it's not p2w.
free to pay(my own definition :p) = hats, cosmetics, nothing else. Just makes you look purrty.
pay to play = Could include subscriptions, but since we're talking f2p it means; you can play it, but if you want to progress you need to pay.

And so on and so forth. Can see how some definition between different f2p games would work ;)
 

Zede

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best of the crop so far is 7 Days to Die imho...might have to purchase this though !
 

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