S
Summo
Guest
Well, bugger me. Quake for the blind.
Yeah, my arse. How the hell does this work? Presumably there's no actual aiming involved, and the challange is to be able to work out which direction an enemy is? I wouldn't mind seeing this for myself. Or hearing it. Whatever.To make Quake work for a blind player, the team had to create a world of aural cues that evoked the complex visual world of Quake. When a hallway comes up on the right, for example, the player can hear a slight rushing of air off to the right. Other things in the game - objects like guns or competing players - were programmed to give off characteristic sounds, their direction indicated by their relative volume in the ears. For their version, a pair of headphones are important.
One of the greatest moments came this winter when the team was showing off its sound-only version of Quake to other game designers. Keenan, whose blindness started them on their quest, took on the other game designers, all old hands at Quake. ''Tim,'' said Spitzer with a laugh, ''just slaughtered them.''