group RvR setup.

sphir

Fledgling Freddie
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Hi, I would like to see some well working exampels of group setups, so far ive done some; can you tell me good and bad things about them give tips etc etc?

bard
hero(s/s)
warden(pbt/meele)
druid(reg/nat)
druid(reg/nurt)
enchanter(mana)
mentalist(46/28)static tempest / demezz
mentalist(46/28)static tempest / demezz

double ST and, heavy dmg from chanter debuff / assist from mentas


bard
hero
warden
druid
druid
enchanter
menta(46/28)static tempest / demezz
eld(50mana/20light(green nearsight?)-)

that would give 2xpbae
and 1x ST

what about;

bard
hero
warden
champ
druid
druid
chanter
menta

?


any other ideas and what specs should each char have and so on, thank you very much..
 

MxN

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Athina's pwnage grp setup

Bard
Druid
Druid
Ranger
Ranger
Ranger
Warden
eld
 

Stallion

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totaly depend's what you wanna do, farm zergs or kill set grps.

to farm zergs id say;

BG Warden
Perf Druid Nurt
Perf Druid Nat
Sojo Bard
Mana Enchanter
Light Eldritch
BG Hero
BL BM

to kill set groups (not counting alb set groups into account as they can be beaten quite easy with any setup) :) anyway

BG Warden
Perf Druid Nurt
Perf Druid Nat
Sojo Bard
Mana Enchanter or Light Eldritch or Mentalist
BL BM
BL BM
BG Hero

I havent played latly thou in groups so I guess a Champ insteed of hero/BM with ST would be nice.
 

Culanan

One of Freddy's beloved
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Try using a VW for BG, can /assist nuke and do a little interrupting and with BAoD 3 you get some nice magic resists against nasty alb caster grps!
 

Silverblast

One of Freddy's beloved
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Toss the hero tbh, Ive played about 250k of NF and BG has been useful.... About 4 times :p

BL Champion or even BL Blademaster would be much suited into SCREWING UP the other group xD..
 

Jika

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bard(sojo)
warden(BG/grapple/twf/heals)
drood(nurt)
drood(nat)
light eld(NS 4tw)
bm(bl)
bm(bl)
menta(demezz/st/nice damage) or chanter(well .. good overall :p)
 

Boni

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None of your groups contain an eld, but they all have a chanter, I would swap elds in for chanters or them sorcs will own you with range.
 

sphir

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Boni said:
None of your groups contain an eld, but they all have a chanter, I would swap elds in for chanters or them sorcs will own you with range.

bard
hero
warden
druid
druid
enchanter
menta(46/28)static tempest / demezz
**eld(50mana/20light(green nearsight?)**

but thanks for the answers anyway i think ive found a setup, thanks.
 

Stallion

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sphir said:
bard
hero
warden
druid
druid
enchanter
menta(46/28)static tempest / demezz
**eld(50mana/20light(green nearsight?)**

but thanks for the answers anyway i think ive found a setup, thanks.

you will get raped by any decent fg if your hero aint tusk or discipline :p

ps! should work to kill zergs :D
 

sphir

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bard
hero
warden
druid
druid
mana chanter
mana eldritch
light mentalist

ill get, ST and a 2nd demezzer and nice dmg from menta.
2x PB, alot of debuffs, disease s/c debuff for the win.

Seen this setup in action and its good overall tbh
 

Stallion

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sphir said:
bard
hero
warden
druid
druid
mana chanter
mana eldritch
light mentalist

ill get, ST and a 2nd demezzer and nice dmg from menta.
2x PB, alot of debuffs, disease s/c debuff for the win.

Seen this setup in action and its good overall tbh

go try meet groove or any other decent group.

this group is good overall but way to fragile to survive vs any good group, look at it this way, 1 bl tank can basicly nullify all your dmg ;)

You need a balanced group to survive, not maybe against zergs ( I think its even more important here, but thats a matter of taste ). but against any decent groups out there
 

Tallen

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sphir said:
bard
hero
warden
druid
druid
mana chanter
mana eldritch
light mentalist

ill get, ST and a 2nd demezzer and nice dmg from menta.
2x PB, alot of debuffs, disease s/c debuff for the win.

Seen this setup in action and its good overall tbh

FG vs FG you will get ripped apart.

Warden in that setup is only viable if ml8 BM and rr5+.

I would seriously reconsider the use of 2 PB mages AND a light menta unless your Hero is some kind of superhero that can switch-guard/bodyguard and slam effectively.

1 tank, if its a hero, is just not gonna cut it.

1 BM maybe (s/s possibly), but not a Hero in this setup.

Just my opinion, take it or leave it.
 

Teiten

Fledgling Freddie
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212
you've been running with brack i see :p
nothing wrong with mages, but you are missing a frontal interupter in all of your group setups which is extremely fragile if you meet any group with a BL tank or more.
 

Mastade

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no seriously..

What i mean, is that you just need good players.. sure a hero can work in a grp if its a good one..

good players -> setup

well the setup i like is...

sojo bard, atleast ml9
warden, me :E
druid, perf and nature
druid, perf and nurture
light eld(someone that is really good at ns'ing)
mana chanter(primarily debuffing and scaring ppl with pbae)
Menta(StaTiC TEmPeSt rarrh, and he needs to be a good assister)
Xone(teh banelord blademastah of doom!)


well most important thing in that grp setup is the eld imo.. and the reason why is nearsight.. a good eld can lay down a fg with nearsight before they can snatch their fingers :D
 

Ogen

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Mastade said:
no seriously..

What i mean, is that you just need good players.. sure a hero can work in a grp if its a good one..

good players -> setup

well the setup i like is...

sojo bard, atleast ml9
warden, me :E
druid, perf and nature
druid, perf and nurture
light eld(someone that is really good at ns'ing)
mana chanter(primarily debuffing and scaring ppl with pbae)
Menta(StaTiC TEmPeSt rarrh, and he needs to be a good assister)
Xone(teh banelord blademastah of doom!)


well most important thing in that grp setup is the eld imo.. and the reason why is nearsight.. a good eld can lay down a fg with nearsight before they can snatch their fingers :D

Sry, but i respecced mana again ;D
 

Silverblast

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Mastade said:
no seriously..

What i mean, is that you just need good players.. sure a hero can work in a grp if its a good one..

good players -> setup

well the setup i like is...

sojo bard, atleast ml9
warden, *not mastade xD*
druid, perf and nature
druid, perf and nurture
light eld(someone that is really good at ns'ing)
mana chanter(primarily debuffing and scaring ppl with pbae)
*Fill spot with DDer*
Abyss(teh banelord champ of doom! with StaTiC TEmPeSt)

imo :m00:
 

Stallion

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Mastade said:
no seriously..

What i mean, is that you just need good players.. sure a hero can work in a grp if its a good one..

good players -> setup

well the setup i like is...

sojo bard, atleast ml9
warden, me :E
druid, perf and nature
druid, perf and nurture
light eld(someone that is really good at ns'ing)
mana chanter(primarily debuffing and scaring ppl with pbae)
Menta(StaTiC TEmPeSt rarrh, and he needs to be a good assister)
Xone(teh banelord blademastah of doom!)


well most important thing in that grp setup is the eld imo.. and the reason why is nearsight.. a good eld can lay down a fg with nearsight before they can snatch their fingers :D

your right about that, but to be able to compete against other lets say "l33t" set groups. You'r so fragile, to even be able to manage vs 2 banelord tanks, you'd have to do a good damn job with bging, and even with that, we all know mid groups dont have to assist much to win.

Banelord zerk (x2?) / Banelord BD
BG Savage

Mid groups have way to much interrupting utilities atm, any caster group will get their asses handed if those mids dont mess up majorly. Your right about xone, but imo another BM/HERO/CHAMP helping him out, along with another tank = z win. Lets face it once again, mids DONT have to assist so switching bg as warden isnt as good as you might think.

If you look on it this way.
Number of interruptable damage dealers 3.
Number of uninterruptable damage dealers 1. (except for bg / grapple)
Number of protected interruptable damage dealers 1.

This is a verry fragile group you can easy tell by the defenitions above. Lets say we make it more balanced and remove 1 interruptable damage dealer for an defensive Hero, which can do damage aswell.

Number of interruptable damage dealers 2.
Number of uninterruptable damage dealers 1 (2 when hero is offensive, most of the time) (except for bg / grapple)
Number of protected interruptable damage dealers 2.

Even if the casters now are well protected, you basicly lose 1 man (the hero) to defensive work, insteed of having 4 on offensive, you now have 3. But what if you changed the last caster for another BM?

This would change the group totaly. Look at it this way, Warden takes the singel caster. You get 2 BM's and a Hero on offensive. This means you'r basicly back to 4 offensive ppl in group, but only 1 can be seriously interrupted and group is _ALOT_ more stable.
 

sphir

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Well, stall is totaly right but its with some RL friends and ofc it should be decent RvR but not that uber uber, before NF it was easy to make a setup, now days its hell to decide which, i guess there only one way to find out.

but if you got hero,bm,bm,warden(BG) and only one caster wont that suck at siege defending etc? I have found PB a very usefull tool in defending and RvR, by only having one caster i persume you ment a light eld for NS or something?

buuut the BM banelords would be nice interupt aye, but what about ST on a menta that would be nice aswell and the AE from the nat druid?

i would like some more views from people having a hard time deciding..
 

Huntingtons

Resident Freddy
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bard ml9 etc
druid nurt ml5+
druid nat ml5+
bm/champ ml8+ bl
bm/champ ml8+ bl
light eld (ml10 stormlord? ;-D)
menta/chanter depending on what ya want
warden ml8 battlemaster

imo... its a caster game now, so bms/champs will do good in interupting and killing and casters will disable casters as well along with strong killing
 

Stallion

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sphir said:
Well, stall is totaly right but its with some RL friends and ofc it should be decent RvR but not that uber uber, before NF it was easy to make a setup, now days its hell to decide which, i guess there only one way to find out.

but if you got hero,bm,bm,warden(BG) and only one caster wont that suck at siege defending etc? I have found PB a very usefull tool in defending and RvR, by only having one caster i persume you ment a light eld for NS or something?

buuut the BM banelords would be nice interupt aye, but what about ST on a menta that would be nice aswell and the AE from the nat druid?

i would like some more views from people having a hard time deciding..

yes well as I said, your group is verry viable for farming zergs & keep defending, but weak vs set groups. But if your only out for some fun and not wTFPWN, anu setup will do :D
 

sphir

Fledgling Freddie
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let me hear your pov on this setup then stall.

Sojo Bard
BL Champion(static tempest, and BL interupt, good meele output)
BG Hero(bg one caster, doing slams etc)
BG Warden(bg one caster)
Perf Druid Nurt
Perf Druid Nat
Mana Enchanter(pb)
Mana Eldritch(pb)
 

MxN

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sphir said:
let me hear your pov on this setup then stall.

Sojo Bard
BL Champion(static tempest, and BL interupt, good meele output)
BG Hero(bg one caster, doing slams etc)
BG Warden(bg one caster)
Perf Druid Nurt
Perf Druid Nat
Mana Enchanter(pb)
Mana Eldritch(pb)

:/

Atleast have the eld light :X
 

sphir

Fledgling Freddie
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no, 2x pb, eld will still have green nearsight 35%
 

Stallion

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sphir said:
let me hear your pov on this setup then stall.

Sojo Bard
BL Champion(static tempest, and BL interupt, good meele output)
BG Hero(bg one caster, doing slams etc)
BG Warden(bg one caster)
Perf Druid Nurt
Perf Druid Nat
Mana Enchanter(pb)
Mana Eldritch(pb)

Im no expert but Champ is verry nice imo. LETS take into account that a standard group is based around, Sojo bard, perf druid2x (nat/nurt), BG Warden.

Im an enchanter myself so I like putting myself in each setup but even that might be a misstake, nothing compares to an enchanters damage output, but other then that, if the chanter is interrupted, he is quite usless (post dps debuffnig :flame: ).

So without taking myself or my own wishes into account,
BL Champion is verry nice. BG Hero is okay I guess but you lose 1 man on the offensive to defend another class which is _EASY_ to interrupt (enchanter/eldritch). Basicly I know most heros today stand around their caster even if that caster is interrupted thru spells and not melee, making 2 characters in group useless. Mana eld is nice for tank groups but im afraid a light eld is a must due to the amouth of hybrid groups our where Ns is a Key.

So my toughts, keep it as it is, remove Enchanter replace with BL BM, respec eld to light, Maybe even remove hero and add another BM. but only if you remove the enchanter for a BM.
 

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