Fletching cap at 421?

A

Asq

Guest
I recently passed 1k weaponcrafting. In order to keep woodworking up to par with metal- and leatherworking I use fletching. Woodworking never runs behind far and is mostly at the same skilllvl as the other to.

So yesterday I decided to get some additional points in fletching by making yellow-con bows. I think I made over a 100 bows without getting a single skillpoint.

Does this mean I hit an unfortunate "bump"? Did I cap my fletchingskills until my weaponcrafting raises again? Anyone know?
 
D

Draylor

Guest
Your most likely capped

The formatting is pretty terrible, but this should be good enough to show caps for non-primary crafts.


Code:
Primary skill:    Weaponcraft  Armorcraft Tailoring Fletching
 Weaponcraft          -             75%      40%      75%
 Armorcraft           75%            -       75%      40%
 Tailoring             40%          75%      -        40%
 Siegecraft             75%          40%    40%       75%
 Fletching             40%          40%     75%         -
 
K

Khalen

Guest
And now the good news, if there's a nice yellow con item in fletching now you can keep crafting it to increase woodworking :) Cheap and nice.
 
A

Asq

Guest
Hmm, so much for making every weapon there is at highest lvl then. Don't feel the need to completely cap fletching, but soemthing over 1k would have been nice.
 
K

Khalen

Guest
Like duh that would have been fun all crafts max on 1 char...
 
A

Asq

Guest
Never said I wanted all crafts maxed. Read. It would however seem logical that weaponscrafters can make all weapons... not just the WC weapons and max bg1 bows and staffs, but everything... does not mean every craft :p
 
P

parlain

Guest
Originally posted by Khalen
Like duh that would have been fun all crafts max on 1 char...

Just giv ability to make own linings :( :( :( :(
 
K

Khalen

Guest
Yeah but having 1K fletching with a guy who choose WCing as main craft doesn't make much sense to me ;) If staffs, xbows, etc. would have been in WCing there wouldn't have been a Fletching :)

(we talking about nothing here so move on ;))
 
A

Asq

Guest
Originally posted by Khalen
Yeah but having 1K fletching with a guy who choose WCing as main craft doesn't make much sense to me ;) If staffs, xbows, etc. would have been in WCing there wouldn't have been a Fletching :)
Then why call weaponscrafting weaponscrafting? And besides, fletching imo is making arrows... :D
 
D

Draylor

Guest
Originally posted by parlain
Just giv ability to make own linings :( :( :( :(
Its all just an evil ploy to make idiot ACers have a 2nd account with a tailor.

Guess that makes me an idiot ACer then :p
 
V

Vell

Guest
Weapsonsmithing implies metal, so it does make sense that you can't craft items which are predominantly wood.

And according to the dictionary:
fletcher

\Fletch"er\, n. [OF. flechier.] One who fletches of feathers arrows; a manufacturer of bows and arrows, and other wooden weapons. [Obs.] --Mortimer.


So staffs and bows (and toy swords?) fall under the job of a fletcher, not a weaponsmith.
 
J

Jerelyn

Guest
i've maxed fletching (1065) :clap:
maxed woodworking, metalworking, clothworking and leatherworking too (1065)
plus i'm currently working on maxing my tertiare (?) skills, sofar:

armorcrafting: 426
tailoring: 424
weaponcrafting: 446

the reason to why i'm maxing the tertiare skills, is to be able to make my lowlvl guildies, and myself some nice armoring and weapons, and therefore i've also been skilling a sc'er on my healer, currently on 350 evocation.

so, now i'm able to make some pretty nice suits for the lower lvl people in my guild and others who might ask for some help in that matter..

i'd love to be able to max all my craftings on one character, but that's just not possible :( but seeing i can skill weaponcrafting until 750, i think it'll be good enough for me ;)

-Jerelyn
on behalf of Ambush, the legendary Fletcher
 
A

Asq

Guest
Originally posted by Vell
Weapsonsmithing implies metal, so it does make sense that you can't craft items which are predominantly wood.
Hmm... not what I understand under weaponry... but ow well...

And according to the dictionary:
fletcher

Originally posted by Vell
\Fletch"er\, n. [OF. flechier.] One who fletches of feathers arrows; a manufacturer of bows and arrows, and other wooden weapons. [Obs.] --Mortimer.

So staffs and bows (and toy swords?) fall under the job of a fletcher, not a weaponsmith.
Can't beat the dictionary :D
 
M

Mishy

Guest
So staffs and bows (and toy swords?) fall under the job of a fletcher, not a weaponsmith.


nooo, dont take away my toy swords! :(
 
D

Draylor

Guest
Jerelyn youd really be better off starting a separate crafter for AC since your capped at 426 - which really isnt alot of use.

Sure you can make nice suits of lvl15 armour - which these days with the vast majority of people using /level 20 for alts is pretty much useless.

Weapons youll easily be able to cover BG1 and a little beyond, which will definitely prove useful. Theres plenty of people that CAN make low-level weapons, but very few that are actually willing to do it when asked.
 
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Puppetmistress

Guest
Originally posted by Draylor
Your most likely capped

The formatting is pretty terrible, but this should be good enough to show caps for non-primary crafts.


Code:
Primary skill:    Weaponcraft  Armorcraft Tailoring Fletching
 Weaponcraft          -             75%      40%      75%
 Armorcraft           75%            -       75%      40%
 Tailoring             40%          75%      -        40%
 Siegecraft             75%          40%    40%       75%
 Fletching             40%          40%     75%         -


U sure about this? My primary tradeskill is tailoring and according to this fletching can only become 40%.

But I am quite sure my Fletching is hovering around 500, while tailoring is around 800.
 
D

Draylor

Guest
I did apologise for the crappy formatting already ;)

Its far clearer in the HTML table I stole this from, but pick your primary tradeskill in the left-hand column, reading cap percentages across the row.

That shows a cap of tailoring @ 75% for a fletcher - which I believe is correct.
 
J

Jerelyn

Guest
Originally posted by Draylor
Jerelyn youd really be better off starting a separate crafter for AC since your capped at 426 - which really isnt alot of use.

Sure you can make nice suits of lvl15 armour - which these days with the vast majority of people using /level 20 for alts is pretty much useless.

Weapons youll easily be able to cover BG1 and a little beyond, which will definitely prove useful. Theres plenty of people that CAN make low-level weapons, but very few that are actually willing to do it when asked.

hehe i know mate, i know :) i've actually thought about starting an ACer, but tbh, i cba to spend yet another 25p on a crafter, so i settles with a tailor, cúrrently on 300 or around. i might be skilling my SC'er fully out, but i wont spend all that money once again :)

-Jerelyn
 
D

deerstalker

Guest
Originally posted by Draylor
Your most likely capped

The formatting is pretty terrible, but this should be good enough to show caps for non-primary crafts.


Code:
Primary skill:    Weaponcraft  Armorcraft Tailoring Fletching
 Weaponcraft          -             75%      40%      75%
 Armorcraft           75%            -       75%      40%
 Tailoring             40%          75%      -        40%
 Siegecraft             75%          40%    40%       75%
 Fletching             40%          40%     75%         -

Tailoring is wrong on this table it should read

Tailoring WC40% AC40% Fletch 75%

As I'm getting close to 1000k tailor,
Does anyone know if it's possible to make all Siegecraft parts with a 1165 tailor? Or am I better off makeing a AC'er for the WC/AC parts?

DS
 
O

old.Reno

Guest
With a hard cap of 1165, the highest in any other 40% skill you can go is 466.
This means the siege parts will still be a very red skill.
Expect lots of failures and losses trying to craft those siege parts.
You will be better off making a WC or an AC or both to make those parts.
It's not that expensive and time savings in making those parts in 1 go instead of 50 tries, will mean that after only a small number of rams you'd be ahead.

But with Foundations not that far off, I would think again whether you want to make all your siege engines your self.
Buying a house and placing a siege engine merchant in it ( or keep it in your house vault), might be a lot easier and save you the hassle of transfering all those parts.
The time spend on raising crafters might be better spend on trinketing to be able to buy that house.

Danita
 

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