grp zerker template

Biohazarddk

Loyal Freddie
Joined
Sep 26, 2005
Messages
421
Mjellow :)
I made this template some time ago for my zerker, and it worked out well :) Feel free to comment etc etc ;)

LOKI Build Report
Name: biohazarddk
Race: Troll
Class: Berserker
Level: 50

Dual Wield
Item Utility: 824.7
Build Utility: 849.7
Useable Utility: 841.0
TOA Utility: 358.0
PvE Utility: 0.0

Statistic
Strength: 101/101
Constitution: 85/85
Dexterity: 28/80
Quickness: 81/80
Intelligence: 0/75
Piety: 0/75
Charisma: 0/75
Empathy: 0/75
Hits: 324/328
Power: 0/25

Resistance
Body: 26/26
Cold: 26/26
Heat: 26/26
Energy: 25/26
Matter: 11/26+5
Spirit: 26/26
Crush: 30/26
Thrust: 25/26+2
Slash: 26/26+3

Skill
Axe: 4/11
Hammer: 4/11
Left Axe: 11/11
Parry: 3/11
Sword: 4/11

Cap Increase
Strength: 30/26
Constitution: 10/26
Dexterity: 5/26
Quickness: 5/26
Hits: 128/200

TOA Bonus
Armour Factor: 16/50
Casting Speed: 2/10
Spell Range: 4/10
Spell Damage: 4/10
Style Damage: 12/10
Melee Damage: 10/10
Melee Combat Speed: 11/10
Fatigue: 9/25

Chest (Guard of Valor):
Imbue: 22.0
Strength: 18
Dexterity: 15
Hits: 40
Melee Damage: 4
Strength (Cap Increase): 5
Dexterity (Cap Increase): 5
Style Damage: 4
Spell Range: 4
Spell Damage: 4
Utility: 32.0
TOA Utility: 100.0
PvE Utility: 0.0

Arms (Crafted):
Imbue: 33.5/28 (Quality: 99)
Heat: 9%
Energy: 9%
Spirit: 7%
Strength: 10
Utility: 56.7
TOA Utility: 0.0
PvE Utility: 0.0

Head (Crafted):
Imbue: 32.5/28 (Quality: 99)
Quickness: 22
Body: 5%
Left Axe: 4
Spirit: 7%
Utility: 58.7
TOA Utility: 0.0
PvE Utility: 0.0

Legs (Crafted):
Imbue: 33.0/28 (Quality: 99)
Energy: 11%
Slash: 5%
Left Axe: 3
Cold: 5%
Utility: 57.0
TOA Utility: 0.0
PvE Utility: 0.0

Hands (Maddening Scalars):
Imbue: 20.0
Constitution: 15
Quickness: 15
Hits: 40
Melee Damage: 3
Constitution (Cap Increase): 5
Quickness (Cap Increase): 5
Melee Combat Speed: 3
Utility: 30.0
TOA Utility: 50.0
PvE Utility: 0.0

Feet (Crafted):
Imbue: 33.5/28 (Quality: 99)
Slash: 7%
Constitution: 22
Quickness: 19
Spirit: 7%
Utility: 55.3
TOA Utility: 0.0
PvE Utility: 0.0

Right Hand (Thurisaz Berserker Sword):
Imbue: 22.0
ALL melee weapon skills: 4
Strength: 10
Quickness: 10
Style Damage: 3
Melee Damage: 3
Melee Combat Speed: 3
Strength (Cap Increase): 8
Utility: 33.3
TOA Utility: 61.0
PvE Utility: 0.0

Left Hand (Malice's Axe):
Imbue: 20.0
Strength: 15
Constitution: 15
Hits: 40
Strength (Cap Increase): 5
Constitution (Cap Increase): 5
Hits (Cap Increase): 40
Style Damage: 5
Fatigue: 5
Utility: 30.0
TOA Utility: 65.0
PvE Utility: 0.0

Neck (Beaded Resisting Stones):
Imbue: 45.0
Body: 10%
Cold: 10%
Crush: 10%
Thrust: 10%
Utility: 80.0
TOA Utility: 0.0
PvE Utility: 0.0

Cloak (Shades of Mist):
Imbue: 25.0
Strength: 15
Quickness: 15
Parry: 3
Stealth: 3
Armour Factor: 10
Melee Combat Speed: 5
Fatigue: 4
Utility: 50.0
TOA Utility: 43.0
PvE Utility: 0.0

Jewel (Eerie Stone of Darkness):
Imbue: 37.0
Body: 5%
Cold: 5%
Heat: 5%
Energy: 5%
Matter: 5%
Spirit: 5%
Crush: 4%
Thrust: 4%
Slash: 4%
Utility: 84.0
TOA Utility: 0.0
PvE Utility: 0.0

Belt (Belt of Oglidarsh):
Imbue: 24.0
Strength: 15
Crush: 4%
Thrust: 4%
Slash: 4%
Hits: 40
Strength (Cap Increase): 6
Hits (Cap Increase): 40
Utility: 44.0
TOA Utility: 22.0
PvE Utility: 0.0

Left Ring (Ring of the Seven Slices):
Imbue: 34.5
Constitution: 15
Dexterity: 13
Crush: 6%
Hits: 40
Left Axe: 4
Utility: 60.7
TOA Utility: 0.0
PvE Utility: 0.0

Right Ring (Villianous Darkspire Mighty Ring):
Imbue: 27.5
Strength: 18
Heat: 6%
Crush: 6%
Hits: 44
Strength (Cap Increase): 6
Armour Factor: 6
Utility: 47.0
TOA Utility: 18.0
PvE Utility: 0.0

Left Wrist (Ebon Hide Bracer):
Imbue: 30.0
Body: 6%
Cold: 6%
Heat: 6%
Matter: 6%
Slash: 6%
Utility: 60.0
TOA Utility: 0.0
PvE Utility: 0.0

Right Wrist (Bracer of Heavenly Bodies):
Imbue: 32.0
Constitution: 18
Thrust: 7%
Hits: 80
Casting Speed: 2
Hits (Cap Increase): 48
Utility: 46.0
TOA Utility: 22.0
PvE Utility: 0.0
 

Fuaip

Can't get enough of FH
Joined
Feb 26, 2005
Messages
1,645
for grp: no golm = bad
overall: no +11 weap.. sucks big time
 

Biohazarddk

Loyal Freddie
Joined
Sep 26, 2005
Messages
421
why is GoLM important ?
And since i already specced 50 Sword, 50 LA rest parry, the dmg should be "capped" and i'm only using the LA styles sooo...
 

Fuaip

Can't get enough of FH
Joined
Feb 26, 2005
Messages
1,645
Biohazarddk said:
why is GoLM important ?
And since i already specced 50 Sword, 50 LA rest parry, the dmg should be "capped" and i'm only using the LA styles sooo...

golm = the cure RS.. some also uses it for the mezz immune.. imo the cure RS is lovely when getting rezzed and not with PR
 

Biohazarddk

Loyal Freddie
Joined
Sep 26, 2005
Messages
421
hmm okay :) Well the template worked fine for me, and unless i find some problems with it myself i dont think i bother redoing it :)
 

Nelex

One of Freddy's beloved
Joined
Feb 11, 2004
Messages
291
i would get more qui as you are a troll and you cant always count on celerety(or how its spelled) from the healer

other then that it looks good
 

pjuppe

Fledgling Freddie
Joined
May 31, 2004
Messages
2,052
this might just be my untrained eye talking but it looks like a every other zerker template. cap str, a little con here, a little qui there, champ weapon here and malice there, etc. why not take any of the others since they are really very much the same?
 

Biohazarddk

Loyal Freddie
Joined
Sep 26, 2005
Messages
421
i just felt like making my own, with the items i can get easy AND with 99% armor :) Some ppl can get/already have some psycho items they can use for their templates, i just use what i have/can afford :)
 

Moaning Myrtle

Fledgling Freddie
Joined
Mar 22, 2006
Messages
688
Biohazarddk said:
why is GoLM important ?
And since i already specced 50 Sword, 50 LA rest parry, the dmg should be "capped" and i'm only using the LA styles sooo...

Because GoLM = 2% extra melee damage...so you can change some of your items around to improve your template.
 

Biohazarddk

Loyal Freddie
Joined
Sep 26, 2005
Messages
421
Moaning Myrtle said:
Because GoLM = 2% extra melee damage...so you can change some of your items around to improve your template.
my melee dmg is already capped, and i tried to put in GoLM, but tbh i only gimped the template :eek2:
 

sphir

Fledgling Freddie
Joined
Dec 20, 2004
Messages
1,823
looks decent heh

golm is far from needed in every template after running alot with it in template on my bm it was rarely used, and fuck mezz block tbh det4+stoi+capped matter & energy ^^
 

Biohazarddk

Loyal Freddie
Joined
Sep 26, 2005
Messages
421
sphir said:
looks decent heh

golm is far from needed in every template after running alot with it in template on my bm it was rarely used, and fuck mezz block tbh det4+stoi+capped matter & energy ^^
Nice =) Thought so, hehe :)
I usually forget to use all my toys anyway so another one would just be "overkill" to me hehe :eek2:
 

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