N
nobrot
Guest
How many of us dont bother to organize exping trips into the frontiers because of the risk of being killed by invaders?. A lot I would guess, judging by the lack of hunting parties in the frontiers on Prydwen.
For most of us lvl 40-45 players, RvR is a bitter-sweet experience, with no suitable BG's to go play in, we have to go into the frontiers and mix it up with enemies that invariably con red. So having a one on one usualy ends up in the favour of the tin wearing red-con enemy. The altertnative is to go seek even (or lower) con enemies in their own frontiers; but this in itself can be a problem, because exping parties tend to keep to the safety of their own realm, the solution?, seems easy to me.....
Simply raise the experience gained for slaying mobs that live in the frontiers, and perhaps increase the value of the loot that they drop. This would encourage players to form parties and venture out into the frontiers and compensate the players for risking unplanned RvR. I remember exping in Ygg and getting ganked, it didnt upset me in the least, in fact it added to the exping experience, made it more exciting.
If Mythic/Goa dont implement such a system, the frontiers will only ever be a place for massive zerg squads and keep raids... and with the opening of DF, these frontiers seem virtualy deserted, just go to the Undead camp in ygg at primetime, before DF it would be full of exp groups... nowadays its a wasteland, occupied only by the mindless undead mob's.
Would like to know if anyone else feels the same, if there is enough positive feedback, perhaps we will see some changes to make the frontiers exciting to hunt/exp in once more.
For most of us lvl 40-45 players, RvR is a bitter-sweet experience, with no suitable BG's to go play in, we have to go into the frontiers and mix it up with enemies that invariably con red. So having a one on one usualy ends up in the favour of the tin wearing red-con enemy. The altertnative is to go seek even (or lower) con enemies in their own frontiers; but this in itself can be a problem, because exping parties tend to keep to the safety of their own realm, the solution?, seems easy to me.....
Simply raise the experience gained for slaying mobs that live in the frontiers, and perhaps increase the value of the loot that they drop. This would encourage players to form parties and venture out into the frontiers and compensate the players for risking unplanned RvR. I remember exping in Ygg and getting ganked, it didnt upset me in the least, in fact it added to the exping experience, made it more exciting.
If Mythic/Goa dont implement such a system, the frontiers will only ever be a place for massive zerg squads and keep raids... and with the opening of DF, these frontiers seem virtualy deserted, just go to the Undead camp in ygg at primetime, before DF it would be full of exp groups... nowadays its a wasteland, occupied only by the mindless undead mob's.
Would like to know if anyone else feels the same, if there is enough positive feedback, perhaps we will see some changes to make the frontiers exciting to hunt/exp in once more.