O
Oddorvard
Guest
Please do not sign up without reading and understanding the whole post below.
Ghosts of Valhalla will be hosting a dragon raid this sunday. All attendees will be receiving a carreer respec stone and a realm abilities respec stone. Minimum levels are 50 for tanks, 48 for seers and runies.
All 100% items dropped will be lottoed with a /random 100 lotto. Only one drop per attendee. You can nominate a level 50 alt if if you do so at the same time as you sign up (the alt must exist on Duskwave). If you have to leave before the lotto you have to notify me along with your requested drop and I will /random for you. You can only roll for an item if your class can use at least 3 stats (regardless of spec). Non 100% items will be salvaged or sold and gold will be used to buy wood which GoV store at relic keeps. Should Gjalpinulva drop remains those remains will be property of GoV.
We meet at Galplen at 19:30 GMT / 20:30 CET. If you are not in Galplen within five minutes of that time you will be replaced by a reserve.
All attendees must have at least 26% slash and cold resists. Tanks must have either Determination 3 or Purge. Casters must have MCL. Some power healing potions will be handed out before the raid starts as well.
If you sign up for the raid you agree to the above rules as well as to obey rules decided upon by me at the time of the raid. Furthermore you agree to read and go by the tactics described below.
Part I: The Groups
Group 1
Shammy (at least 35 aug): Chikon
Healer (at least 35 pac): Tynalot
Healer: Lin
Healer: Kaieldan
Runie (49 dark, at least 10 supp): Riv
Tank: Oddolas (Group Leader)
Tank: Nash
Tank: Risinn
Group 2
Shammy (at least 35 aug): Iricin
Healer (at least 35 pac): Italon
Healer: Borf
Healer: Rejenna
Tank: Grimgor
Tank: Yaruar
Tank: Dusksinger
Tank: Matilbida (Group Leader)
Group 3 (Aggro Group)
Shammy (at least 45 aug): Calem
Healer (at least 35 pac): Dyss
Healer (at least 40 mend): Vell (Group Leader)
Runie (at least 44 supp): Nooker
Runie (at least 44 supp): Draupnir
Warrior (50 shield and MoB2): Spoke
Tank: Qwerty
Savage (purge, IP, det): Mumin
Out of group:
Bonedancer (at least 46 supp): Bonehead
Reserves:
2x Shammy (at least 35 aug): Roxelle
3x Healer: Exioce
1x Runie: Ostbiiit
4x Tank: Chosen, Contageous, Reinhartkoselleck
Tank means all viking classes and both rogue classes.
Part II: The Assignments
Bonedancer
The BD's task is to buff the whole raid with absorb buffs every 10 minutes. This is done by macroing every player on the raid with a /target macro.
When the BD is not buffing he should be guarding one lair entrance (see tactics).
Shield Tank
The Shield Tank's task is to guard the Main Aggro Holder (MAH) with his shield. Should the MAH die at any point the shield tank will spam taunts and try to receive aggro while MAH is being rezzed.
Runies
Supp runies cast 6 second pbt with 3 second intermission giving the MAH an effective 3 sec pbt. Darkness runie should buff all melee with damage add every 10 minutes. For this he should use /target macros for all melee. Runies do not attack mobs in any way.
Shamen
Shammies rez the tanks and buff them with end regen. It's very important that end regen is the first and only . Shammies also buff resists every 10 minutes. Shamen do not attack mobs in any way except root on adds. Shamen can use friggs on group members if absolutely necessary.
Healers
Heal the MAH with the smallest baseline heal (minor emendation). Use a /target macro to select the MAH. Rez casters and buff them, It's very important that PoM is the first buff they use. They also have a part in guarding entrances, see tactics. Healers do not attack mobs in any way except mez on adds.
Tanks
Tanks do what they do best, hit the dragon. It's important that they only use detaunt styles to make sure aggro stays on MAH. All tanks must make sure that they have protect on their seers. Group leaders will check this at the beginning of the raid.
Detaunt styles for Mid weapon lines are the following:
Axe: Hoarfrost
Hammer: Placate
Sword: Temper
Left Axe: Use Main hand detaunt, e.g. Hoarfrost, Placate or Temper
Hand to Hand: Taunting Call
Spear: Dismissal
Main Aggro Holder (MAH)
The main aggro holder will be a Savage. Using taunt shouts, attack speed buff and melee resists buff (the dragon attacks are slash only) he will constantly taunt the dragon. Evade buff has to be up too in order to reduce the amount of hits that get through.
Part III: The Tactics
The Savage in the aggro group will keep aggro for the whole fight, fully buffed using taunt styles and taunt shout every 30 seconds. With bubbles, a shield tank guarding and evade buff always up, he will not be hit very often. The hits that do get through will be partially absorbed by the BD absorb buff and with resist buffs the damage will be further reduced.
Arrival at Lair
The aggro group goes straight for the dragon. MAH will be the only one attacking the dragon at this point while the shield tank guards him. The other two groups will take out any adds in the lair. During that the MAH must not be healed - if low on health he can use IP. When all adds have been cleared by Groups 1 and 2 their tanks can attack the dragon with detaunt only. At this time healing the MAH begins using smallest baseline single heal only. Everyone must gather under the dragon and stay there (see below for aoe attacks though).
It is important that once the raid has entered the Lair, no one can leave the lair. Those close to exits must be extremely careful that they are still within the lair.
AoE Attacks
Gjalpinulva has two different kind of AoE attacks. The first one is a targetted AoE DD which hits a single player and all those around him. Shortly before a warning is ussed; "Gjalpinulva glares at <Player Name> and unleashes a horrendous blast!" At this point this player will have to sprint away from all other players. If a player is stunned and Gjalpinulva glares at him he must use Purge and sprint away.
The second one is a PBAoE that hits everyone close to the dragon. These attacks are not directed at any specific player but are triggered by health percentages of Gjalp herself. These are the warnings called out and the approximate health percentage:
The Retrievers
At around 40% health Gjalp will pop her retrievers and send them away. These dog-like mobs run at speed 6 towards the exits of the lair. It is of uttermost importance that none of these mobs are allowed to leave the lair. If they do they will come back in 2 minutes with 12 - 20 very purple mobs that are impossible to kill with only 25 players and a healthy dragon. Therefore, at 45% health, two players from each group guard one entrance. Healers with insta CC will mez/stun these mobs and call for help within their group to have them killed.
AoE Stun
At around 20% health the dragon will begin to PBAE stun his attackers. This stun lasts for up to 30 seconds if not resisted. Here it is important that the MAH uses purge and has determination to get rid of the stun. At this time healers should move out of PBAE range in order not to get stunned.
Part IV: The Secrets
Some people maintain there are secrets to keep the dragon's AE attacks from being cast; don't use procs, don't cast spells, everybody has to be ungrouped. Those things are false. The important thing is that everybody knows their part 100%. The BD casts absorb buffs, the runies cast bubbles and dmg add, the tanks detaunt etc.
Part V: The Thanks
This was originally a translation of this document written by Sanys Sil of Fedaykin on Mid/Dartmoor, which has apparently pulled this off with 17 people too. GoV members have helped me improve this tactic somewhat and this will be the second time we try it.
To mods: Make sticky please.
Ghosts of Valhalla will be hosting a dragon raid this sunday. All attendees will be receiving a carreer respec stone and a realm abilities respec stone. Minimum levels are 50 for tanks, 48 for seers and runies.
All 100% items dropped will be lottoed with a /random 100 lotto. Only one drop per attendee. You can nominate a level 50 alt if if you do so at the same time as you sign up (the alt must exist on Duskwave). If you have to leave before the lotto you have to notify me along with your requested drop and I will /random for you. You can only roll for an item if your class can use at least 3 stats (regardless of spec). Non 100% items will be salvaged or sold and gold will be used to buy wood which GoV store at relic keeps. Should Gjalpinulva drop remains those remains will be property of GoV.
We meet at Galplen at 19:30 GMT / 20:30 CET. If you are not in Galplen within five minutes of that time you will be replaced by a reserve.
All attendees must have at least 26% slash and cold resists. Tanks must have either Determination 3 or Purge. Casters must have MCL. Some power healing potions will be handed out before the raid starts as well.
If you sign up for the raid you agree to the above rules as well as to obey rules decided upon by me at the time of the raid. Furthermore you agree to read and go by the tactics described below.
Part I: The Groups
Group 1
Shammy (at least 35 aug): Chikon
Healer (at least 35 pac): Tynalot
Healer: Lin
Healer: Kaieldan
Runie (49 dark, at least 10 supp): Riv
Tank: Oddolas (Group Leader)
Tank: Nash
Tank: Risinn
Group 2
Shammy (at least 35 aug): Iricin
Healer (at least 35 pac): Italon
Healer: Borf
Healer: Rejenna
Tank: Grimgor
Tank: Yaruar
Tank: Dusksinger
Tank: Matilbida (Group Leader)
Group 3 (Aggro Group)
Shammy (at least 45 aug): Calem
Healer (at least 35 pac): Dyss
Healer (at least 40 mend): Vell (Group Leader)
Runie (at least 44 supp): Nooker
Runie (at least 44 supp): Draupnir
Warrior (50 shield and MoB2): Spoke
Tank: Qwerty
Savage (purge, IP, det): Mumin
Out of group:
Bonedancer (at least 46 supp): Bonehead
Reserves:
2x Shammy (at least 35 aug): Roxelle
3x Healer: Exioce
1x Runie: Ostbiiit
4x Tank: Chosen, Contageous, Reinhartkoselleck
Tank means all viking classes and both rogue classes.
Part II: The Assignments
Bonedancer
The BD's task is to buff the whole raid with absorb buffs every 10 minutes. This is done by macroing every player on the raid with a /target macro.
When the BD is not buffing he should be guarding one lair entrance (see tactics).
Shield Tank
The Shield Tank's task is to guard the Main Aggro Holder (MAH) with his shield. Should the MAH die at any point the shield tank will spam taunts and try to receive aggro while MAH is being rezzed.
Runies
Supp runies cast 6 second pbt with 3 second intermission giving the MAH an effective 3 sec pbt. Darkness runie should buff all melee with damage add every 10 minutes. For this he should use /target macros for all melee. Runies do not attack mobs in any way.
Shamen
Shammies rez the tanks and buff them with end regen. It's very important that end regen is the first and only . Shammies also buff resists every 10 minutes. Shamen do not attack mobs in any way except root on adds. Shamen can use friggs on group members if absolutely necessary.
Healers
Heal the MAH with the smallest baseline heal (minor emendation). Use a /target macro to select the MAH. Rez casters and buff them, It's very important that PoM is the first buff they use. They also have a part in guarding entrances, see tactics. Healers do not attack mobs in any way except mez on adds.
Tanks
Tanks do what they do best, hit the dragon. It's important that they only use detaunt styles to make sure aggro stays on MAH. All tanks must make sure that they have protect on their seers. Group leaders will check this at the beginning of the raid.
Detaunt styles for Mid weapon lines are the following:
Axe: Hoarfrost
Hammer: Placate
Sword: Temper
Left Axe: Use Main hand detaunt, e.g. Hoarfrost, Placate or Temper
Hand to Hand: Taunting Call
Spear: Dismissal
Main Aggro Holder (MAH)
The main aggro holder will be a Savage. Using taunt shouts, attack speed buff and melee resists buff (the dragon attacks are slash only) he will constantly taunt the dragon. Evade buff has to be up too in order to reduce the amount of hits that get through.
Part III: The Tactics
The Savage in the aggro group will keep aggro for the whole fight, fully buffed using taunt styles and taunt shout every 30 seconds. With bubbles, a shield tank guarding and evade buff always up, he will not be hit very often. The hits that do get through will be partially absorbed by the BD absorb buff and with resist buffs the damage will be further reduced.
Arrival at Lair
The aggro group goes straight for the dragon. MAH will be the only one attacking the dragon at this point while the shield tank guards him. The other two groups will take out any adds in the lair. During that the MAH must not be healed - if low on health he can use IP. When all adds have been cleared by Groups 1 and 2 their tanks can attack the dragon with detaunt only. At this time healing the MAH begins using smallest baseline single heal only. Everyone must gather under the dragon and stay there (see below for aoe attacks though).
It is important that once the raid has entered the Lair, no one can leave the lair. Those close to exits must be extremely careful that they are still within the lair.
AoE Attacks
Gjalpinulva has two different kind of AoE attacks. The first one is a targetted AoE DD which hits a single player and all those around him. Shortly before a warning is ussed; "Gjalpinulva glares at <Player Name> and unleashes a horrendous blast!" At this point this player will have to sprint away from all other players. If a player is stunned and Gjalpinulva glares at him he must use Purge and sprint away.
The second one is a PBAoE that hits everyone close to the dragon. These attacks are not directed at any specific player but are triggered by health percentages of Gjalp herself. These are the warnings called out and the approximate health percentage:
- 95-90%: You feel a rush of air flow past you as Gjalpinulva inhales deeply.
- 75-70%: Gjalpinulva takes another powerful breath as he prepares to unleash a raging inferno upon you.
- 50%: You notice the dragon struggle slightly as he takes yet another deep breath.
- 30%: Gjalpinulva winces noticeably from his wounds as he attempts to prepare for yet another life-threatening attack!
- 10-5%: With the small amount of energy left to him, Gjalpinulva unleashes a final devestating breath attack!
The Retrievers
At around 40% health Gjalp will pop her retrievers and send them away. These dog-like mobs run at speed 6 towards the exits of the lair. It is of uttermost importance that none of these mobs are allowed to leave the lair. If they do they will come back in 2 minutes with 12 - 20 very purple mobs that are impossible to kill with only 25 players and a healthy dragon. Therefore, at 45% health, two players from each group guard one entrance. Healers with insta CC will mez/stun these mobs and call for help within their group to have them killed.
AoE Stun
At around 20% health the dragon will begin to PBAE stun his attackers. This stun lasts for up to 30 seconds if not resisted. Here it is important that the MAH uses purge and has determination to get rid of the stun. At this time healers should move out of PBAE range in order not to get stunned.
Part IV: The Secrets
Some people maintain there are secrets to keep the dragon's AE attacks from being cast; don't use procs, don't cast spells, everybody has to be ungrouped. Those things are false. The important thing is that everybody knows their part 100%. The BD casts absorb buffs, the runies cast bubbles and dmg add, the tanks detaunt etc.
Part V: The Thanks
This was originally a translation of this document written by Sanys Sil of Fedaykin on Mid/Dartmoor, which has apparently pulled this off with 17 people too. GoV members have helped me improve this tactic somewhat and this will be the second time we try it.
To mods: Make sticky please.