Fotm Toa Group-Setup ??

Lorfo

Loyal Freddie
Joined
Feb 25, 2004
Messages
752
Haven't met that many mid/alb guildgroups yet altho those setups is prolly the best ones imo.
Hib
2 druids (heals cc)
1bard (cc interrupts end)
1 warden (bg)
1 hero (bg)
1 manaeld (debuffs pbae)
1 chanter (pet pbae debuffs)
1 blademaster/another caster

Mid
3 Healers (zephyr heal cc)
1 Shaman (end interrupt disease)
1 warrior (guard bg )
1 sm ( debuffs pbae )
2 lighttanks


Alb
1 sorc (cc debuffs nukes pet)
1 pala (end bg)
2 clerics (heals)
1 theurg (nukes interrupts)
2 icewiz (pbae)
1 arms ( bg dmg)
 

Asty

Fledgling Freddie
Joined
Jan 21, 2004
Messages
805
There is no such thing as best group setup, every realm has several good setups, they just just have different playstyles. Would be better if ppl tried what suits them best instead of just reading the current fotm setup on forums, variation is good.

imo.
 

Omega

Fledgling Freddie
Joined
Jan 19, 2004
Messages
146
Quality of the player >> Certain class. Obviously you need certain base combinations in the group but different varieties do work. As Long as players knows how to pay their character and knows how to play them in the group.

If you don’t have quality always go for FOTM or eat grass forever.
 

Aloca

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,585
Yes good player >> class.

But if you have the best players with the best grp setup they will be better than the best players all using shit classes.

There is grp setups that always will be better than the others.
 

Ilum

Can't get enough of FH
Joined
Jan 21, 2004
Messages
1,774
cougar said:
says the guy who replys to one with one.

says the guy who replys to one who replys to one with one
 

judas

One of Freddy's beloved
Joined
Dec 22, 2003
Messages
756
halfogre wizzards bg'd by inconnus inside them>all.
 

[NO]Magmatic

Fledgling Freddie
Joined
Jan 22, 2004
Messages
373
Minstrel is more then just speed, I'd suggest a minstrel in the alb group (insta-stun helps loads)... Other then that, the alb group is pretty much our setup (but we have a mins instead of pala)...
 

flex

Fledgling Freddie
Joined
Jan 22, 2004
Messages
159
Think this setup could be alot of fun :

1sorc, 1 spirt caby, 1 pala, 1 theurg, 2 cleric, 1 merc, 1 reaver

maybe replace pala for minc :)

have been running with reavers a bit lately and i find them a great addition to the grp
 

AngelHeal

Part of the furniture
Joined
Apr 18, 2004
Messages
3,757
I thought you hibs and mids all\ways said alb fg got 16 or 24 places...

5 x Cleric (heal)
2 x Paladin (end , bg, FH)
4 x Merc (teh DMG)
7 x Icewiz (pbaoe, and dd snare)
2 x Earthwiz (THE UBER BOLT ^^ and ofc aoe root)
3 x Sorc (4teh speed and ofc mezz and the rest)

looks like a nice alb setup :D

nah tbh i think:

2 a 3 clerics
1 a 2 pala's
1 a 2 mercs
1 sorc
ice wiz
ice wiz
earth wiz
 

Zzang

Fledgling Freddie
Joined
Dec 23, 2003
Messages
398
AngelHeal said:
I thought you hibs and mids all\ways said alb fg got 16 or 24 places...

5 x Cleric (heal)
2 x Paladin (end , bg, FH)
4 x Merc (teh DMG)
7 x Icewiz (pbaoe, and dd snare)
2 x Earthwiz (THE UBER BOLT ^^ and ofc aoe root)
3 x Sorc (4teh speed and ofc mezz and the rest)

looks like a nice alb setup :D

nah tbh i think:

2 a 3 clerics
1 a 2 pala's
1 a 2 mercs
1 sorc
ice wiz
ice wiz
earth wiz


Nerf Earth Wizard. They have soooo much utility in grp :)
 

vintervargen

Banned
Joined
Dec 23, 2003
Messages
2,779
paladin (battlemaster/interrupt)
merc (battlemaster/defensive DT/dmg)
cleric (10 smite)
cleric
ice wiz
ice wiz
sorc (mind)
sorc (47 body, rest mind (demez))

colde debuffe for the winne
 

old.Sko

Fledgling Freddie
Joined
Jan 19, 2004
Messages
265
vintervargen said:
paladin (battlemaster/interrupt)
merc (battlemaster/defensive DT/dmg)
cleric (10 smite)
cleric
ice wiz
ice wiz
sorc (mind)
sorc (47 body, rest mind (demez))

colde debuffe for the winne
2 cabas instead of wizzies, or even 3 cabas instead of body sorc +wizzies.
3x baod 4 tw.
 

Garbannoch

Fledgling Freddie
Joined
Dec 27, 2003
Messages
557
bard, druid, druid, warden, hero, blademaster, enchanter, mana eldritch
seems to work very well atm although I would also like to try the following some day:

bard, druid, druid, warden, hero, enchanter, mana eldritch, light eldritch
light eld with red aoe dex/qui debuff will completely cripple every mage group and makes life hard for healers; addititionally red nerasight is quite nasty too; also mana eld and light eld could split debuff work: mana eld does str/con and str debuffs and light eld does dex/qui and dex. Moreover the cold damage spec nuke of the light eld will be nasty against albs who usually run without friar (and hence no cold resists): with 20% resist piercing the spec nuke of a high RR light eld should hit for a constant 600+ dmg without crit and without debuff
 

swords

Can't get enough of FH
Joined
Dec 22, 2003
Messages
4,337
Cleric
Cleric
Merc
Merc
Paladin
Sorc
Theurgist
Minstrel

is still viable :p
 

Wiro

Fledgling Freddie
Joined
Feb 17, 2004
Messages
606
Garbannoch said:
with 20% resist piercing the spec nuke of a high RR light eld should hit for a constant 600+ dmg without crit and without debuff

:eek6:
 

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