Graphics

O

old.job

Guest
Now I'm nearing lvl 50, I've taken to going on guild raids to areas I don't normally go.

And I have to say I am very dissapointed with the scenery models, talk about repeat textures, marfach is practically a room for room copy of DF. All the mobs are just rescaled from other areas, every freakin tree in the game is the same model, really Mythic this a poor show, let's face it DF is just a series of repeat rooms with increasingly higher mobs just standing in groups.

I can appreciate that it is very difficult to rebuild all the areas because of enormous amount of code built in for all the mob interactions, but c'mon, make an effort here.

DAOC is a golden goose, the money must be pouring in, i demand that TOA lives up to my expectations.:eek:
 
A

-ag-bometal

Guest
amen

new tree models in ToA...
:bore: :bore: :bore: :bore:
 
L

Lorath

Guest
Aye

Keltoi = barrows
Marfach = varulvhamn + nisse's lair with DF light in it
dödens gruva = spraggon den + tepok's mine
hall of corrupt = tomb of mithra + barrows

etc etc, all dungeons are the same.. just upgraded ones imo.
 
T

Tasans

Guest
Cursed tomb is a copy paste of keltoi, and the expasion of vvham is a copy paste of nisses. Mythic must have got lazy when they got to other realms.
 

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