FOTm and esy to sc

T

trade

Guest
take a looksy and tell me what u thinck, it's all quested stuff or esy to get drops(buy/farm) no rare drops no tg stuff no MP and no overcharge on the first teplate
healur sc:

First is for most lazy don't wanna w8 ages to get a legendary sc-er, don't realy need OC, bored of farming people. Cost is about 4.5p give or take so it's prety cheap.

Config Report

Stats:
Str: 48 Int: 0 Hits: 200
Con: 75 Pie: 77 Power: 11
Dex: 75 Cha: 0
Qui: 0 Emp: 0

Resists:
Body: 26 Energy: 27 Crush: 28
Cold: 26 Matter: 26 Thrust: 26
Heat: 30 Spirit: 26 Slash: 26

Skills:
11 Mending




Focus:



Chest:
Imbue Points: 28.5 of 28 (99% Qual) Overcharge: None
Gem 1: 7 Body Resist - 99% imperfect Dusty Shielding Jewel
Gem 2: 7 Matter Resist - 99% imperfect Earthen Shielding Jewel
Gem 3: 7 Thrust Resist - 99% imperfect Airy Shielding Jewel
Gem 4: 36 Hits - 99% imperfect Blood Essence Jewel
Utility: 51

Arms:
Imbue Points: 29.5 of 28 (99% Qual) Overcharge: 90%
Gem 1: 7 Energy Resist - 99% imperfect Light Shielding Jewel
Gem 2: 7 Slash Resist - 99% imperfect Watery Shielding Jewel
Gem 3: 7 Spirit Resist - 99% imperfect Vapor Shielding Jewel
Gem 4: 44 Hits - 99% polished Blood Essence Jewel
Utility: 53

Head:
Imbue Points: 28.5 of 28 (99% Qual) Overcharge: None
Gem 1: 7 Energy Resist - 99% imperfect Light Shielding Jewel
Gem 2: 16 Constitution - 99% polished Earthen Essence Jewel
Gem 3: 16 Dexterity - 99% polished Vapor Essence Jewel
Gem 4: 16 Piety - 99% polished Watery Essence Jewel
Utility: 46

Legs:
Imbue Points: 28.5 of 28 (99% Qual) Overcharge: None
Gem 1: 9 Slash Resist - 99% polished Watery Shielding Jewel
Gem 2: 5 Spirit Resist - 99% flawed Vapor Shielding Jewel
Gem 3: 7 Energy Resist - 99% imperfect Light Shielding Jewel
Gem 4: 7 Piety - 99% rough Watery Essence Jewel
Utility: 46.6666679382324

Hands:
Imbue Points: 28.5 of 28 (99% Qual) Overcharge: None
Gem 1: 22 Constitution - 99% precious Earthen Essence Jewel
Gem 2: 19 Dexterity - 99% faceted Vapor Essence Jewel
Gem 3: 19 Piety - 99% faceted Watery Essence Jewel
Gem 4: 1 Body Resist - 99% raw Dusty Shielding Jewel
Utility: 42

Feet:
Imbue Points: 28 of 28 (99% Qual) Overcharge: None
Gem 1: 22 Dexterity - 99% precious Vapor Essence Jewel
Gem 2: 13 Piety - 99% imperfect Watery Essence Jewel
Gem 3: 2 Cold Resist - 99% uncut Icy Shielding Jewel
Gem 4: 22 Strength - 99% precious Firey Essence Jewel
Utility: 42

Right Hand:
Imbue Points: 28.5 of 28 (99% Qual) Overcharge: None
Gem 1: 13 Dexterity - 99% imperfect Vapor Essence Jewel
Gem 2: 22 Piety - 99% precious Watery Essence Jewel
Gem 3: 4 Mending - 99% flawed Watery Chaos Rune
Gem 4: 4 Strength - 99% uncut Firey Essence Jewel
Utility: 46.0000038146973

Left Hand:
Imbue Points: 28.5 of 28 (99% Qual) Overcharge: None
Gem 1: 5 Mending - 99% imperfect Watery Chaos Rune
Gem 2: 22 Strength - 99% precious Firey Essence Jewel
Gem 3: 1 Matter Resist - 99% raw Earthen Shielding Jewel
Gem 4: 1 Thrust Resist - 99% raw Airy Shielding Jewel
Utility: 43.6666679382324

Neck:
Name: Beaded Resisting Stones
Level: 51 Quality: 5
Bonus: 0
Effect 1: 10 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Cold Resist
Effect 4: 10 Body Resist
Utility: 80

Cloak:
Name: Scaffold Web Cloack
Level: 51 Quality: 5
Bonus: 0
Effect 1: 6 Constitution
Effect 2: 8 Cold Resist
Effect 3: 8 Heat Resist
Effect 4: 8 Spirit Resist
Utility: 52

Jewel:
Name: Quinhil's Ancestral Jewel
Level: 51 Quality: 5
Bonus: 0
Effect 1: 8 Body Resist
Effect 2: 8 Crush Resist
Effect 3: 8 Thrust Resist
Effect 4: 21 Hits
Utility: 53.25

Belt:
Name: Flame Wrouth Belt
Level: 51 Quality: 5
Bonus: 0
Effect 1: 15 Constitution
Effect 2: 5 Dexterity
Effect 3: 7 Power
Effect 4: 48 Hits
Utility: 39.3333320617676

Right Ring:
Name: Ring of Spun Silk
Level: 51 Quality: 5
Bonus: 0
Effect 1: 21 Hits
Effect 2: 10 Crush Resist
Effect 3: 10 Matter Resist
Effect 4: 3 Constitution
Utility: 47.25

Left Ring:
Name: Band of Ice
Level: 51 Quality: 5
Bonus: 0
Effect 1: 13 Constitution
Effect 2: 6 Cold Resist
Effect 3: 6 Heat Resist
Effect 4: 6 Spirit Resist
Utility: 44.6666679382324

Right Wrist:
Name: Bedring Bracelet
Level: 51 Quality: 5
Bonus: 0
Effect 1: 2 Mending
Effect 2: 4 Power
Effect 3: 10 Heat Resist
Effect 4: 10 Slash Resist
Utility: 58

Left Wrist:
Name: Jergsun Bracelet
Level: 51 Quality: 5
Bonus: 0
Effect 1: 6 Heat Resist
Effect 2: 30 Hits
Effect 3: 6 Energy Resist
Effect 4: 8 Matter Resist
Utility: 47.5


Second is for the ones that if they don't see all them useless things capped they don't feel well. Cost is a bit more about 6-7p give or take.

Config Report

Stats:
Str: 25 Int: 0 Hits: 200
Con: 76 Pie: 76 Power: 24
Dex: 75 Cha: 0
Qui: 0 Emp: 0

Resists:
Body: 27 Energy: 26 Crush: 28
Cold: 26 Matter: 27 Thrust: 27
Heat: 30 Spirit: 26 Slash: 26

Skills:
11 Augmentation 11 Mending




Focus:



Chest:
Imbue Points: 33 of 28 (99% Qual) Overcharge: 30%
Gem 1: 9 Body Resist - 99% polished Dusty Shielding Jewel
Gem 2: 9 Matter Resist - 99% polished Earthen Shielding Jewel
Gem 3: 9 Thrust Resist - 99% polished Airy Shielding Jewel
Gem 4: 2 Cold Resist - 99% uncut Icy Shielding Jewel
Utility: 58

Arms:
Imbue Points: 33.5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 9 Energy Resist - 99% polished Light Shielding Jewel
Gem 2: 7 Spirit Resist - 99% imperfect Vapor Shielding Jewel
Gem 3: 9 Slash Resist - 99% polished Watery Shielding Jewel
Gem 4: 10 Constitution - 99% flawed Earthen Essence Jewel
Utility: 56.6666679382324

Head:
Imbue Points: 33.5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 11 Energy Resist - 99% faceted Light Shielding Jewel
Gem 2: 5 Spirit Resist - 99% flawed Vapor Shielding Jewel
Gem 3: 7 Slash Resist - 99% imperfect Watery Shielding Jewel
Gem 4: 10 Constitution - 99% flawed Earthen Essence Jewel
Utility: 52.6666679382324

Legs:
Imbue Points: 33.5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 19 Constitution - 99% faceted Earthen Essence Jewel
Gem 2: 22 Dexterity - 99% precious Vapor Essence Jewel
Gem 3: 22 Piety - 99% precious Watery Essence Jewel
Gem 4: 36 Hits - 99% imperfect Blood Essence Jewel
Utility: 51

Hands:
Imbue Points: 33 of 28 (99% Qual) Overcharge: 30%
Gem 1: 44 Hits - 99% polished Blood Essence Jewel
Gem 2: 22 Dexterity - 99% precious Vapor Essence Jewel
Gem 3: 22 Piety - 99% precious Watery Essence Jewel
Gem 4: 3 Augmentation - 99% rough Airy Chaos Rune
Utility: 55.3333320617676

Feet:
Imbue Points: 33.5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 16 Dexterity - 99% polished Vapor Essence Jewel
Gem 2: 16 Piety - 99% polished Watery Essence Jewel
Gem 3: 4 Mending - 99% flawed Watery Chaos Rune
Gem 4: 4 Augmentation - 99% flawed Airy Chaos Rune
Utility: 61.3333358764648

Right Hand:
Imbue Points: 32.5 of 28 (99% Qual) Overcharge: 50%
Gem 1: 16 Piety - 99% polished Watery Essence Jewel
Gem 2: 1 Augmentation - 99% raw Airy Chaos Rune
Gem 3: 2 Mending - 99% uncut Watery Chaos Rune
Gem 4: 13 Power - 99% precious Mystical Essence Jewel
Utility: 51.6666679382324

Left Hand:
Imbue Points: 30.5 of 28 (99% Qual) Overcharge: 80%
Gem 1: 3 Augmentation - 99% rough Airy Chaos Rune
Gem 2: 3 Mending - 99% rough Watery Chaos Rune
Gem 3: 25 Strength - 99% flawless Firey Essence Jewel
Gem 4: 10 Dexterity - 99% flawed Vapor Essence Jewel
Utility: 53.3333358764648

Neck:
Name: Beaded Resisting Stones
Level: 51 Quality: 5
Bonus: 0
Effect 1: 10 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Cold Resist
Effect 4: 10 Body Resist
Utility: 80

Cloak:
Name: Scaffold Web Cloack
Level: 51 Quality: 5
Bonus: 0
Effect 1: 6 Constitution
Effect 2: 8 Cold Resist
Effect 3: 8 Heat Resist
Effect 4: 8 Spirit Resist
Utility: 52

Jewel:
Name: Quinhil's Ancestral Jewel
Level: 51 Quality: 5
Bonus: 0
Effect 1: 8 Body Resist
Effect 2: 8 Crush Resist
Effect 3: 8 Thrust Resist
Effect 4: 21 Hits
Utility: 53.25

Belt:
Name: Flame Wrouth Belt
Level: 51 Quality: 5
Bonus: 0
Effect 1: 15 Constitution
Effect 2: 5 Dexterity
Effect 3: 7 Power
Effect 4: 48 Hits
Utility: 39.3333320617676

Right Ring:
Name: Ring of Spun Silk
Level: 51 Quality: 5
Bonus: 0
Effect 1: 21 Hits
Effect 2: 10 Crush Resist
Effect 3: 10 Matter Resist
Effect 4: 3 Constitution
Utility: 47.25

Left Ring:
Name: Band of Ice
Level: 51 Quality: 5
Bonus: 0
Effect 1: 13 Constitution
Effect 2: 6 Cold Resist
Effect 3: 6 Heat Resist
Effect 4: 6 Spirit Resist
Utility: 44.6666679382324

Right Wrist:
Name: Jergsun Bracelet
Level: 51 Quality: 5
Bonus: 0
Effect 1: 6 Heat Resist
Effect 2: 30 Hits
Effect 3: 6 Energy Resist
Effect 4: 8 Matter Resist
Utility: 47.5

Left Wrist:
Name: Bedring Bracelet
Level: 51 Quality: 5
Bonus: 0
Effect 1: 2 Mending
Effect 2: 4 Power
Effect 3: 10 Heat Resist
Effect 4: 10 Slash Resist
Utility: 58
 
W

Whoodoo_RD

Guest
Firstly, this belongs on the crafters page :p

Secondly, try using some of your epic parts like the legs and chest, will save ya a few bob, and from memory the healer legs have a very high utility (higher than MP afaik.)

Oh, and +skills on a healer are a bit of a waste or imbue points.
 
A

agon

Guest
Originally posted by Whoodoo_RD
Secondly, try using some of your epic parts like the legs and chest, will save ya a few bob, and from memory the healer legs have a very high utility (higher than MP afaik.)

epic parts got crap procs/charges whatever.. (i don't remember if all parts even got something)
it's just silly to use epic parts if you're not very poor
 
W

Whoodoo_RD

Guest
Originally posted by agon
epic parts got crap procs/charges whatever.. (i don't remember if all parts even got something)
it's just silly to use epic parts if you're not very poor
He mentioned "cheap" so thats what i quoted. As for procs etc, and?

"You hit Sillyalb with your hauberk for 0"
"Sillyalb ganks the crap out of you while you fumble with your quickbars"

Not everyone in the realm is as rich as you obviously are, or can be bothered farming all day long.

Whisp, not like you to give a decent reply, and "no" isnt a comment at all, mind elaborating on that?
 
D

Driwen

Guest
whoodoo, +mending decreases variance on baseline heals and +aug makes the baseline buffs better. However just get some cloth gloves/boots with +11 aug total, so you can buff with them on (you are normally buffing at a quiet moment anyway) and then go back to your normal chain boots/gloves when you are done buffing.

Dont really know the healer class to well, but if you dont use your baseline heals +mending doesnt do anything useful, I think?
 
A

agon

Guest
Originally posted by Whoodoo_RD
He mentioned "cheap" so thats what i quoted. As for procs etc, and?

"You hit Sillyalb with your hauberk for 0"
"Sillyalb ganks the crap out of you while you fumble with your quickbars"

Not everyone in the realm is as rich as you obviously are, or can be bothered farming all day long.

huh? and I pointed out that it's not the best thing to do

if people want it cheap, then stick with the epics
 
C

Carlos Bananos

Guest
Originally posted by Whoodoo_RD
He mentioned "cheap" so thats what i quoted. As for procs etc, and?

"You hit Sillyalb with your hauberk for 0"
"Sillyalb ganks the crap out of you while you fumble with your quickbars"

Not everyone in the realm is as rich as you obviously are, or can be bothered farming all day long.

Whisp, not like you to give a decent reply, and "no" isnt a comment at all, mind elaborating on that?


hardly a mission to farm 5p.
an 5p is hardly rich etc ;/


Someone is teh bitter :rolleyes:
 
T

Tasans

Guest
If the healer is mend then +mend does nothing. If the healer is pac tho it helps reduce the variance of heals.
 
W

Whisperess

Guest
Originally posted by Tasans
If the healer is mend then +mend does nothing.
wrong. unless he's 50 mend.

There's no point not adding it to an SC set, it's so easy to throw it in and still not OC.
 
T

Tasans

Guest
The last base heals are at 46 and 47. With 40 mend + rr the variance on those heals will be barely noticeable. Plus if you have 40 mend why use the base heals anyway?
 
J

Javlar

Guest
Neither does +aug.

But as whisp said it can be a good thing to throw in some +mending if you have low mending and use baseheals alot. Otherwise its a waste.
 
S

snol

Guest
+aug helps when you have low aug :p i have 9 aug on my healer and i get 3 more str from +5 more aug
 
W

Whisperess

Guest
Originally posted by Javlar
Neither does +aug.
+ aug helps baseline buffs unless you're really high aug specced :p

Did a test on my shammy just now - 42 + 1 aug with highest baseline con buff gave me 1258 hp.

42 + 4 gave me 1264 hp.

( nothing else differed between the two tests )
 
R

Rulke-RM

Guest
if you're pac/mend you won't be buffing people and you won't be using baseline heals.

If you're aug/mend you deffo won't be using baseline heals and the difference +aug makes will be negligable.

So while putting +mend/aug in your SC isnt pointless, its far from essential.
 
R

rg-zorena

Guest
hahaha lol sorry but no
and + mending does noting unless your using baseline heals witch are useless...
 
T

trade

Guest
hmm gues nobody bothered to say anything about the template, not even a : u NOOB crafted stuff looks bad we USE strong epic with only an AF charge on the torso

never mind i gues but still if any of u wanted a esy to do and cheap tepmpate i gave u one now and yes +11 to mend does help if u'r pac
 
R

rg-zorena

Guest
well if you spec 48 pac sure but then agian your using a obsolite spec unless your gonna rvr with pbae grps and then again adding +11 mending sure is gonna make ur heals better but capping everything before that should be a prioity.

Anyhow for ~8p
you get 99chain 3.5p
enchanter 0.5p
spellcrafter 2p /5pts overcharge on 8 items
2p for ablatives witch you can add later.
 
T

trade

Guest
all u need capped is capped hun, str could use a boost but still it's capped @ resists, con, dex, pie, hits, of course the overcharged one is +11 to aug more and +15 more pow but not much of a difference it could take a week or more to get a legendary scer if u don't know one and u can sweet talck him in to spending 3 hours for u

i'm a lazy bastard i went for the first no overcharged sc a 700 scer made it for me the total cost for him was 220 g or something like that
 

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