Frontiers-RVR expansion

B

barevoose

Guest
copied/pasted from gene discussion, so all joo hibs get to see it 1st ;)

http://www.camelotherald.com/more/1249.shtml

-------------------------------------------------------------

Taking the Wraps off Frontiers
Posted By: Matt Firor 2003-12-10 09:59:36

It is time to officially take the wraps off our next big project, codenamed "Frontiers". This is Dark Age of Camelot’s long-awaited RvR overhaul; where we take the lessons we’ve learned from the last two years of RvR combat and make appropriate changes. This will be a free expansion, available via download. It is currently scheduled to go into a limited beta in February.

We know that this is a much anticipated update for Camelot, and as such we plan to keep the community fully informed about its design and development details. There will be no secrets in Frontiers – we’ll make all the appropriate information public as soon as we can, so that you, the Camelot community, will have plenty of time to make comments, give your feedback, and be part of the process.

There are three overall goals for Frontiers – goals that every design decision will be evaluated against. The design goals are:

- Make RvR combat more accessible – finding battles more quickly. We want players to be able to log in, find a battle, and RvR.

- Add more tactics and diversity through geography, siege/boat warfare, expanded keep upgrading options. There will be more disparate places to engage in RvR, with more strategic elements.

- More concrete bonuses and abilities as rewards for RvR – in other words, make the awards for RvR more obvious and better presented, and make sure that the Realm ability system is well balanced and logical.

The first big change in Frontiers will be the reorganization of each Realm’s frontier zones into one "region", which means that there will be no zoning between the frontiers. This will make it much easier to communicate with other players, and to travel from one frontier area to another. Each Realm’s new frontier area will be separated from the others by an ocean.

This is the first in a series of regular updates that we’ll be releasing about the Frontiers expansion. In the next update: a map of the updated Midgard frontier
 
L

-Lillo-

Guest
Originally posted by barevoose


The first big change in Frontiers will be the reorganization of each Realm’s frontier zones into one "region", which means that there will be no zoning between the frontiers. This will make it much easier to communicate with other players, and to travel from one frontier area to another. Each Realm’s new frontier area will be separated from the others by an ocean.



Nomore milegates?
 
A

Aloca

Guest
probably not... but what happen with those that doesnt download this free addon? :D
 
E

eneq

Guest
Originally posted by Aloca
probably not... but what happen with those that doesnt download this free addon? :D

it must surely b a patch that peeps must have.

Dont think you can choose not the have it.
Think they say "expansion" just because it sounds bigger/better then "RvR-Patch".
 
E

eneq

Guest
Well larger zone then. But that just makes it longer to run ?

Best if they had a "battlemedickeep" so you could /release into middle of Warzones. Instead of going to Dom and then run from DL again..

But i think this changes is needed. The RvR are so repetative (sp) atm..
 
O

old.Laryssa

Guest
better get a sailor diploma then :)

pirate.gif
pirate.gif
pirate.gif

argh!
 
O

old.Laryssa

Guest
Originally posted by Aloca
probably not... but what happen with those that doesnt download this free addon? :D

good point - but as said before - it will be a patch like expansion for sure
 
A

allnewdave

Guest
it sounds like they'll be trying to get rid of porting, which means a bindable keep in the new zone for each realm. sea warfare wounds fun.
 
B

barevoose

Guest
Originally posted by eneq

Best if they had a "battlemedickeep" so you could /release into middle of Warzones. Instead of going to Dom and then run from DL again..

Very good idea imo
 
S

smolf

Guest
Sounds great. Might make some ppl sad that they left daoc :)
 
L

Legolias

Guest
Originally posted by eneq
Well larger zone then. But that just makes it longer to run ?

Best if they had a "battlemedickeep" so you could /release into middle of Warzones. Instead of going to Dom and then run from DL again..

But i think this changes is needed. The RvR are so repetative (sp) atm..


That battle medic keep needs a sort off wall or some kind of zoning around it so it can't be camped by 6fg albs :)
 
L

lissandra

Guest
and make sure that the Realm ability system is well balanced and logical

hahahhahahahahahahahahahah like they will succeed with that :)
 

Users who are viewing this thread

Top Bottom