Fun?

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Fledgling Freddie
Joined
Mar 8, 2004
Messages
986
Some of you know me from my drunken outspokeness that has landed me in hot water on more than one occasion. Put that behind me though and consider this:

Is this game fun at 50 anymore?

Played for a few years just in BG1 and had a ball. Loved it and tried out many alts there. Even the overpowered infs were beatable at times if you were and are an sb. Fights can be found instantly on logging in etc.

Been trying out level 50 combat - eh? Blimey i can't see how it is fun. Everything hits so damn hard that fights are over in seconds. I mean you train and train on mobs practising all your great moves but come to pvp combat and all that goes out the window. Becomes totally meaningless. I mean deaded and having to port back only to kill or be killed by someone in a few hits is just rediculous!

Things i think this game needs:

No buffing allowed at all full stop. Boosts only from crafted/TOA stuff etc.
Everyone's damage reduced by at least 50% thereby allowing different tactics and moves etc.
Endurance increased by at least 50%. Blimey a few swings and you are out of end? How can you have a good fight with that occuring should you last long enough?

I know none of the above will occur especially regarding buffbots as nearly all that play this game now have to run 2 accounts. Must be the only game on the market ever that has this need.

Damn shame the game has gone the way it has because it could be fantastic in my opinion but it really seems horrible to me at level 50.

Oh well.

MKJ
(ducks head to avoid the feedback)
 

Nax

Fledgling Freddie
Joined
Apr 28, 2004
Messages
48
try out camlann much more fun then rvr servers :clap:
 

Psygnosis

Fledgling Freddie
Joined
Aug 2, 2004
Messages
11
Oh, how true. The RvR part of DAOC is the best part. And you're usually down in seconds, it's very frustrating, you just wish you could have longer battles. it is possible with good healers, but that's not always the case. And yeah, buffs should be for PvE only, not RvR. Artefacts would be more meaningful in RvR, since they're so hard to get ;)
Ah well, at least the PvP is fun, going round, taking down lone stealths in DF :p

Pvp is a brilliant server.. but it needs to be limited.. for eg.. the otherday I was in vendo exp`ing happily, when a BD runs in..Exp kills me then laughs at me.. :kissit:
& when you die for a playerkill... it costs more then a exp kill :(
so that kicks the fun out of it totally
 

living

Fledgling Freddie
Joined
Dec 25, 2003
Messages
553
Psygnosis said:
Oh, how true. The RvR part of DAOC is the best part. And you're usually down in seconds, it's very frustrating, you just wish you could have longer battles. it is possible with good healers, but that's not always the case. And yeah, buffs should be for PvE only, not RvR. Artefacts would be more meaningful in RvR, since they're so hard to get ;)
Ah well, at least the PvP is fun, going round, taking down lone stealths in DF :p

Pvp is a brilliant server.. but it needs to be limited.. for eg.. the otherday I was in vendo exp`ing happily, when a BD runs in..Exp kills me then laughs at me.. :kissit:
& when you die for a playerkill... it costs more then a exp kill :(
so that kicks the fun out of it totally

Actually, when a player kills you, you loose 3 con and no xp, when a mob kills u ur gonna loose some con, depending how many times u died and xp so it aint that bad, many people just make the mistake and PVP right away while its better to go kill mobs to get some gold and items. And its a bad idea to xp in vendo, better to use deserted places like Skona in mid or the SI areas. DF is a nogo area cuz waaay to many stealthers ;>

BDs cannot be countered, just run from em and grey kill those u meet so they get annoyed and play something ells :>

Its hard to start out on pvp server if it is ur first character cuz ur free gear is really crap, making a tank as ur first char are probaly the hardest. I made a BD as my first try and used him mainly in PVE so that i could farm items to my lower alts. Got loads of 30+ and two 40+ chars now and its alot more fun, tho u always have to remember that nomatter how annoying it can be to die, its just a game and life is too short to be angry all the time.

And on topic, yes the damageoutput in RVR is really bad and mythic also did try to counter it be4 (hence DF and spellcrafting), but it hurted the stealthers and mages alot because they need to inflict maximum damage in a short time. Tho i still would like to see a 50% dmg nerf, it will make it Dark age tankalot again because casters cant drop u fast enough.
 

harebear

Fledgling Freddie
Joined
Dec 29, 2003
Messages
2,647
Tbh I felt that people died ALOT faster in BG than in regular rvr :p
 

cHodAX

I am a FH squatter
Joined
Jan 7, 2004
Messages
19,742
RvR is and has always been over too fast for my liking, the only way Mythic can effectively fix it now is to either double peoples HP or halve the damage output. It is very rare that a fg v fg fight lasts more than a couple of minutes unless it involved skilled high realm rank players. Some of the best fights I have had have been in were 3-way fights involved maybe 6fg (2fg each side) that lasted over 20mins and by the end you were just running on pure adrenaline. As it stands though RvR is just too much 'wham bam, thankyou mam!' for my liking.
 

Sendraks

Fledgling Freddie
Joined
Feb 6, 2004
Messages
541
No.
This game is no longer fun.
However I am a sado-masochist and love inflicting mind wrenching pain on myself on a daily basis.

So do, it seems, the thousands of other people who play DAoC world wide. ;)
 

Downanael

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,440
Game been boring/annoying for a loooong time,still play because nothing else comes even close tho.

Wonder how much daoc loses players when WoW comes
 

Kreig

One of Freddy's beloved
Joined
Dec 24, 2003
Messages
484
Downanael said:
Wonder how much daoc loses players when WoW comes

Probley the same amount that it lost when SWG, Linage etc came out and took some of the player base. Most of the ppl that tried those came back purely becuase like you say there is nothing that compares.

MMORPGS are difficult to create something that covers everything that the majority of the fan base need/want in a game. Mythic got it right for the most part. There might be other games with better support/patching but the core of DAoC is solid.

It doesnt help matters when there isnt many on the horizon. I guess its depends on how long we can put up with the patching and game balance issues.
 

Boomeruk

Fledgling Freddie
Joined
Dec 23, 2003
Messages
523
have to agree with some of the above posters..

end game rvr stopped being fun for me a long time ago, fights with my sb resulting in ooe after 5 swings of my axe - end pots are a pain, never liked stopping what im doing mid fight, to drink a pot of shit to get another 2, maybe 3 swings out. playing with my warrior, getting raped by duo assasins in a matter of seconds, or owning mages in 2 swings.... no fun in it for me.

moved to pvp, loved it, ok there are some serious drawbacks, like the french :<

if you can get through the first few days of being level 36+ you'd be ok, a lot of people dont though and quit.

pvp rox, about a 100th amount of buffbots than regular servers, plenty of loudmouth kiddies threatening to chain you with there 50 bd, tonns and tonns of places to xp and farm in peace, then just nip into the nearest town to get your regular fix of pvp, with no silly porting rituals, no waiting around for groups, or buffbots inc, none of the stuff that actually delays the whole end game experience - just get stuck in and have a laugh, which imho is what a game is all about ;>
 

Oro

Fledgling Freddie
Joined
Mar 3, 2004
Messages
691
Depends how you approach RvR. I love RvR, its probably my favourite bit of DAoC but I do like actual *realm* vs realm, not Quake 3 Emain or 1v1 really.

I like running around with friends and getting into some scraps, I really don't mind the size of it whether its 2-3 peeps or 200. I've noticed a lot of peeps that get annoyed like one particular aspect of RvR (1v1, 8v8 normally and if they are being honest 2v1) and only that type. Then when there are more players than suit them in an area they get cross.

I'd agree fights are a little bit too fast after you spend a long time looking for one but there's one primary reason for that long forgotten: casters can't cast while being hit and the game is too far gone in being balanced around this that there is no way to change it. Love it or loathe it, its the cornerstone of combat in DAoC. (If it wasn't like this you could reduce the damage output of all chars because once a tank was on them the caster would still be able to fight back instead of just being so much sushi - this would also reduce dependance on CC and it could be nerfed into oblivion and nobody would bother).

Anyway rambling a bit offtopic.

RvR is still fun. Its just not the same as it was a year ago and its about to change even more. If its straight PvP you want with precise and exact fairness you are in the wrong game because its never going to happen in a game where you can have any number of people involved in a fight with wildly varying equipment and character abilities.

I'm looking forward to NF a lot. Finally there will be some reward for some of the aspects of DAoC that I've always really enjoyed but really got bugger-all out of. I know there are many that are dreading it for exactly the same reasons.
 

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